Monk or dragoon?
im not really happy with my bard atm and want to play another class want to know out of these 2 are are good for endgame content?
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Monk or dragoon?
im not really happy with my bard atm and want to play another class want to know out of these 2 are are good for endgame content?
MNK is the tits when it comes to ST dps. DRG is close behind. These statements, however, all depend upon the player clickin the buttons. Just being MNK or DRG isn't enough.
Out of curiosity, what's wrong with your BRD? It is my red headed stepchild and is last on all my lists to gear, etc. But he is so damn fun to play ^.^
Syn
If you know how to play both jobs and want to be best dps go mnk.
If you want to see insanely high numbers go DRG.
Yes DRG spike dmg is NOICE!!!!!
MNK is just solid fekk em up dps.
just not liking how low DPS the bard does compared to other dps classes sitting here watching youtube videos of other ranged classes dealing x1-x3 more dmg then my bard at the same level and then seeing how low dmg hit my bard dose dosent make me happy but then again it just might be cuz im still using a piece of crap level 40 bow when im level 48
Yea, weapon could use an upgrade. Even if you went to a GC lvl44 weapon you would notice a difference. Vintage bow, HQ or if you can get it to drop from SV, Verdant short bow. You only have a couple lvl's left so the cheaper option might be the best. GC seals are easy to come across. For when you hit fiddy either get the GC 50 bow or the Longarm's composit. Each time through on a fifty I get two of the base weapon of the Relic quests. One NQ that is melded and ready to go for turn in, and another HQ that I use Until I get a drop from the primal parts of the quest or get the relic itself then convert for a (hopefully) tasty IV materia.
Don't know if it helps or not,
Syn
What is better for endgame ? A static with 8 people that complement each other...
There is no bad class in 8-people groups, and every single static requires a bard. It deals high and sustained damage, with the possibility to buff everyone. Dont be sad because you'll never see a crit/bloodforblood Full thrust with 1300dmg, healers/tanks/casters will love you if you play well.
Drg is like blm but melee, high numbers and mnk is like smn but melee, lower numbers that comes faster (see GL3+dots+auto-atk on mnk and dots+pet+ ruin on smn)
+gogolpex.Quote:
What is better for endgame ? A static with 8 people that complement each other...
I wanted to say 'As a bard, you'll never hit for 1300', but the number is not really the point (I stopped gearing my DRG @92). It is well known that DRGs have the attack with the highest potency (330), while BRDs Misery End is not even close to that. But their DPS is overall pretty nice (for a support class :) )
Looks like the context was that you will never see a B4B Crit Full Thrust as Bard.
To OP. If others of the same level are doing 1-3x more damage than you, than it must be you and not bards issue. Bard is one of the simplest, most mobile and forgiving DDs. If your damage is that bad as bard, then moving to a more complex class will not do you any good.
Suggestion: Get to 50 on Bard. Get some decent gear. Practice your skills in endgame. Then decide.
I see you have picked up an HQ vintage bow. Good choice. Have you noticed any difference in your DPS? Also, meld some DET into that thing for a bit more dmg, not game breaking but evey bit helps.
Have both and prefer dragoon over monk simply because as DRG I don't have to run around the boss so much to do more damage, I have less risk to get my dps interrupted while dodging etc and dragoon just feels most versatile dps class for me. My favourite DPS list:
1) DRG - I feel I can do any content and adapt to any situation
2) BRD - can buff party, do decent damage (half the people say bard can do very high damage, others say bard does lowest damage from all dps. I just know that with all the singing stuff bard still do decent damage), able to move around freely
3) MNK - I hate the many back/flank attacks and greased lightning stuff. Too lazy for this and feel awkward when playing as monk. Not fun for me and I don't do job properly - using MNK only when helping friends in coil 1 (for silencing ADS) or in low level dungeons nowadays
Try MNK and DRG and see which feels more fun to you. After decision is made start learning how to improve the performance on your chosen job.
Yea, at least one bard is needed in every end-game raid. Whether for healers MP, or Foe's for extra magic damage. Bards deal sustained damage and are highly mobile, so even though you don't see the big numbers, you are always attacking through mechanics, where classes like monk and dragoon may have to separate from a target, bard keeps on with the pew pew which narrows the gap as far as DPS goes.
Ideally, though, you will want to level both pugilist and lancer, since their cross-class abilities will be required for end-game raids. Internal Release (pugilist), Blood for Blood and Invigorate (lancer) mainly. So play them and see how you like.
BRD has that lowest dps ceiling, but is also the least effected by fight mechanics and movement. Therefore, in general content BRD won't perform much differently from other jobs, but the closer a fight is to being like a striking dummy, the more other jobs will pull ahead. If a fight is a lot like a dummy, than GG MNK wins. Highest sustained single target dps in the game.
Ok, that was completely unrelated to the point the previous poster was trying to make.. Someone needs attention, I see?
On a serious note. Bards are a support job and they deal respectable damage. You haven't even capped yet so you have NO idea what awaits you on the other side of 50. I have the artemis bow zenith with a couple i100 pcs and I dps around 320-330. While no spike damage like DRG or constant 400+ dps like mnk, BRD's crits are pretty good when you have eagle eye and internal release in the rotation. I've crit for 480-520 on the regular once all my buffs are up.
Also, ppl forgot but BRD was NERFED horribly about 7-8 mos ago. Just check the forums. There were ppl moaning about how killer Misery's End was and BRD's overall high dps. Other DPS were NOT happy about it considering we were a "support" class.
But just hang in there, get some myth gear & a artemis, wave or Rosenbogen.. You'll be very pleased with the dps. And like everyone is saying. For 8 man raids, a bard is a healer's bff!
This got me. ^^
But to the OP they are both great. DRG has lower DPS, but their burst is nice. If your looking to see number 1000+ go DRG they also dont have that bad of a ramp up. MNK is my main and I love it. The high sustain is wonderful in coil. although MNKs ramp up is about 9 gcds (I dont count pb as your going to see it once per fight usually) it can take some getting used to and seeing -greased lightning III pop is always frustrating. In the end both classes are a lot of fun and you'll play better and have more on the class you like more give them both an equal chance.
on drg vs mnk rotation, tbh i found the Mnk rotation much much easier.
Its more constant. Basicly only: 3 Attacks from Flank --> 3 Attacks from Behind --> repeat. Throw ToD anywhere inbetween when it runs out, use buffs and your 2 off CD attacks.
DRG's Buffs and debuffs have a different uptime, so you have to adapt more, when you want to maximize your dps and dont want to clipping dots/buffs too much. Plus, more off CD attacks.
In addition to that: If you fuck up DRGs impulse drive from behind (because boss turned), you have to restart the combo. On Monk you can do your combos from any place, and "only" lose some dps. which is the higher dps loss, i cant say, as i dont play melees much. But i found the Monk rotation easier. (also on Dummy, my equally geared monk deos like 50 dps more. Mnk NOT BiS, alot crit in gear. DRG is kinda BiS 2.1 with moogle neck too (like full det))
It basically boils down to what you want to do in terms of damage:
Burst: Dragoon
Sustained: Monk
However Monk does kick balls in long fights, especially in t8 or in battles where the boss is stationary.