I got kicked for suggesting it. LOL
I got kicked for suggesting it. LOL
So you didn't actually attempt it. You suggested it. I have never not done it "our" way. I would say you just got a bad party.
My friends and I do it that way (yay, I get to tank!), but most people are like "lol no". It's much easier (and the intended way), but people are so stubborn.
Triangle is a good, safe strategy. The only down side to it is that Garuda remains immune to damage the whole sister phase so the kill takes a bit longer as the tank on her can't do any damage (or DoT capable DPS can't DoT her).
People are afraid to use real strategy in games today. If it works too well, they complain that its some sort of unfair exploit. Tried to Duo an instance today, and honestly, if I weren't wonked out on my stats or had proper gear, we probably could have done it with me as a Summoner and the other DPS up until the first boss. We did it just because we wanted to see how far we could make it, but with me lacking end game gear, we couldn't get past the second mob. XD
If only it weren't 3 of them I could have Titan tank and DPS it while the other, CT/AF2 geared Monk could have tanked the other. Since my Job can sub heal, I could have tried to keep both of us alive while trying. But we got out mobbed XD Even tried three different approaches. Still it was fun to try something that isn't supposed to work just for the hell of it.
Honestly, I think most people are just ignorant and don't know any better. They just follow videos without even understanding the underlying fight mechanics. Adjusting to different strategies in Garuda only takes small changes but people are just afraid of the unknown and breaking the established patterns, even if it would make sense because of party composition, gear or player issues.
inb4 this thread is going to get... Kittens!
I just wish that if people make guides for fights, that they do not involve overgearing the content.
anyone got a link to the tri strategy?
The only difference compared to the "norm" is that DPS pull Chirada while OT pulls Suparna during tornados. DPS can stack in front of Chirada to mitigate Downburst damage. Often a melee DPS also uses LB on Chirada. MT and OT rotate for each tornados phase as Suparna and Garuda switch positions while DPS are killing Chirada. The positions I like with triangle are: Suparna pulled to NW slot, Garuda pulled to North corner of NE slot, Chirada pulled to South corner of SE slot.
You can also use triangle for the first set of sisters, though most parties won't bother. If you do, I'd position Chirada to East, Suparna to West and Garuda North and have the Tanks swap positions when Garuda and Suparna jump to switch positions to keep stacks at minimum. Tornado positions won't work for first sisters because of the pillars causing Line of Sight issues.
The funny thing is, the 3-way split is just the Garuda HM method most people use but spread across the entire arena. After helping people with Garuda HM and volunteering to single tank it, I was told that's not how it's done. The same people then refuse to use the 3-way split for Garuda EM. It makes no sense!
I've done both and honestly jp method is garbage. the standard method of tank and burn chirada-ot pulls suprana after- spare dps on garuda is much easier. the only things I see wiping garuda parties are bad dps and mismanaging spiny stacks.
If you're going with MT pulling one of the sisters, you should burn Suparna, not Chirada, simply because with Suparna down the MT can do damage to Garuda while Chirada is being killed. Also, MT doesn't get double wheeled so they take less burst. By NOT doing burst damage to Chirada, Garuda and Suparna also don't jump, which allows for more DPS time on them.
Killing Chirada first, with MT tanking Suparna, probably is the most inefficient and risky strategy there is for the fight.
And i have to come... it matters what is the best? This game, and MMORPGs in general, tend to "bottleneck" the word "best" to a minimun of possibilities so the players don`t have to actually think which methods they can use, they just way someone figure something out and they just go down that road without questioning, without testing, without nothing, and when the desing of an MMORPG is so limited in this area (no perks, no builds, no rotations, no complexity whats to ever, just get your BiS, evade AoEs and thats it, you win the game) then things get far worse.
Im truly glad that for once, there is more than 1 option to do things for a bigger audiency than just FC-friends exclusive crazyness like T4 with 2 bards and no BLM. (which we almost done xD)
JP onry method as i call it and normal method are both viable ways to do the fight, you can adapt based on the number of melee DPS vs AoE DPS so you can go normal or JP, it gives a chance of variety without going down the "this is insta-fail" path most of the battles are. Which is sad, narrow and short mindset from both, playerbase, developers, and the genre in general.
I did beat for my first time garuda EX today, JP method, and im glad, someone on japanese servers came up with this, a viable and massive way to do, at least for once, things diferent than everyone else. As it is now, Garuda EX is the ONLY FIGHT with 2 very massive and very viable strategies. I guess is something of todays gamers and developers, always the path of least resistance. Just wait someone post something on youtube and copy the crap out of it.
We've always had OT pulling Chirada (which we kill first) while MT pulls Suparna. Chirada dies when Garuda and Suparna land from their jump and that's when everyone moves to kill Suparna. During tornados we have MT and OT on opposite sides of area, healers and ranged DDs split in the two free slots (melees have to move from one clone to another).
Is there any reason not to do it like this? I haven't really considered any other strategies as this works well for us.
What is the "normal strategy" anyway? Is it what my group does or something else?
