Question is in the title and I do apologize in advance if this topic was elsewhere.
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Question is in the title and I do apologize in advance if this topic was elsewhere.
I don't have any screenshots handy, but my Chocobo is currently Midnight Blue. What did you want to know?
What do I need to feed it?
To get midnight blue, spam berries till you get royal blue, then use 2x xelphatol apple and 1x o'ghomoro berry in that order. That's what i did to get midnight blue at least
http://i.imgur.com/7tx6krH.jpg
For reference, it takes a LOT of O'ghomoro berries to reach Royal Blue in the manner Sayori described. What is useful to know is that Midnight Blue is a color that is very close to black. When thinking in terms or RGB values, Midnight Blue is reachable from Soot Black by feeding it 3-5 berries.
So, Sayori's method seems perfectly viable if you have 80 or so berries to spare. These would all be fed in succession, and then the two apples and one berry.
An alternate method involves all three darkening fruits, fed in this relatively precise order. This is starting from Desert Yellow!
20 O'ghomoro Berries(Deepen Blue)
20 Mamook Pears(Deepen Green) *You can also do this by alternating between green and blue 20 times. If you don't alternate, you must do Blue first.
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15-17 times, Alternate between Xelphotal Apples(Deepen Red) and O'ghomoro Berries(Deepen Blue). These really should be alternated, but you can feed Red first and Blue second if you don't want to. It might screw things up though.
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4 times, Alternate between Deepen Red and Deepen Green. As with the first set, you can feed 4 Red and then 4 Green without mucking it up.
If RNG smiles upon you(as the strength of the fruit's effects are slightly random), you will have a dark blue color when you're done with this. If it isn't Midnight Blue, you'll be close.
My suggestion?
Follow the PNG file, feeding exactly ONE fruit to obtain the next color scale, move down to either the Blue or red path, then adjust accordingly.
No one can tell you exactly how many fruits to feed, as I for one can say that the fruits DO NOT REACT THE SAME. To deepen red, you will need to feed more and more of red to obtain the next scale, while deepen blue most of the time only requires a handful to obtain the next scale.
Just because you are feeding +R +G +B, thinking you are dropping the color values at the same rate, you are not. Right now, the safest approach is follow the path that has been laid out in front of you, and then make adjustments.
You seem to be postulating that feeding a "Deepen color" fruit to a chocobo does not lower the values of the other two colors at similar rates. Furthermore, you claim that the imprecise method of feeding exactly one color at a time is a better way of getting the color you want.
Let me tell you a story.
When I started on the path to Midnight blue, I was much like you. I went the route of taking a bunch of O'ghomoro berries and feeding the chocobo exactly that until it was as blue as I wanted it to be. I was interested in the color progression, so I always fed it until I got the growing new feathers message exactly once and chuckled to myself as my feathered friend went through several shades of brown, then to a purple, and finally to Raptor Blue. Let's examine this.
The RGB values of the starting color, Desert Yellow, are 216,175,80. That's a lot of Red and Green, but not too much blue. Let's look at Raptor Blue. It is 84,120,188. Let's put these side by side.
216, 175, 080
084, 120, 188
What's the difference here? Blue has risen by quite a bit, while Red and Green have fallen quite a bit. I hadn't yet made any connections with the fruit at this point, however, and still felt that fruits independently affected the colors, and that deepening fruit lowered the RGB value of the target color. At the point of Raptor Blue, I decided to finally go for Midnight Blue. Knowing that the color is essentially Soot Black with a little bit of extra blue, I fed it 15 each of Deepen Red and Deepen Green to try and get a Soot Black that I could punt to Midnight Blue. The color I ended up with... was Cork Brown. That was off by quite a bit, wasn't it? Let's look at the RGB for that: 179, 139, 88. Let's compare that to Raptor Blue.
084, 120, 188
179, 139, 088
This time, Red and Green have risen and Blue has fallen. It was at this point that I realized two things.
