Incoming sleep nerf..
http://i.imgur.com/eFK6RSP.png
LOL@2sec Leg Sweep Stun
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Incoming sleep nerf..
http://i.imgur.com/eFK6RSP.png
LOL@2sec Leg Sweep Stun
Melee CD's are getting so many buffs that this is absolutely required.
Instead of nerfing the CC, it was necessary to remove the sprint...
Melee DPS will be useless in frontline and CC nerfing will make even more powerful healers...
Square Enix fails this pvp...
Woot face roll dps in frontlines with the abuse of sprint.
High fives* casters and healers.
Time to bank on melees using mounts to get around, say hello to aero , stone 1 and stuff that will make u get that annoying slow lol.
Us casters will just pop sprint from place to place to avoid that mount slowed thing as the CD on sprint is so fast.
Build a team of 8 whm = GG
Cuz 8 medicas + stone 2 someone to death = win
Tanks will be barely used in FL as they won't be able to keep up and actually tank the masses.
BLMs will triumph as the top dps due to their superior AoEs along with schs ( both can use sprint )
FL gonna be so broken it'll be fun.
They've just made healers so much better... crazy really.
Now with that reduce stun time you don't even need to worry about blowing your purify on a sleep in fear of being stun-locked.. it won't be such a killer anymore. You don't even need to worry about sleep so much either... 15 seconds with diminishing returns. Two of the biggest threats are just toned down so much. whm's are gonna be monsters now.
Well now it will be focus dps... and not only focus heal. I just hope with incoming i80 arena and frontline, with those change on CC and the others things they will remove this FUCKING queue restriction for high rank.
Why will we need to wait 20 min or more with all 2.3 incoming changes....
If they give i80 arena + pvp spell up + CC nerf + frontline, i hope we will see queue restriction removed or it is the end of any sort of pvp ...
it is however a welcome addition. I am sure this wont be the last though after they notice the trends in Frontlines, but as of now I think the best thing pvpers can do is just ride the tide and see how it will be in 3 weeks time.
I totally agree. Hopefully, at some point they will think about adding morale and materia into Frontline. I am at least glad that I'll be able to use my pvp abilities still at my rank to be slightly ahead of those who just like to pve.
EDIT: * Restrictions will not apply to the use of player actions or traits. At least they did something right
Melee can sprint as easily as any mage... They have three TP regaining cooldowns to blow on such a thing, and maybe a bard.
What's CC?
When has massive pvp ever been balanced? How do you even balance a game of 72 people? Its impossible. With that said, melee have ALWAYS been at a disadvantage on large scale pvp in every mmo, thats just how it is. Melee destroy in small scale fights, range destroy in large scale fights as its always an aoe zerg fest.
Crowd control. Stuns/roots/slows etc...
Melee will be useful on capture points as you have to stay within the zone of influence (or whatever name they will call it :D ) To try and push them out. But generally in wode open areas Ranged dominate. Melee just stand back with their thumb somewhere until a suicidal melee from the opposing side decides to charge in and get roflstomped by melee standing around. Albeit a coordinated melee charge can break a ranged stalemate.
I may actually try healing the wolves den after I rack up marks of course and increase my rank. I can see whm's being better at that since they have insta cast regens, out of 7-10 matches of trying to get into it I got the impression healers were essentially dead weight as for them its a game of tag and cant contribute too much to the party as its basically a game of whoever kills the healer first wins. In Frontlines...dare I say it? Actual healing will take place...for scholars anyway who cant insta cast regen. So maybe frontlines will be more fun to heal since I can actually participate and do more in the fight.
As for wolves den, (of course this wont happen) just remove healers from the required party setup and let 3 dps que at least the fights would be more dynamic to a degree and everyone would actually be able to participate more in the battle. Which is why I currently detest healing the wolves den as the strategy is to actually deny the healer's participation which defeats the point of having them there to begin with. I understand the need for cc's to counter the healer but other classes have skills beside interrupt that make it very easy to chase down healers. Bind, on top of ranged dps and melee have gap closers. Cant run, cant heal, cant stand still so no point in being there. So it's to be expected they have to give healers some breathing room.
I doubt this system will ever be balanced to where its fair for all classes but hey more healer friendly now so that's something. :P
No. Unlike a mage, melee TP is constantly being drained throughout the fight. No matter how much TP regeneration skills/items you use, there is always a lack of TP. As such, you're sprint is much shorter... but mages always have full TP when they sprint so they enjoy the full 20 seconds everytime.
Frontline is going to be so broken at the start tomorrow.
I hope everyone is excited about 8x WHM Holy spam or 8x BLM Flares!
Ehhh. You know, they say the same thing about other games with 5v5 etc etc. "this class x5/x8 will be OP" but those setups never seem to reach the distance.. but can only wait and see haha
NOTE: As a Bard I never have tp/sprint problems (well I guess that's a duh for me, I'm ranged so yeah, i know i know) I always use a sprint 5 seconds before gate opening. then I have 3 more sprints, with invig, enliven, and icarus wing. Altho rarely have to use more than 2 sprints unless the game goes the distance which is rare
Well the thing is, the classes which have Holy and Flare also have Sleep. Yes Sleep duration has been nerfed but you will need at most 1-2 GCD to melt any jobs not tanks with spammed Holy or Flare. Holy is 200 potency, includes a stun, and like all AoE in this game has no DR due to repeated use or number of targets. Flare is 260 potency, can be casted sequentially 3-5 times by any BLM who had ever done Brayflox SRs, and has no DR. Oh and the AoE radius is huge on both. I might add the BLM Sleep is also AoE with no limit on number of targets. There is literally no weakness, chain AoE CC, repeat if Purify, melt them with crazy OP AoE damage.