I guess for me it's going to be the auto-attack. It may also be the introduction of jobs, but now I can't remember if that was going to be in this patch or 1.19.
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I guess for me it's going to be the auto-attack. It may also be the introduction of jobs, but now I can't remember if that was going to be in this patch or 1.19.
what all is comeing in this patch? i know auto-attack but what else?
Dungeons, goodbye fatigue, goodbye stamina bar, companies...
Jobs are 1.19 and after.
But for now! New items and no more Guildleves Yahoooooooooooo.
I'm so sick of leves...
Things they said they are adding in 1.18 from letter 9 until present.
-Dungeons
-Quest Hubs
-Company Related Quest
-Battle Changes
-Fatigue removal
-Leve Restructure
-Repair Changes
-Addition of some new spells and Attack animations
-and what ever else they have not told us yet, see if they post anything in the next week leading up to the update.
I thought jobs were set for 1.20, while 1.19 is extra battle tweaks, chocobos, and airships.
Anyway, I think I'm excited for auto-attack and the grand companies.
I haven't played much in the last three months due to work and checking out some other games. I was kinda upset I hadn't gotten to 50 for all the new content, but now I'm kind of excited. My thinking changed when I considered that now I can finish getting up to 50 doing some cool new content instead of having grinded on leves and behest the last few months. I think it will be a treat and a welcome change!
Jobs are 'post' 1.20
The game is finally trying to compete as an MMO with 1.18 and 1.19.
The game's premise was pretty sound; for those that lost sight of what that was it was a focus on team strategy, character planning and customization (with the armory).
UI lag, poor controls, impossible to determine effects from just about any stat, and the tedium introduced by the UI and controls nearly killed it. The prevalence of game crashing bugs (such as the infamous one that even now forces us to run windowed) certainly didn't help.
Auto attack addresses the tedium of spamming filler attacks and frees up time to handle punching the important buttons and coordinating in chat.
UI changes to menus and combat? Hopefully its an actual fix.
Sweeping map changes to fix the horrendous lack of direction and ridiculous travel times? Never was a fan of spending half my play time running along roads.
Chocobos? Wark!
Things like the inclusion of jobs don't yet strike me as a "big a thing" yet, it's still to be seen exactly what it will entail.
Honestly I'd prefer it if you got access to all of your primary class skills, and then equipped specific non-primary skills. Being a specific class gains more meaning outside the weapon equipped; yes you could be a CNJ and cast THM spells, but this way you couldn't equip ONLY THM spells to your bar as a CNJ.
Quest hubs are coming now too???
what jesus patch?
Yes, where announced in letter 9 from Yoshida.
http://forum.square-enix.com/ffxiv/t...805-02-2011%29
Quest Hubs in 1.18 and bstmen encampment in 1.19
I sure don't consider this the "Jesus patch".
One of the things the FFXIV team has done badly in communication is clearly explain when features are coming.
People thought jobs were going to be in right away, in this patch, or in 1.19; but in actuality they aren't coming til 1.2 or AFTER.
Outposts were actually the first/oneofthefirst thing revealed for 1.18, but then everyone forgot about them, and now they think it's new again. I know people who are totally confused on whether or not teleport is getting a cooldown, when it's just relegated to Return, and others who thought the guild leve changes aren't going into the game until a later patch when the airships are activated.
It might be smart in the future for patch news to run in a chain article similar to how the Grand Companies page was done. The Grand Companies page is good in execution, because it has most of the information about the Grand Companies in a central location, but at the same time failed because it provided no mechanical information on the grand companies. As for mechanics, we assume they're tied into the dungeons based on the lore, and we know they are located in the market wards, and have rewards for completing tasks; which isn't a ton of information to be honest.