1. Deepening fruits increased the target color.
2. Deepening fruits lowered the other two colors.
The act of feeding just Deepen Blue made blue rise while the other two fell. The act of alternating between Red and Green made just Blue fall. With this new knowledge, I whipped up a simple little Java program that simulated chocobo feedings. I did a little research to see if other people were thinking the same things I was about the fruit, and got a couple of threads in these forums that suggested exactly what I thought. Furthermore, they suggested a range of change for the fruits: 3-6 points in the RGB scale at a time. So, I made a Deepen fruit increase the target color by 3-6(out of 255) and lower the other two fall by 3-6, while Lightening fruit dropped the target color and rose the other two. I used this to chart a series of feedings that would theoretically get my Chocobo close to the RGB values for Midnight Blue: 020, 021, 039.
My well planned series of feedings didn't land me on Midnight Blue, however. They landed me on Void Blue: 014, 035, 061. Note just how close the RGB values are between these two blues:
020, 021, 039
014, 035, 061
From here, I Lightened Blue twice, Deepened Red once, Deepened Green once, and then alternated between Deepening Red and Deepening Blue once. According to the theories you're claiming to be false, this did the following things in this order:
1. Lowered Blue, increased Red and Green.
2. Lowered Blue twice, kept Red and Green relatively constant.
3. Lowered Green, kept Red and Blue relatively constant.
You know what that all adds up to? Void Blue + Red - Green - Blue equals Midnight Blue. This is exactly where the above feeding got me. This is not coincidence; my results wouldn't have been nearly this precise if this theory were false.
So, what does this all mean? Let's try to brainstorm a bit.
For example, Why does feeding just Deepen Blue result in more frequent color changes than just feeding Deepen Red? Perhaps it's because there are more colors falling under the Blue dye group with small gaps between them than the Red dye group. The difference between Void Blue and Midnight Blue is a good example of this. They were so close together that I landed on Void while trying for Midnight. This is due to two reasons: the observed slight RNG in fruit effects and the comparatively small difference between the colors. If the color you're aiming for requires a large change in RGB values, it's really easy to land on the wrong one because you cannot be sure of exactly where you are. However, using the more precise method I've described in my previous post will, if it fails on the first round of feedings, probably land you on a color that is very similar in values to the one you want. From there, you just feed it 5 or so more fruits to get to your target. Some of these colors are so close together that this kind of manipulation is necessary to obtain something exact. Having fewer fruits to feed lets you be more certain of your current values.
There are, of course, unanswered questions. If your values are nowhere near an established dye color, how does the game figure out what color you'll land on? Does it just take the closest color? Does it assign it based on the ratio between colors? We'll need a lot of testing to figure that one out. Furthermore, if you happen to be a particular color, does the game consider your RGB values to be the exact ones for that color or is it keeping the values your feedings put it at? I'm currently leaning toward the possibility of the game adjusting the values to whatever color you landed on once the color changes.
Finally, let's examine why there is a misunderstanding here. To be quite frank, it's because the North American translation for these items is bad. For all regions, the Deepening fruit says that they all Deepen Red, Green, and Blue. That's all fine and dandy. Let's look at the Lightening fruit though.
NA says Lighten Red; Elsewhere says Deepen Cyan
NA says Lighten Green; Elsewhere says Deepen Purple
NA says Lighten Blue; Elsewhere says Deepen Yellow
See what's going on here? Cyan = Blue + Green. It makes both of them go up. Purple = Blue + Red. Yellow = Red + Green. Yes, all of these fruits Deepen a color. While it seems strange that they also lower unaffected colors, I have found no evidence that suggests that this is not happening.
In conclusion, the "precise" method I am suggesting is a good idea because the best position to be in regarding to obtaining a specific color is to be so close to it that very few fruits must be feed to the Chocobo to push it over. This beats the RNG factor and allows you to obtain a color in problem areas where many colors are very close to each other.
(1) What I said is, deepen red does not behave the same as deepen blue or deepen green. I did not say deepen red does not make GB to behave in the same matter in the over all RGB. Feeding 5 apples may only allow to hit 1 feather proc, and very likely not even enough, while feeding 5 berries will often result in 2 feather procs, and maybe even 3.