If you want to maximize speed, you should kill Suparna first to drop Garuda's shield. If you want to maximize safety, triangle is most optimal with least amount of burst incoming damage. If you want to focus on simplicity, you stack ranged DPS in which case everything about the fight becomes trivial and tanks can pull whatever they prefer.
Normal strategy for most English speakers is considered the one where MT pulls one of the sisters.
Triangle strategy is the one where you let one DPS tank one of the sister while the OT grabs the other?
Yeah, I'm not surprised OP, Garuda is already annoying as hell without having to make the fight even longer.
As a tank who mastered garuda ex I don't see this triangle method providing any advantage over the 'traditional' way...
of course the workload on tanks is lightened, but it falls onto dps and healer instead...
I'd rather they do their jobs properly which is to heal and dps, while I do mine which is to dodge/mitigate damage from slipstream/double wicked wheels
The western method requires overgeared MT, so im sure this fight was designed with the triangle method in mind. Well western players have the "be overgeared or die in hell" mentality, so it suits it.
Actually one can say, the current shall i say "NA/EU" version relies too much in DPS(almost everything needs an over-geared dps), where to a point people had to be overgeared to even participate.
This strategy allow you to do with with the lowest required gear AND do it safely(like it was meant for avg players).
People should be looking for a method that makes the fight easier and safer, not give noobs panic attack and scare them away from fights.
I bet we wont see the following with this strategy...
*Garuda disappears with 5% HP remaining to restart the sister phase again.*
*Someone says, low DPS!*
*Exists*
*PT falls like a domino and disbands*
Yeah, I saw that, if you google Pinga, that is the second result it brings up, the first, third, fifth, sixth and seventh results are for a piece of the male anatomy, and they make sure to put in that it is the vulgar translation of it. You know, they should really let those localization teams use Google.
Oh don't get me wrong, triangle can be fast. But objectively speaking killing Suparna first should be faster. Not really sure what you're trying to say.
If you're killing a sister before wheels, you're quite heavily overgearing your DPS instead. Not to mention combined with solo heal it's a recipe for disaster if something goes wrong. Yes, of course it's possible to do it that way. Solo tank/heal is also possible, but I wouldn't recommend either of those are strategies for new or undergeared people.
Really solo healing isn't about gear at all, I think I was Ilvl 71 white mage first time I healed it, having the extra dps makes it to where your dps don't have to be as geared, and if you communicate with your tank, if they are going to eat a double wicked wheel, swiftcast stoneskin on them, I always eye for an eye going into twister phase, and virus garuda as soon as she and Suparna land from their jump, one maybe two tank cooldowns, and be prepped with a cure two, wicked wheel is easily survivable. Solo healing really relies on the rest of the group avoiding all unnecessary damage, and knowing you are going to be the one eating the frictions, so stand by yourself, and be sure to keep yourself healed/stoneskinned.
I didn't even know a strategy other than the "triangle" was used until a couple days ago. xD I think it's nice to try different strats until you find one that works best for you and your party (non-DF). What's rough is when you have a mix of people (DF/PF) who are familiar only with one or the other and work against each other during the fight.
This requires an over-geared set of DPS then.
Full focus on Chirata with a DPS group of varied gear, has Double Wicked Wheel hit twice. With our tank nearing ilvl 90, he still needs cooldowns and shielding to survive it.
Our group has not tried the Tiangle method, but I may suggest it in and effort to make farming garuda quicker it may work well with a heavier Melee DPS group.
Either way, this is a case of do whatever works the best for the group you're fighting in. Garuda Ex is best done with a static anyways.
Did it last week with 4 Monks.
I think we made the right choice.
The general pickup strategy seems to be the worst possible one, I have no idea why people do it that way. Most of them kill Chirada first (which makes no sense to me) so the MT has to deal with tanking Garuda+Surpana, dodging 2 sets of slipstreams, Feather Rain and sitting there eating double wicked wheels trying desperately not to die to them before the dps finally hurry up and kill Surpana.
It's a ridiculously dangerous way for a pickup party to do this fight and it really needs to stop.
Not if your group is melee heavy. Chirada doesnt wheel and DPS can burn her down without downtime.
Personally, I don't see the triangle tactic being any more efficient than the "One tank grabs Garuda and Suparna and Cooldowns his way through the two wheels." None of the Boss(es) other skills hurt the tank in any way.. SS can be avoided, and otherwise the damage can be compared to a wet noodle whipping on plate armor.
http://www.youtube.com/watch?v=bxRq3NYkiuo
Benefits of the tactic above:
- Melee friendly
- Responsibility relies on 2 tanks, compared to 6 people.. Less chances of error.
- Healer friendly because you only have 2 targets to heal copared to three. (Basically only one, Chirada tank is basically "safe" the whole time, watch Cyrius' HP in the fight)
As I said, triangle tactic doesnt have any benefit except for taking responsibility off the tanks. I prefer having an extra job I can handle so I wont get bored over giving responsibility to the whole party.. Its simply more efficient making it as easy for as many people in the group as possible. ;)