Please fix.
May I suggest just anyone who lands a hit on the hunt can get full credit? It's just a zerg fest anyway.
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Please fix.
May I suggest just anyone who lands a hit on the hunt can get full credit? It's just a zerg fest anyway.
How about ... joining a party?
The big point of hunts is taht you get to do it in groups with ppl on your server. I have got so many new friends on my friends list since hunt was released. It's so much fun!
While I don't agree that anyone should get credit for just hitting them once, the lower end ones were DESIGNED for solo players. But, people should of expected the zergfest to happen with open world stuff like this.
They are FATEs without the "FATE JOINED" disclaimer once on the area. Yes, the rewards are better than any other content at the moment in game. But the implementation is nothing new. Been here since the release of ARR. How is waiting for someone to shout a coordinate, get there only to have a 15 second lasting battle fun? Not saying it can't be fun for you. Just that it doesn't make sense to me...
Than why do it?
When I am bored I roam areas in search for hunt marks, if I get one, fine. If not fine too.
I saw a B mark, waited a bit, and as soon as one attacked it I attacked too. 5 seals and more than I expected in tomes. Was it full credit? I don't know, nor do I care, it was fun to see and attack one of the "unmarked" hunt marks
The problem with the "join a party" argument is that your entire party needs to mystically be at the mark before the zerg greedily melts it and all land at least one hit on the enemy designed for 4 to 8 players.
If hunting were actually a small group activity that required cooperation from a party, it'd be a valid argument. It's not, though. It's a zerg activity requiring some timers and a lot of luck. Either it needs to be reworked to accommodate being a zerg activity, or something needs to be done to stop it from being zerged.
The issue with getting full credit for landing one hit would be that people will just hit the mob and leave. To get the reward, some people will have to stay and kill the NM and have a harder time while the others get the reward for doing nothing.
Does it even matter? Someone will just provoke and reset.
^ SERIOUSLY FIX THIS SE THIS SYSTEM IS AN ABSOLUTE JOKE.
Actually, all the NM resist provoke.
hunts where designed to be a party system. B ranks before the fix ranged from being able to be soloed with a choco, to being able to duo(depending on your job and the mob) however due to so many people; B's have now been adjusted to be for Partys and are not solo. I don't really understand how this is such a hard concept for people to grasp, This is an MMO their is stuff that requires you to be a in a party, Hunts are and were(even originally with b) a party system. You don't need your whole party in the zone, 2-3 people is more then enough to get full credit for most mobs. Assuming your party know s what to do and isn't full of 6 blms.
Partied or not, I can't get credit for most hunts because as soon as enough people show up, both the NM and nearly everyone around disappears from my screen.
I don't understand why this didn't come with and auto-group function. It's like they are taking some pages out of Rift's design handbook, but they don't want to implement the things about it that actually made SENSE and were FUN.
I look at things in this game and shake my head because of so many missed opportunities.
Specifically responding to some of the comments in here - sometime you are in the duty finder and don't want to party up. I'll often go out to coerthas to gather, FATE, roam, listen to the chats when I am in a dps queue. I don't think there is anything wrong with not wanting to use party finder for every single second of my life in the game. Gosh, ESPECIALLY with what a pack of d bags most people in this community have shown themselves to be with the addition of these broken hunts. Why on earth would I ever WANT to group with this toxic playerbase? I will stick with my FC where we don't tolerate this kind of nonsense.
Here's a question then. What do you do when you are litterally standing in the middle of a group, you /say you'd like an invite, and they refuse to invite you or anyone else? I think they should work just like fates. If you contribute to the fight just as much as the group does, you should get just as big a reward as the group.
Seems you guys want the reward that groups get for killing elite marks but not do the work that is behind it.
On my server we have 5 or so linkshells, a teamspeak and a group of players that uses sheets and calculations to find out where the next bigger targets will be and USUALLY a pull time is designated and kept to allowing as many players as possible the chance to get there.
But if YOU dont wanna do the work behind it like joining a group and roaming with them for a bit then dont blame the system when your standing groupless infront of the mark with noone to party with and get stuck with little reward.
I think they should make it "hit it once to get full credit" and then put a proximity limit on it - like, if you run X distance away from the mob, you don't get anything.
And the people who think hunts are a social thing are kidding themselves. It's just 8 people waiting on 7 others to spam a coordinate.
Oh yes, it's SO much work to stand around going "Any hunt LS?" in shout and waiting for one to invite you, then waiting around while other players use definitely-spreadsheet-and-not-a-third-party-tool to tell you where the hunt is.
They arnt using third party tools if thats what your implying casuse they dont tell exacly when/where it will spawn.
Simply put, they know the respawn time in hours for most of the marks so when said time reach its end the area which it spawns in becomes a POI (point of interest) and then the large mass goes to these areas looking for them and when they find them they call it out, once the mark is dead the sheet is updated with the new info so they can calculate the next time it spawns again.
And for the record hunts are more social then dungeons cause atleast people actually use the chat feature.
How about, I don't know, for a party yourself?
I think ingame help even tells you how to do it.
*shocked*
Solo players can't beat dungeons nor raids on their own. It's crazy!
I'm sorry but the answer is ... plan better. I am in no hunting LS and I still managed to easily get enough for a mannequin for my house's yard in less than an afternoon.
I just put a party finder up saying hunting, and it filled up super fast. Everyone started looking for the mobs and would call it out if they found one, we teleported there, etc. And we did it on prime time where a lot of the time people wouldn't even wait before pulling and it was a clusterfskk of players too.
