Is it just me or does it seem like the servers are emptier as updates go by? My fc hardly even logs on anymore even though they were all very active.
No one seems excited about the update and mordhona is a ghost town on a legacy server.
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Is it just me or does it seem like the servers are emptier as updates go by? My fc hardly even logs on anymore even though they were all very active.
No one seems excited about the update and mordhona is a ghost town on a legacy server.
Balmung seems as busy as usual. When I was in Lamia, it would happen frequently, but that server was almost a ghost town on its own. A lot of people that I used to play with, and unfortunately some of them were static members, left because of the implementation of fates and other typically grind stuff, or just the overall lack of new content. They just got tired of it. As for me, I'm usually on far more when the update just comes out, but take my usual breaks as the new wears off. I'm sure this game will eat up a lot of my attention with the release of Golden Saucer if we ever get it. lol.
What? I've seen more people than ever. Hunts are insanely busy and queue times have been lower.
This update I think upset more folks than interested them. It was dubbed the player housing patch and it resulted in a lot of resentment towards the offering we were all given.
Beyond that is mussed up controler use which admitedly they got fixed but really they demonstrated something to the fanbase in this patch and it wasn't a good thing.
2.4 is going to have to be pretty amazing.
A lot of people in my FC are just off playing Destiny. The housing stuff isn't the reason they aren't playing.
This was an extremely small patch. The people who aren't playing now probably were preoccupied before the patch.
Doesn't seem any different for this patch, but on the whole a lot of older players have stopped playing over time. This is the same with any game, though. People move on for one reason or another, often because they are the type of people who always want to play whatever is new.
That said, I also see quite a few new players while leveling up my alt WAR so it's not all doom and gloom.
i've been playing since beta and all my jobs are 50. and this game is gonna continue to lose players,its why i say the expansion needs to come sooner rather than later.
Money grind... grind this, grind that, grind here!
I guess people got fed up and left?
I havent noticed a change with the que times because i either play healer or tank. However the overworld seems pretty empty and the MB seems slow and to be crashing in my server.
Just wasnt an attractive patch :/
I liked the ST drops. However everything else just seems more shinnies and vanity.
Is this turning into a f2p game that we are paying for?
I don't think you can tell that from one patch, a minor patch at that. 2.4 should bring a lot more excitement, and I believe the fan festival coming very soon for some news of 3.0.
Though I would say the housing implementation felt F2P like, very cheap and hastily done (one aspect of the minor patch).. even though it took so long to add the wards- I hope they are seriously looking to redeem that aspect. But again I have not condemned them, they should just learn from that mistake (lack of info, too much bad info (misleading), and missing what players actually wanted (imo, ^^; )).
In my server I see less people in towns because everyone is out doing hunting. Queue times are the usual for all classes since I started this game. Housing was a big disappointment though. I feel they need to explain themselves and drop down the prices. 2.4 is coming soon and everyone will lose their minds with new classes.
I hope the new classes dont get half assed... Or two in one. Like they did to bard:/
yeah, noticing my linkshells are starting to die a bit. Not a lot of people on, even during peak hours.
Guess sub numbers are either slowing down, stagnated, or decreasing.
Rev Toll is definitely less people now on Sargatanas anyway. I guess people are just bored. There is not much new in 2.38. Most people got their sand already from Hunt. Ramuh, no one still bother even with i110 rings. There only Relic Weapon left, and that won't hold people for that long since the grind is so huge and boring that force you to do more old content over and over again.
It's not just you, I've noticed it too. Someone's going to argue about this, but idk how they can deny XIV has been slowly losing it's population over the last couple of months. I remember zones would be packed, even Mor Dhona would be so filled you could barely see yourself in the crowd. Now it's a ghost town, there's barely anyone even doing hunts anymore. Most of the ls I'm in used to be pretty active, now there's only ~10 people ever on in them...silent. Same goes for my FC, or most all of the FCs I've seen, even the bigger ones only sit at 5-10 people on a day now, compared to the 20+ daily that was only a short while ago.
This is one of the first mmos I've seen (and I've played pretty much all of them lol) that's lost 75% of players from release this soon, most were gone the second 2.1 came out. Usually people from release play for far longer, unless a game is just plain bad (you know which I mean XD). Take XI for example(going to keep bringing it up and idc how many butt hurt people try to troll/argue about it), there were still people playing from NA release, 8-10 years after it came out. XIV? Nah, people dropped out within 4-5 months.
