A bit disappointed with Stone Vigil
After doing the Tam Tara HM and Hullbreaker, I had high hopes for SV. IT started well, with people wishing you "Good death"... but then it's kinda disappointing. Very short, bossess are not really memorable - had more fun doing it on normal mode, at least the last dragon boss was really fun to fight.
The cannons were more fun at normal mode too, here it's just random guys spawn, you aggro them, don't avoid anything and use cannons, or just keep aggro, if you are a tank.
I was really expecting cultist last stand, some revelations, maybe one more epic dragon battle. I guess I was expecting too much after Tam Tara final cutscenes :)
Stone Vigil Hard was interesting! :D
I, for one, enjoyed Stone Vigil Hard quite a bit. :D
I thought it was quite refreshing to have bosses that don't need a tank.
Also, my group and I really enjoyed the canon fight, it's just so fun to blast everything out of the way!! xD
For the last boss, I was able to solo them all by myself (1 full and 60% of the other), it was long but so nice! It was nice to be able to just fight and no worry about aggro.
(we had two players with heavy lag issue and a new guy, so they ended up dying)
I would personally really love to more dungeons that make use of canons and other props. Also, more bosses and monsters that ignore aggro and we have to move around to avoid damage. xD
Thank devs, I truly enjoyed this dungeon too. :)
N.B.: Unlike others, I enjoy dungeons that are forgiving with insteresting mechanics. The Coils of Bahamut and extreme primals are already unforgiving enough, if the whole game turns out like that, it's a no no. So, Stone vigil Hard might not be everyone's cup of tea, but is definitely a type of dungeon we need in the game as lots of us enjoy them.