Can we get an Hard/Extreme mode for Raids specifically Labyrinth of the Ancients and Syrcus Tower?
I mean it would improve skills and more hilarious lively community of people dying and having the Alliance Chat so chat alive ;)
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Can we get an Hard/Extreme mode for Raids specifically Labyrinth of the Ancients and Syrcus Tower?
I mean it would improve skills and more hilarious lively community of people dying and having the Alliance Chat so chat alive ;)
The alliance chat would be alive all right, with nothing but blaming and name calling and anger. Otherwise, perhaps just have it open to do for just one alliance group of 8? That might make it hard enough for some? I just can't see being able to find a FULL alliance of people who aren't going to completely fail and do nothing but hate on everyone else for it.
As much 'fun' as it would be, Genesis has the right of it. The try hard '1%' would invariably ruin everyone's fun should the run have a bad turn of events. Take Scylla's fight. Eventually party A becomes the sole target of her freeze chasers. If noone thaws them out A could wind up wiping if the wrong members get frozen (specifically the healers, it happens more often than you think). This has an obvious impact on the rest of that fight. Imagine how much worse that'd be in a harder difficulty with '1%' people there to 'teach the novices'.
I'd love to see an Harder Mode with some drops/ Extreme Mode for Battle on the Big Bridge/Gilgamesh. (Chicken Mount?!)
It's by far , the most fun and humorous fight in game, and I feel it rarely gets played. I've never had it pop in Trials Roulette., probably because most people do it once to unlock it and move on. ;(
I guess I don't see anything wrong with this.
I'm honestly tired of them re-using content though, but I'd take it.
CT/ST are my fave dungeons.
Won't happen. Because consistently finding 24 people in the DF who can coordinate a fight together is impossible. Just look at Titan EX. Enough said. The first boss in Syrcus Tower is as hard as its gonna get.
It would never happen. Yoshdia said that they simplified Crystal Tower (it used to be more difficult during development) because he understands that 24 random strangers won't always be able to work together properly, especially if things got chaotic.
Give Greg Extreme.
just make everything they have already into extreme modes. Seriously. They are rehashing all of the older content already. They don't need to even redesign the dungeons just take each one (sastasha - t5 + ST and CT) and make an extreme mode.
Entry to the dungeons is tied to the Hunt board. The final boss of the dungeon is the original final boss + the A rank of the zone at the same time. Gives a bonus of Allied seals but no myth. Just normal soldiery and allied seals.
and maybe titles.
With the introduction of alliance signups, it's a shame that the possibility of hard and extreme modes to these runs isn't available to FC's who'd want to tackle more raiding content than just coil :(.
Lahabrea. Seriously. We joke so much about him when it's time to fight him, but what if we fought him and he really gave us an ass whooping?
its totally doable, not even a question. MOST people just don't want to "put up with" randoms.
My FC regularly could fill a 24 man alliance. If its something your into, put it in the PF. Don't lock players out from it, just let us band together with people on our server for something hard aside from coil.
There really is no middle ground in this game. Its either face roll easy, or hours of practice hard. The grey area in between is where a lot of players would like to dedicate their play time. extreme modes of dungeons and other raids are exactly where that middle ground is. And as a reward, make them dailies for allied seals.
I assume you're not doing your Nexus. When i did mine we got it on bright for 6hours straight. This fight is boring as hell and too easy. We tried every little things in order to speed it up as much as we could. We even got to the point where we found a way to skip the "everyone turns into frogs + midgets" phase by keeping a ranged DPS with the confused debuff up the entire time.
Anyway, what i mean is, yeah. This fight need a hard and extreme version with challenging mechanics and valuable drops.
Atm Theres no reason to do the current Gilga more than once, other than for the reason i said above.
Ultima EX, Siren HM/EX, Diabolos HM/EX, Gaius HM/EX. CT/ST HM would be fun, too.
Pity its a 50/50 Decision of +/- about this new Mode Idea :S
One part of me would love to have it, the other part, knowing how hard it is to find 8 players on equal levels already is afraid of such an option. :D
I think what we really need is more challenging Light Party dungeons, with the gear actually being worthwhile and maybe useful for Second or even Final Coil. If they drop i90 gear, then I will be severely disappointed with SE. People have been geared in i90 (heck, i100+ at this point) stuff since 2.2. Which made the 2.3 dungeons redundant on release (people only ran them for Tomes or vanity/GC seals. No one needed i80 gear, especially when the Hunts made it super easy to get Tomes and i110 unweathered gear).