It's just there's no real long term goals in XIV, everything is pretty much handed to you with minimal effort. Where's the fun in capping all your jobs in a month and fully gearing yourself out in the highest/second highest item lvl....within the same month or two? The story is only ok, nothing amazing, which is kind of a disappointment from SE, seeing as how great of a story they had in XI and other FF, you'd think they'd have something here. I'm sure a lot of people now just skip the cutscenes, but some of us want a good story too. It also doesn't help that pretty much every job plays almost exactly the same as another, giving no real difference between them. But apparently that'd be "stressful for new players" or some bs like that, so they've said.
I've said it months ago and I'll continue to say it until I see otherwise. I don't see XIV lasting another year if they keep this up. Shouldn't have to give proof on that, seeing as its everywhere in mmos today. They all try copying the WoW model and end up dying off within 1-2 years, sometimes less. Remember Wildstar? What's Wildstar? Exactly.
It pretty much is lol Everything in XIV has been done, sometimes done better in f2p games. XIV: F2p quality that you pay for! Not to mention it's attracted the f2p community too.
Tbh, even some f2p games give better quality content (and more of it!) than XIV's doing. Not to mention SE outdates stuff as quick as they make it. I can see that proving to be a problem later down the road with "limitations" and everything, because they'd have 3-4 new dungeons and 75 or more outdated, dead ones, taking up space. If you look at the amount of current content we have now, you know, the content people actually do, we don't have a year's worth, we still have the same amount as 2.0 (1 - 1 1/2 endgame dungeons, 2-3 dungeons for tomes)
Fixed that for you :P
And I don't think they're saying f2p quality is bad, it's just everything in XIV, you can get from other mmos, sometimes better, for free, there's nothing game changing or special/new about anything in XIV. Everyone's done it. It's just the same gameplay, different graphics as other mmos have done for the last 6-7 years. I'm sure plenty of people agree, that needs to stop. I'm sure most of us are tired of thinking "Oh hey, a new mmo, let's try that out" to quickly realize its exactly the same as every other mmo we've played
Jump to conclusions much? 75% of the population is gone? People not hanging out in Mor Dhona has more to do with there being nothing to do there than anything else. North Shroud is still packed on Excalibur during peak hours. So are the main cities and housing areas. People are also out hunting and nexus grinding instead of just sitting around in towns. In one of the Nexus LS's I'm in, there were 94 people online at 5pm EST today. We have a group of 8 FULL Hunting LS's, I'm in the 8th one and it has 65 online right now.
One of the big things that's been happening are server transfers. Seeing lots of people who transferred multiple times, looking for the right fit.
Basically, what I'm saying is, you can't judge population based on people idling in Rev or a couple of your LS's. You can't even base it on your particular server. You can guess as much as you'd like, but there really isn't any way to know for sure and if you want to believe something you will.
I'd love to see the source of your not made up statistics. Also what's anecdotal evidence? Never heard of it!
From what I've seen, which is also anecdotal evidence, excalibur is buzzing. This is the busiest I've ever seen it inbetween major content patches.
Edit:
Wildstar is circling the drain because it's a buggy almost unplayable mess and actively hostile towards casual players while still sucker punching the people who are dedicated enough to get past the awful attunement process to raid. Yes, Wildstar is a bad game that advertised itself as reliving the glory days of wow, but that's not why it's doing so bad. To claim otherwise is to either be incredibly ignorant or disingenuous.
It not really losing players but some are taking a break until 2.4 is released in October.
Patch 2.35 and 2.38 were not major patches after all and only provided minor things.
After all playing too much can ruin a person's experience with a game.
Also I forgot to mention but during peak hours I get long loading times porting to Mor Dhona, Fallgourd Float, and Limsa Lominsa. If you're basing this on how few people are in Mor Dhona, check some of the other main hubs. :) The Ixali area is usually pretty crowded as well.
I stop playing since the start of this new patch.
But that's because I have to work offshore.
Honestly, my money's betting people up and left to play Destiny or Archeage.
It doesn't help that this patch was a let-down especially for me...but it was never meant to be a super update...but I'm not going into that, I've said my peace too much with housing.
Game should be hitting a somewhat dry spot...but we're nearing 2.4 so friends and all will return, we got a new class, new Coil, Shiva and more!
