So... there a reason for us doing it? Did they add anything to it? Or just pointless outside of achievements?
Printable View
So... there a reason for us doing it? Did they add anything to it? Or just pointless outside of achievements?
spiritbonding high ilevel equipment. same as before.
Isn't T4 a better choice? You also get items + myth/soldiers.
I think it's fun to go in now and then just to bounce around.
T3 was always pointless, unless you like to jump around.
House of Pain loves this coil the best.
nostalgia
/10chars
Well played, sir
You say this like it's a bad thing.
It was always a pretty boring turn on its own, and the only thing that made it slightly fun were the people you were playing it with. It was basically a joke turn where we'd do stupid stuff like purposely trying to get others Boulder Clapped, or running through it with 8 paladins, or swapping the direction of the jump pads to send half the group the wrong way.
Hopefully the new turns integrate a bit of trash/mini-bosses before the real bosses instead of having turns of nothing but filler. Turn 6 seemed to have a bit of that, at least.
People kill things in Turn 3? We normally just race to the finish.
It's still worth doing for the chance at getting a bluebird from the chest.
Ah... lol
But... I do notice a chest from one of my run in here from past, located on one of far edges, iirc close to Turn 3 exit point. Haven't figured out way to reach it, due to ppl only wanting to race to the end. I wonder if anyone noticed this or even opening one? Wonder what's in it... :?
Well that sucks. Pre 2.2 dungeons had them too.
Anyways, thx. ^^
We lalafell use it as our staging ground for our eventual global takeover.
I was always secretly hoping the key to beating twin was to clear t3, since no one ever seemed to kill anything they didn't have to. I am disappoint.