2. So you are one data point. Can we reproduce exactly what you did? If we cannot, then you cannot suggest you have an exact method. Further reading in your details suggests that your path to your result most likely cannot be duplicated.
2(a) - values between 3-6: Then how do we explain these observed results obtain via exactly one feather proc?
XelphatolInitial Color Red Δ Green Δ Blue ΔO'Ghomoro
Desert Yellow (D) 0 0 0
Millioncorn Yellow -8 24 32
Pumpkin Orange 32 40 16
Sunset Orange 16 24 -16
Blood Red 40 32 16Initial Color Red Δ Green Δ Blue ΔThey seems to shot any theories using precise numbers to the moon, don't they?
Desert Yellow (D) 0 0 0
Ul Brown 40 16 -32
Gobbiebag Brown -8 0 -16
Shale Brown 40 32 24
Goobbue Grey 16 0 -24
Lavender Blue -8 0 -40
Raptor Blue 48 0 -24
Othard Blue 40 40 56
(2) BTW, I am not disagreeing with your behavior observations here, as I have always said back in the experiment thread, however SE programs their color scale RNG, they still must follow the natural color behaviors. What you observed is exactly that.
(2a) What I do like to point out while we are on this is that, ATM, no one has presented any solid reproducible logic that we can use and duplicate the results from one person to the next.
(3/4) This means any theories/spreadsheet/calculator suggesting/applying exact numbers is misleading and should not be used. Just exactly how you came up with 5 fruits, when solid data tracking has shown that one can obtain a new proc message with 1 fruit at 1 color scale, 14 the next scale, and then 3 on the 3rd scale?
(5) Your precise method is based on RNG math, and will require adjustment as you get closer to the desired color. My suggestion is follow the existing proven PNG path, and adjust the colors according. Both of our methods applies the same approach, get close to your desire color, then play with the RNG, as there is no "precise" method to this madness.
I hate to think this way, but the PNG path then adjust accordingly may be the best method we have ATM until someone comes up with some solid results.
Your attempts to debunk my statements in 2(a) merely illustrate one of the unanswered questions I highlighted up above: I've shown that if your RGB values are very close to a color, you can predict with relative certainty that your result will be that color. This still does carry the caveat that if you're trying to be exact on value movements of 100 or more you'll probably be slightly off because of the RNG. Therefore, the minimum number of feedings to get a desired color is 2, with a hopeful maximum of 3. However, I'm not the only data point here. I've guided two FC members to Blood Red and Dalamud Red respectively with exactly 2 feedings by using the same logic I used to obtain Midnight Blue. I'll agree that once may be a coincidence, but three times means that I could be onto something if I keep testing. I can safely assume that my results are reliably "solid" until something happens that completely proves it wrong.
However, we don't yet know an exact method of figuring out what color you'll be if your numbers aren't very close to any color at all. All you did here was show this.
The biggest difference between my alleged "precise" method and your "follow the PNG" method is time, I think. Both of them can certainly get you to a desired color... eventually. My method, however, is currently 3 for 3 on getting to a desired color in exactly 2 feedings. Accepting the possibility of a 3rd feeding being required, that means it will take a casual feeder about 3 days to get their color. Your method carries with it enough uncertainty that it might be necessary to stop at literally every feather change to make sure you're going in the right direction. Why? Because there are a few too many instances in that PNG chart where single feeds of the same color can lead to one of two different colors(as shown by the same color arrow coming out of the same box twice), and this could completely derail the entire process if you don't catch it right away. This means that it's also possible that you'll end up somewhere that isn't even listed on the chart because any direction could have alternate paths. I can't say that my method is an exact science, since RNG prevents that, but following that color chart is far less exact. Furthermore, the chart doesn't have every color listed, which is currently a detriment. Every feeding is a significant chunk of time, and every mistake compounds it. Even if I need silly amounts of fruit to get to a color my way, I still get there quicker. While it may be possible that we can cheat the system to ultimately require fewer fruit to achieve a target, we'll need a handle on how the game assigns colors when values aren't close in order to do it properly. Otherwise, such roundabout methods of reaching a color could actually require far more fruit than necessary.