You may see more folks playing as it's the weekend though.
I'm taking a break until 2.4, I'm not interested in the game right now. Many of my FC took a break but it has nothing to do with the patch, in fact, no one has complained about it, but Destiny came out and that took at least 4 of my friends out of the game. Other people I know have stopped playing for Archeage or Diablo III. It's just common that players take a break until something huge comes out. I'm waiting for the new tomestones and the soldiery cap to be removed.
The trouble with determining causes of loss of players is part and parcel of any MMO however you cannot point a finger at one thing or another being the overwhelming factor. Humans are, in the end, fickle creatures by nature. Most would argue that the game's ease of play and no real tangible challenge outside of forcing you to play as a team in a select few dungeons, i.e. Coil or CT, has left some with a bad taste in their mouths. And it is a fact that the housing issue has caused a lot of misgivings as to the Dev Team's, Yoshida included, attention to their consumers. But then you have to look at things from another perspective. While it has been said a lot on the forums games are indeed moving forward with the times. Ease of access is paramount these days as people are not only competing with their daily lives due to economic up's and down's. Honestly I wouldn't mind some changes to certain things but I do not wish to log on to the very thing I use to unwind and to forget about my woes only to find it has become another "job".
Now as much as this has been ran into the ground I will give my honest opinion of the housing situation. While it is sad that peoples' expectations or hopes if you wish have been dashed let us take a step back and look at this from a calmer perspective. Other than gardening and owning your own private chocobo stable what is the purpose of housing other than it being purely cosmetic? It doesn't offer extra storage space as far as I am aware (don't own a house and for the foreseeable future don't intend to) nor does it offer any buffs. Now having said this we can determine three things.
1: You ultimately are spending Gil on a house that possibly will get better implementations in the future maybe even the expansion. We are not sitting on Yoshida's team nor do we even work in any of the various development departments. Who is to say what will become of this?
2: In the end you will still be using some form of currency to get the food for your chocobo. Whether this is fruits for dying, leveling makes no difference. Or in the case of planting these things yourself for your personal use or to sell or both you will be spending Gil or Allied Seals. Not to mention the upkeep of the stables, namely keeping them clean. Which if I recall correctly is 20,000g per broom.
3: If you are just wanting to decorate with more space just to "show off", and I don't mean that disrespectfully, you'll still perform this task whether it is now or later.
Ultimately whatever the population of players is not everyone is interested in personal housing. There will be a slow in the inevitable land grab and to top it off the prices will have bottomed out provided they don't change them SE side altogether first.
Now as to a general idea of why people are leaving, it is never as simple as a supposed botched patch. True it may play a part but there have to be more serious underlying reasons. Maybe they need to budget their finances and a game isn't within those plans. Maybe their job has become more demanding of their attention and they're too exhausted to be bothered to let anyone know. There are way too many variables. It's almost never the game that causes people to leave. If people are unhappy with the game, especially one they pay to play, they will be long gone most likely by the time they reach level cap for the first time. Sure they may make sure their fears aren't just due to boredom from leveling and check out end game to see if that is the case but no one is that stupid to spend money on something they don't want.
tl;dr: Don't try to reason things that cannot be reasoned. Just enjoy yourself as best you can and if it was a friend/s that left then wish them well in your heart and let it end there. No good came from dwelling. You'll make yourself miserable.
this mini patch definitely did not make me play more.
housing can sit on it and rotate.
ST.. there are very few pieces i actually wanted from there but sands trump.
weeks gone by i would spend 1-2 days grinding. this week, ran the one time after reset. 2 sands dropped. i won one. will not run again until reset.
got to rank 40, got my horse, and they neutered my SCH... now FLs can(see: housing above)
hunts and nexus are unnecessary to me.
i think my biggest issue is that for everything i end up liking in this game it ends up becoming irrelevant or ridiculous and replaced by content that i like less and less.
ArcheAge and a few other games recently released and atm for the maxed out ppl there nothing left to do
As I've stated repeatedly, this is starting to turn into Ghost Crawler 2.0. It's supposed to be a casually friendly game, yet we have plenty of focus on end game loot grind for hardmode fights and coil. Housing was supposed to be affordable and instead we get FC housing being shelled out to players. Pretty much all mid core "raid" content is irrelevant by grace of gear level coming from hunts and soldiery. This game model is horrible...