A17: Hmm...I wonder (laughs). I really want her to be happy... I guess it depends on everyone’s feedback, but I’m really curious as well!
Here is my feedback: Yes please. :o
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A17: Hmm...I wonder (laughs). I really want her to be happy... I guess it depends on everyone’s feedback, but I’m really curious as well!
Here is my feedback: Yes please. :o
Me too! /sign.
I want to save her from the Darkness that haunts her soul.
I don't care what happens to her, one way or another. But I do enjoy her story and would like it to continue. It is a nice change from the same worn out "save-the-world! You-are-our-only-hope!"
/sign
They could make a very interesting storyline around her, and I would love to see it to the end.
moar story please
I wanna see things get darker before they get her "to be happy"
It would be a shame to just throw in a fairy tale ending when it's one of the more engaging story lines we've had so far.
if they drop it where they are now, they really miss an oportunitiy of their livetime for some epic story telling
I mentioned only spoilerless parts of this to a friend that quit 4 month ago and now he is giddy to play again, just for edda (he snifed into it with the free log in campaign and wants more)
I'd like to see the player's attempts at Edda's salvation foiled, and her sinking deeper into darkness to the point she becomes a REAL problem. I'm thinking her despair can carry a pretty badass storyline for quite some time, while also exposing us to some serious levels of black magic and necromancy. Tam-Tara was just the tip of the iceberg imo. Edda could be a great FF villain with a great background that offers players a compelling and satisfying storyline.
I'd really love Edda to become something like FFX's Seymour; a recurring side-villain that becomes more and more of an issue as she sinks further into darkness.
Hell develop her story and tie her into the main scenario in some way or something. It would be fantastic to see a major villain built up over several patches from her innocent origin in the original 2.0 story. Far too many villains in this game come and go in the same patch (like the primals) so Edda really is a fantastic example for some really good storytelling.
Yes please! But bring her back in a tasteful way if she's still alive. She's technically dead right now and her spirit is really what has still survived. Will be interesting how you can save her though. A nice cut scene with her and her fiance in spirit form disappearing after saving her would be epic.
I don't want Edda to be happy... I want Edda to be SCARY! >3<
Wouldn't it be awesome if Edda flickered in and out of view randomly in towns and the open world? :O omg hehehehe
(I also wonder if we will see anything more [also scary] about Dolorous Bear's party that was ripped apart in Copperbell. D: )
Yes, Yes, and more Yes.
As much as from a character point of view I'd like to see her happy as it's a sad story, I think it would really retract from the horror and tragedy element if they just ended up with, as someone said, a fairy tale ending. I like it as it is, especially when you beat the dungeon and even with the victory fanfare you can see your own personal character doesn't look too happy. It's very different from the rest of the game and the story maintains an eerie atmosphere even after you've completed it.
Yeah I don't want a happy ending. However, I don't think we should shoot for a sad ending. Just an ending that feels "Right". Like "That was the only way this could've gone". Right now that is looking to be very sad indeed.
If that makes any sense. :p
If she comes back, I totally expect her to be another Lady Amandine: fallen so far into the darkness that her soul is beyond saving. She certainly seemed that way in Tam-Tara HM.
As a horror-survival game enthusiast, I would love to see more of those. The atmosphere was incredible and I'd love to see more of this from the storyline.
/mancat signed
I hope they add more to this, the notion of a fallen psychotic conjurer/white mage is turning out really interesting.
Just don't make her a sexpot succubus and things should be golden. (It feels that Edda's at her scariest when subtle)
Edda could be a very good way of kind of linking into a Necromancer job as well, we know the devs don't like just throwing things into the game, so let's say for example Edda is still alive, as she goes further into darkness, she is starts looking into necromancy to bring Avere (sp?) back, this then brings the notion of necromancy into Eorzea, perhaps known as forbidden magic, then in a few patches or even an expansion a threat to Eorzea comes that they allow the use of forbidden magic and necromancy, so it would all feed back to Edda in a way, whilst developing her storyline and showing the darker sides of Eorzea and it's past.
I was actually upset when I watched that final cutscene. I really wanted her to be happy or to stop what she was doing. I wanted some kind of happy ending or at least more than her falling to her death. I was on board with her joining the scions too but now I just want something, some kind of resolution. /signed
Huge Edda primal prz D:
Gotta have the smile http://i.imgur.com/PChYChm.gif
I'd originally been disappointed with the direction that they took Edda. As much as I enjoyed the awesome creepiness of Tam Tara Hard, when we'd last left Edda she'd said she was inspired by us and planned to stand on her own and become a stronger adventurer. Instead, she fixated on her dead boyfriend and plunged into insanity, as if she was worth nothing as a person without the male in her life (a tired, offensive trait possessed by all-too many women in fiction).
Now that SE has gone this route, though, the last thing I want them to do is cop out and redeem her. "Aw dang, all that evil I unleashed? I'm so sorry, miss Adventurer, you've shown me the error of my ways!" No, that's not going to work. The best sort of "happy" ending they could give her now is for her to realize her potential and have her take charge of her own life (or, unlife, now, as it were). She accomplished more embracing the forces of darkness than she ever managed as a healer, and I'd like that to continue. Now that she's fallen, make her a villain to be reckoned with, and one who isn't doing it all because she can't let go of her lover (who, to be honest, was really kind of a jerk even while he was still alive).