My friends tell me all the time if they run into a B rank and need help and most of the time they are alone by when I get there too.
That's the mature Final Fantasy playerbase that was oh, so much better than ANY other game (to hear it told on the Alla forums).
Not even close. Hunts have fostered the OPPOSITE of a positive community. The monsters are just too weak. They need to be like 100+ times harder than they are now to warrant the rewards they give and to give EVERYONE a chance to fight them.
Just because you would like to believe everyone is lazy does not make it so. There will always be leeches in any situation, but in any Hunt group (that ever, you know, Hunts anything) there will be a large number of active folks looking around constantly for marks. The Bs respawn pretty often, so there's pretty much always something to find.
First off, the reason why these Hunt groups work is because they actively seek out marks. If everyone was as lazy as you suggest, the entire group would be sitting in town and nothing would ever be found. It's not just one or two people who are looking... It's MOST of the people.
It may make you feel better to think there is some magic hack that allows people to peer into the future across space and time in order to see exactly when/where a mark is going to spawn, but there is no such philosopher's stone. The fact of the matter is that when 100+ people sweep a zone up and down, the mark WILL be found. Marks have spawn windows they can spawn in, so yes, people can track ToD and predict when a mark will next be "open", and thus know when to hunt in which area. Leveraging this knowledge with a large group of people able to look everywhere at once due to the fact that they are a large group of people makes it pretty easy for the large groups to find and kill everything.
I imagine this is surely not what SE intended when they designed this system, but it's in no way cheating, nor is it lazy. It's lazy to call the people actively hunting lazy and/or cheaters because you have some kind of grudge against the system for not loading you up with seals for not doing anything at all.
The suggestion is to make a party AHEAD OF TIME. If you aren't actively looking for marks, you aren't going to get them very often. You can hope you randomly happen across one and further hope other people aren't looking for it, but the reality is that folks have gotten organized and look for these things in droves. They will be found. Period.
Honestly, that's your right. Go for it. But the rewards would be much better if you actively banded together with others to look for marks proactively. If you see one randomly in the field while doing other things and want it, take it. If the mob is too much for you, though, don't be surprised if they let you die as they wait for more people to show up.
I don't know if it's a lack of understanding or an unwillingness to understand, but "3rd party cheating apps" isn't the bane of Hunts, it's ORGANIZATION. Why would you even need cheats when you have 100+ people to look everywhere? Do you know what those people are doing? THEY ARE PLANNING.
You are correct I am not actively looking for marks.
You and everyone else is completely misunderstanding the complaint here.
I am doing other things, I stumble upon a mark. Great let me call my friends! Oh no they didn't make it, well I'll just attack it with the other herd here in hopes I can get something.
The complaint is, if you STUMBLE upon a fate, you can still get full credit without being in a party. If you stumble upon a monster you cannot get full credit unless no one else is there or your party/friends make it there in time.
The point is that hunts are very much like fates, but unlike fates rewards are a lot more difficult to obtain even though it's basically the same thing.
I'm not complaining that I don't have a lot of seals - because yes I am not actively going out to get these. However this kind of zerg content should not force players to "join parties ahead of time" to get credit. Nowhere in Yoshida's posts did it ever say it was going to be like that. Most mobs I have killed I ran into while gathering or doing treasure maps. Just because I don't "join a giant linkshell and plan a massive spreadsheet with lots of people" doesn't mean I don't deserve any seals for joining in the hunt. What kind of garbage system is that? People who plan ahead, and go around looking for stuff can get lots and lots of seals, that's totally cool. However if I stumble upon a mob first and others get there, I shouldn't be given 0 credit just because I'm not in a party with 8 people.
Why are you even arguing with this thread? Are you angry that someone who happens to stumble upon a mob gets their 5-10 seals while you get your 100 with your super organized group? God forbid!
No offense, but if you go about calling everyone cheaters, the meaning of what you want to say is going to get lost, since you know... People aren't cheating. They are doing the system in the most effective possible way. That's always going to happen.
And yes, I agree: The way the Hunt was implemented is absolutely awful. I was expecting it to be phased like Levequests or maps. But, until they fix it, it's going to be done as efficiently as possible because the rewards are just too good.
Well said, this is how I feel about the whole thing. I have other things I want/need to do, so it'd be nice to be able to run around knowing that I can get a reasonable amount of seals if I participate should a mark pop. Now, I have nothing against forming/joining a group since I have joined a few for over a week now, and most times it's fairly profitable at off-peak hours. It'd be nice though to participate much like one would do with Fates, and have your contribution counted similarly.
If you agree why are you arguing with me lmao! Yes the system is terrible! Those who organize and get into giant linkshells = good for you! You deserve lots of seals for sitting 8 hours a day looking for mobs. Nothing wrong with that!
We're just saying that just because we aren't as organized as you, that we shouldn't be "undeserved" to these seals. If everyone got full credit even for just 1 poke of the mob, it would make everyone be less angry and nasty to each other.
That's why they made it a lot easier to obtain fate rewards in stuff like Behemoth & Odin. I'm sincerely surprised it's taking them that long to make these kind of adjustments.
"Join a party." is by far the worst answer to the issue. How am I suppose to join a party while I'm queued up for a dungeon I need for my Animus Book? I have a 15 to 30 min wait time that I would prefer to fill with mark hunting.