Specifically for the Oil of Time and Sands of time, why are these items marked with the grey, "common" icons? Shouldn't they be at least green or blue icons?
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Specifically for the Oil of Time and Sands of time, why are these items marked with the grey, "common" icons? Shouldn't they be at least green or blue icons?
they drop so often, that makes them common right?
Good point. I often forget I have a Sands or can't find it because it looks just like Bomb Ash/etc.
If Aelina in Mor Dhona has an infinite supply of them in stock then I'm pretty sure its not rare.
The color for rarity only apply to actual gear
The icon colors aren't really "rarity" colors anyways. They reflect what type of gear it is. Grey is normal vendor gear and also covers any kind of regular item, mat, etc. Pink is aetherial gear. Green is for 4-man dungeon gear, GC gear, or crafted gear above ilevel 50. Blue covers endgame-oriented token gear, 8-man dungeon gear, and most achievement/quest gear. Purple is relic weapons. There are always a few exceptions here and there for various reasons, but these rules hold true in general.
As I said, exceptions, there are some. And that has nothing to do with the rarity of the item and more to do with its type. Those paints will most likely be gotten in a completely different way than the usual paint. Please look forward to it!
(other exceptions include such things as big fish, unhidden maps, the quest-related Ixali crafted mats - which to extend the paint analogy, each of these items is gotten in a different way than the usual type for that item. Big Fish do not follow the usual rules of bait/fish, unhidden maps are not gotten in the usual way as regular maps, and the questline Ixali items are different from the regular ones.)
Not really. There are plenty of fish that are just as hard to catch, if not harder than the Big Fish. There are items that drop from maps that are rarer than Unhidden Maps. There is nothing rare about the Ixali questline items, they are simply made for the questline. The green does not denote how rare something is, just how it is gotten as compared to other items of that type. If some greens just so happen to also be rare, so be it. It is not what makes them green.
Nope, they aren't 'found' at all. They are obtained through deliberate means. Sands and oils are drops. To get the green items you have to do something beyond the norm, and no, finding a treasure from a map is not the norm, it's a result from a deliberate effort by someone with a high level gatherer class.
I still don't really see how sands of time are uncommon...
Also, they are just another token, considering how they are used to "purchase" the upgraded item. They are just like the Unidentified Allagan tombstone.
How about this explanation: Items with a unique color indication must be the "final form" of that item. If said item can be used as currency to purchase another item, then it doesn't get a unique color indication.
Sound good? That rule would go with the other items listed that have unique colors.
I mean ATMA crystals are just the plain ordinary non-special color too right? I think those should be super rare quality for some people. :P
Honestly, I ask that of myself quite frequently.
In addition to those items I'd like if other "rare" or "high level" items looked a bit different, namely, gold ore, coke, peacock ore, potash, etc, etc (the list goes on and on)
They're all "rare" or "high level" items that shouldn't ever be confused with normal items. =\ I wish SE would differentiate those items from normal items and from other "rare/high level" items.
No. Big Fish icons are green. Not the same thing as rare fish. There are plenty of rare fish that are not green, like Titanic Sawfish, Rhamphorhynchus, etc.
What makes a fish a "Big Fish" is A. it counts towards the Big Fish achievements, B. it does not adhere to the usual bait/level/fish rules, and C. it actually has a mininum gathering rate below which the game will simply not allow you to catch it.