I would really LOVE to see a happy ending for Edda. When i entered Tam Tara HM for the first time, i really hoped to save her and that everything would turn out fine, but that hope got less and less with each of the notes i read. And in the end, after i could not save her, and she fell... ...i felt very sad and depressed.
On the other hand, i don't think she's meant to be a "happy ending character". Like that one Quest in Drybone, where you have to fetch an item (think it was a flower or vine, i forgot) for a dying man to fulfill his last dying-wish. You get the item, and when you come back they tell you "Sorry, too late, he's already dead". I literally stood there a good minute to gather my thoughts and realize "Thats it. He's dead, and i didn't make it back in time to grant him his last wish". But other than all the "Bring me 3 chicken eggs"->"Thank you, have my eternal gratitude"-Quests, theese kind of Quests really leave an impact, and you remember them.
I can probably imagine Edda doing some more Dark Magic and unleashing a great threat that will harm her when she summons it. During he fight her life's hanging by a thread and uses the last of her energy to buff us and dies in the final cut scene where the ghost of Avere appears and walks away with Edda's ghost
It would be far more interesting to keep taking this one further down the rabbit hole instead of saving whatever is left of her.
Absolutely! Whatever you will do with her, I'm in. Just make it interesting like you have with HM. I am glad that they're putting more thought into the dungeons :)
I really liked that this dungeon had some (partially existing) main story threads to latch on to and they made it interesting. By contrast, Stone VIgil HM felt like a story CS, followed by a random dungeon, followed by a line or two of dialog thanking you. No impact at all (doesn't help that the dungeon was also kind of boring).
I like what they did with Edda and hope they continue. Maybe make it sort of like the THM class quests but more drawn out and with some actual impact on the rest of the story/ at least another dungeon or so.
YES WE NEED CLOSURE. Plus we just need more creepy dungeons with awesome stories and atmosphere. Pls Yoshi pls.
They could do it both ways, just make the final dungeon a grand experience.
<_<Posted this a few days ago but I think it could potentially capture the grief Edda goes through as well as the lalafells ordeal of still feeling tortured by her soul not being able to be put to rest and with her lover.
http://forum.square-enix.com/ffxiv/t...=1#post2273724
<_< if they did anything remotely close to this I would be psyched lol.
Not only would it be more interesting, it just wouldn't make sense for her to "snap out of it" and have a happy ending. She is too far gone to be saved with some magic snap of the fingers. I didn't notice it until the 2nd time I ran the dungeon, but in the last boss arena the entire floor is COVERED in letters that spell Avere. They are....everywhere. Even the glyphs that light up if you let the adds reach Edda in the middle spell Avere.
I assume Edda carved his name into every ilm of that stone platform, suggesting that her psychosis is far beyond being saved. She is obsessed, and her obsession is the only thing continuing to drive her....
I absolutely love this storyline and would definitely like to see it progressed in this fashion:
This is a fantastic idea.
It's a wonderful opportunity that could potentially be one of the more memorable stories of the FF series, and I concur that Edda could become a great villain with the right storyline. Edda was an adventurer, and began her quest at the same time as all of us. We began as equals. We went on to become Warriors of Light, while Edda failed and slipped into darkness. The awesome could almost write itself.
I'd rather have a dungeon based on this guy now.
Made me laugh when we came back to see him talk about his claim on beating "Leviabetus"...
... wanna see this man's lies be his downfall.
I want her to scare the lalafell to an early grave.
I would like to see the Edda storyline contunues. Her body may be (or may not) dead but her spirit is not as we saw in the last cutscene. Edda can be a really big villain. But I don't want a happy fairy tale ending. Time to get shite serious with her. I love Tam Tara HM. It's so satanic and evil and for once I felt nice killing those monsters instead of killing innocent pokemon like mobs in the forest. That place felt really dangerous. Edda became crazy to a point without return. Time for her to evolve in hell and coem back to haunt us even more. I think Edda must become something like Hildibrand with multiple episodes. Maybe not in Tam Tara again but we can always open a portal to hell and pay her a visit or smth like that.
I'd like to see more of this.
Edda is the only female who has any plot significance that depends on a man. All the others are very successful adventurers, and even every major organization is led by a woman. This game has absolutely no shortage of strong women, one weak woman isn't offensive, especially since she is realistically weak IMO. She was weak because Avere and her friends constantly berated and beat her down. She probably ended up obsessing over Avere to protect her own sanity. Of course, when Avere died, and she was blamed for it, she just snapped. But she wasn't weak because she was a woman, nor was she obsessed because she was a woman. She was weak because others beat down her psyche. And that's why her snapping is so beautiful. It's a mixture of both overcoming her weakness, but not letting go either. She is a very real threat, which I don't think we feel from 90% of the other bosses, whether they are a threat to Eorzea lore wise or not.
The player (and Hildabrand) should find her head, and then make a flying head out of her too. Then the 2 heads can fly off into the sunset together.