Or is that not gonna happen?
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Or is that not gonna happen?
I don't think they ever gave a date for when they'd do that.
They specifically said no. Terrible move on their part.
I do remember they were talking about getting rid of it for the most part, but the timeline Yoshida listed in his producer letter #10 was "Abolition following balance adjustments" that implies post patch 1.20 at best (if they ever decide to get rid of it.)
Maybe they're still doing something with the system, but not in a negative light.Quote:
Originally Posted by LftP
=( , 1 of the most annoying things in the game ......
Would be nice to see it gone, based on the annoyance from what others have posted, as I've never played long enough to be effected by it.
the fatigue is one thing, but at least we can continue leveling. the "hidden" gathering fatigue is horrible. that being said, i'd love to see them both removed as they are horrible ideas with even worse implementation.
I thought it was scheduled for 1.19
lets hope most hate surplus cant see why se ever placed it in game its such a fail system.
It's been stated by Yoshida himself that he thinks players should be able to pick their own styles of play (time wise). There was also a dev post stating that instead of fatigue/surplus, they would end up implementing a feature that is like Rested Experience, which essentially is: If you don't log in for a few days, instead of receiving 100% of experience, you will gain 150% instead. Those are not exactly values given, just an example.
surplus wouldn't be so bad if it stopped at 50% and allowed us to keep lvling. the reason why it sucks so bad right now is because it goes down to 0% and then we can't do anything unless we switch class or stop playing....
if anything, make non surplus number text blue, then when it gets down to 50% surplus, change it to white/yellow. allow us to keep lvling at 50% exp. there we go.