Hi just hit lv50 today on whm and was wondering if anyone could recommend any resources for healing at this level as whm?
I would be very appreciative.
Thank you.
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Hi just hit lv50 today on whm and was wondering if anyone could recommend any resources for healing at this level as whm?
I would be very appreciative.
Thank you.
Scroll down on the Healer forums page... theres a few whm help posts floating around.
Your quesiton is too vague, Dwyne. Like, what do you want to know? Playing White Mage is one of the classes that has no typical guide- or handbook.
Generally as I have noticed on my way to 50, the preferred priority for healing is tank, healer and then dps.
What I am looking for is basically priority of abilities so as to maximize my party up time and be able to sneak in some dps.
I have already read everything I can find on this board, just wondering if there might be more information for me or if I basically need to wing it from party to party.
Considering you're a white mage, there aren't a lot options available for you to sneak in some DPS:
In general you can just Stoneskin the tank, Divine Seal + Regen on the tank. While you're on global CD (because Regen is instant) you can use Cleric's Stance here. You could Regen first and Stoneskin afterwards, no real difference tbh. Once in are in cleric's stance there are two approaches:
Keep casting spells till you need to switch back to healing.
Or:
Stay in Cleric's Stance and use Benediction instead to allow you to stay in Cleric's Stance a bit longer.
Don't know that there is any specific set of abilities for WHM. I mean, it depends on the dungeon/boss strategies. How much healing the other healer is doing (in an 8-man). The biggest factor is probably how well your party members avoid or protect themselves from damage. If tanks use their buffs at the right time and keep agro, dps avoid aoes, they're properly geared, etc. All those little things that your party does will minimize how much healing you have to do.
In general - Use Cure to heal. Then the Freecure when you get one. Medica II in fights where the group takes damage on big AOEs. Regen on the tank(s) [but not in between battles or you will draw agro when he pulls the next mob]. idk, Stoneskin at the beginning of a boss fight can give you time to DPS at the early stages. If you have Swiftcast (lv 26 THM ability), add it to your hotbar. If someone needs to be res'd, use swiftcast then res for instant life. If you don't have it, level THM and get it. ??? I haven't really done too many of the "high-level" stuff, but that's the basics for any fight.
I have all cross class abilities.
Okay this is useful information.
Thank you all trying to be a decent healer for my fc.
Thanks
Healing is all going to depend on your party setup and the fight or dungeon you're doing. Some tanks you'll be good to throw up a Stoneskin mid-battle, switch to Cleric Stance, and get a 2-3 good Stone II's in before they're even at 75% and you need to switch back. Hell, if you have a really good tank you can even run up to a group of mobs in a dungeon under the above circumstances and throw out 2-3 Holys.
That's not all cases, though. For me, a general rule is I try to keep Stoneskin up on myself and the DPSs at all times, so long as I'm not doing it when I should be curing. It's just that much more added buffer if they eat an AOE or can't/don't dodge an attack. Don't be afraid to Stoneskin a tank mid-battle even if you don't plan on DPSing, that Stoneskin on a tank with 8k HP will give you a buffer of nearly 1500 damage to do other things, like heal up a DPS, remove debuffs, raise someone who may have died, that kind of thing.
How 'deep' do you want to go?
If you want to do EX primals, second coil, basically all the "hard" content FFXIV has to offer... learn the fight patterns really well. You need to be able to anticipate stuff happening and already be in motion or casting. Although out-of-game guides can help, a lot you'll only learn by doing.
As a practical matter, try solo healing some EX primals (say, titan and leviathan? Or to start off a bit easier, just garuda...). When you get that down, you're doing very well.
If you're just intending to play more casually... well. Make sure to avoid oneshot mechanics and such but pretty much just heal as the damage comes. Stoneskin on DPS and other healers during downtime. Regen on the tank or anyone tanking if you can spare the GCD. If you made it through Aurum Vale leveling up, you should be fine in any level 50 dungeon as long as you're geared for it. HM primals take a bit more dodging but they're still pretty easy.
Currently I am a blm so I have experienced many of the fights in question, so I know much of the mechanics.
I am mainly doing this to help out with healers wanting to change to dps for fights every now and then, you know give back to them for always being there.
But it is looking like what I thought and it is going to basically come down to a trial by fire.
Alright thanks for the tips.
And sadly, when a healer stumbles it often wipes the party, and even if someone else stumbles, it's not uncommon for a healer to take the blame anyway. :S
That said, I wouldn't write it off completely. What I suggested may have been a bit overboard... if it's just to fill in sometimes and you have a reliable second healer in the party, it's not too bad. Give it a shot. If it comes intuitively, great. If you have a hard time and don't seem to improve after a few fights... then at least you can say you gave it a shot. In any case, good luck!
(Random misc tip: for any fights, from the hardest to the easiest, try not to have HoTs--regen and medica II basically--ticking when an add or wave spawns.)
No thank you for the advice it has been helpful.
Was just hoping there might be more information then what I was able to find.
I have been putting what you all said it practice healed a couple random here and there, still struggling with speed runs though.
Thanks again and I do make sure not to have regen up between adds and pulls.
1. Use HOTs only in boss fights or when you know the HOT will expire before the fight ends and new mobs will be pulled. If mobs get pulled while your HOTs are up, you will get aggro.
2. Stoneskin is great, use it liberally whenever possible. Same with Shroud. I would like to say that Shroud claims that it reduces emnity, I have never seen this actually be true so don't expect it to shed aggro.
3. Your best DPS is DOTs. I mean, dropping a quick Aero helps a little, Virus helps a little. But unless you know you're not gonna need to heal, it's really not worth risking. Once you're comfortable and you're confident your team is good for a little while, practice your stance dancing and dropping some DPS.
4. Communicate! I PUG everything pretty much so I've been in a lot of rag-tag groups and just letting people know what you need from them and what you're gonna do will make a world of difference, especially when you've got a 2nd healer to coordinate with.
Shroud does shed aggro but in some situations it doesn't help like if something is attacking you unless a tank is actively provoking as you use it. It's good for certain situations though like when adds pop on certain bosses and i have regens up i can reduce my threat after they appear and make it easier for them to be peeled off me. That said it's only good for an aggro drop in a few situations so mostly just use it for mana regen.
Shroud of Saints does reduce enmity, actually. But common misconception: It does not reduce any enmity being build while it's in effect!
Shroud of Saints cuts your enmity in half that you have build up to the point you use it. Once used, it grants you up to 1090 MP as long as the duration lasts (only way to get any less is to be capped on MP or manually canceled)
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