Why did mmo's become so anti social and friendly?
There was a time were you just finish the run, some chats stuff, and no rage quits.
There was a time were grinding stuff was nothing, but just put on the head phones or low volume tv and do it. and chat to people.
There was a time were grinding on a mmo for 48 hrs straight was nothing. With the leaders rotate who sleeps and the members do the same thing to keep the camp open.
There was a time when if people were the bleep or went elite , The server just jones them and there friend be like lol.
Unless it was worked for a month+ to get said item. Then entire serve would wave the hands ups like damn to the players.
There was a time when players would not like other players or guilds that they did not care about and spam it on every website or in game to troll. Only to look like a fool to them self. In game.
Why did mmo's become so anti social and friendly?
Because game developers quit releasing single player rpgs. Especially jrpgs. People like me who grew up in the golden era of the jrpgs always had something to play back in the day. Almost every month saw multiple new releases. Nowadays we are lucky to get 2 or 3 jrpgs in a year. So the antisocial gamers have had to migrate to mmo's as the only source for their stat grinding, loot hording fix. I don't want to log in to chat and make friends. I just want to play an rpg and get my fix that isn't available to single players anymore. Ever since the "cool kids" took over my hobby all that gets released are first person shooter and sports games. I wish gaming had never become so mainstream.