When player auto-follow another player, he often gets stuck to terrain, grass, rock... etc, and he will lose track. This should be fixed before PS3, thank you för sending it further.
Printable View
When player auto-follow another player, he often gets stuck to terrain, grass, rock... etc, and he will lose track. This should be fixed before PS3, thank you för sending it further.
Greetings Synthesis!
The thread was moved over from In-Game Bugs to General Discussion. Auto-follow does tend to come to an end when there's objects in the way so I know it can be a bit inconvenient. Any suggestions or feedback can be left in this section. Thank you for posting!
I didn't know you could follow someone. Unless you hit lock-on then the auto run button?
the auto follow system we have now suck
Exactly :) In XI there was even a command like /follow where it did these things for you (though it was still just quicker to hit the lock on and auto run keys)
I agree i wouldn't be comfortable leaving auto follow on someone for even a few minutes of afk as you will likely due to lag end up going off into some hostile mob.
I don't think it's that much of a problem. Usually, I let the person know I'm about to follow them before hand and then they make sure to avoid trees and rocks.
But half of the fun of the auto-follow system is deliberately trying to get people stuck on terrain!
I always viewed auto-follow as a tool for the chronic AFKers, SP leecher and multi-boxers. Why make it easier for them with a better auto-follow?
Incase you wanna get a can of pepsi out of the fridge and don't want to waste your parties time by stop walking with them to wherever you are going.
I'd suggest that when auto-follow is set to a person, you follow the exact path they take, rather than just running towards them.
Amen. It needs to force you through objects if the person you're following is gaining distance from you.
Here I though players themselves invented this workaround because there is no auto-follow system in the first place. Can't really fix what isn't there.
The lock on follow breaks when you cross the server lines. What I mean is that each region even though it looks seamless it is not, it is spread over multiple servers and when the person you are following crosses from one to the next you lose the lock on.
You can try it for yourself to see what I mean just lock on someone and auto run out of Ul'dah as you get outside they will vanish briefly and you will lose the lock on and keep running in the last direction you were facing. You can kind of tell where these invisible lines are as they thin the path out usually to make it seem more seamless while it loads you onto the next server.
If they can reconnect the lock on after the switch that would solve most problems the rest come from lag really.
Then the Auto-follow works fine. It's just the fact that you can't keep targeting your pal while crossing those zones, rite?