Simple question and want to know what the comunity thinks. Why does mages, SCH/WMH/SMN/BLM, have to choose between PIE, DET, SS, or CRIT while melee just choose between DET, CRIT and SS. Why not add some gear for melee that dont have VIT?
Simple question and want to know what the comunity thinks. Why does mages, SCH/WMH/SMN/BLM, have to choose between PIE, DET, SS, or CRIT while melee just choose between DET, CRIT and SS. Why not add some gear for melee that dont have VIT?
Because being melee is unforgiving enough already. :L
Yeah, I have to agree, mages don't have to be in the enemy's face near as much as melees. And you seem to have your stats mixed. Melees don't have to worry much about skill speed at all, but without accuracy they may as well just stand there talking. I do agree with the crit and determination, though.
All classes get VIT on their weapons and left side armour, and for any NQ crafted/common gear is at it's maximum. Knowing how much HP a particular job has based on expected entry requirements, allows battles to be designed like they are.
PIE, on the other hand, is only present on certain armours for WHM and SCH, and is something that is optional. For some, PIE can be a decent stat choice if they feel they may need more MP, which makes them less likely to need Ballad support (and if you don't have a Bard for that, your MP is precious).
We get to choose another main stat, and they don't get to choose.
Healers seldom worry about acc, and mage dps seldom worry about pie, so it's still 3 stats to "worry" about on any given role
I always choose pie. Even as a melee.
I think it's because the "Linear Warriors, Quadratic Wizards" trope is in effect.
Casters don't use PIE though. The only gear that can have it is crafted gear, and if you want to go that way melee can add parry to their crafted gear "just in case". There is no melee raid gear with parry, and there is no caster raid gear with PIE.
Healers fall into another category; they don't have to deal with accuracy like DPS do (and all acc on their raid gear is extra stats that don't take anything away from the more important ones).
So, considering that, the stat choice differences are:
DPS -> SS, Crit, DET, Acc
Heals -> SS, Crit, DET, PIE.
4 and 4.
EDIT: if you really want to get into it, look at tanks. Parry, Acc, DET, Crit, and SS are all important, and sometimes even PIE could be used (OK, no one uses PIE as a tank, but if a PLD wants more mana for stoneskin spam in T5, he can do it).
EDIT2: I'm also guessing you, OP, have no experience at all being a melee if you want to remove VIT from our gear. That would be the same, no, worse than removing it from yours.
WHM only have to worry about SS, DET and PIE
SCH is the one that can take advantage of Crit