What this game needs is NOT more dungeons
Let me say right off the bat this isn’t whining about lack of content. This is a thread by a player that legitimately loves ARR, and legitimately wants ARR to improve and prosper. So i want to offer some constructive criticism.
On to the topic at hand. Like title says, what this game needs is not more dungeons. It’s more diversity and innovation. What I mean by this, is that by the time you reach end game, you only have three gameplay choices: dungeons, primals, or pvp. (I’m counting coil as a dungeon) So let’s break that down. Primals are definitely great. Short battles, but extreme difficulty. Gotta love them. Dungeons, well they are part of any MMO. It’s nice to have them, but nearly impossible to make them the flagship of an MMO. And lastly there’s pvp. PVP is amazing because it is always a fresh challenge since you are facing against other people. But seriously, there is only one map and one game mode.
Anyways, diversity and innovation. This game needs something of its own. Other than the fact that it allows you to play all classes with one character, I can’t think of a single other thing that this game has that no other mmo does. SO SO many clones out there. How do we justify that ARR is not a clone of other mmos? It needs something that makes it unique.
As for diversity, add different gameplay options to the game. Don’t just keep adding more dungeons. There are so many great ideas for different gameplay out there, it’s unbelievable that ARR is limited to dungeons, one pvp map and mode, and primals. Here are some suggestions:
How about an arena or coliseum? A place where the waves of monsters are endless and you compete to set a record of how far you can go. And make it so that every week there is a different challenge, like no armor or poison always on. Imagine the possibilities.
How about adding more maps and game modes to pvp? Maybe modes like castle siege, or owning territory. I know capture the flag is being worked on.
Maybe some persistent events. Even if they are instanced, how about making events that last hours and players come and go and progress happens. Have some kick ass event where the surrounding environment, nature and buildings, change based on how well you are doing in the event.
What about a game mode where you can use vehicles or weapons (not your class weapon -_-) you crafted? This would have an added bonus of stimulating crafting economy.
Why not do some collaborative gameplay between DoW/DoM and DoH/DoL? It could be something like warriors or mages protect or escort DoH/L. it’d be dope to have to find a safe place and craft in the middle of a fight.
Even if the ideas i presented here are terrible, please at least take out of it the big picture i was trying to present: We need more innovation and diversity.
And if anyone posts their own ideas, ill make sure to add them to the OP for everyone to see.
EDIT:
I loved this idea so much, im posting it in the OP. Props for the idea:
Quote:
Originally Posted by
IzumiRaito
A dungeon that FORCES players to alt. Where one fight needs more than 2 tanks, some other cant be tanked at all, some enemy can only be damaged by ranged dps, some reflect magic dmg, some fights requires additional 2 healers etc. Just make it necessary to complete every single fight with same group of players, so that u have to change job, not player.
5 easy things that should make this game more engaging.
1. give us walking primals.
2. stop gear skipping and make people have to use current tier to get the next tier.
3. give us a magical gate( for ilevel 75+).. so we can venture to the past and fight in that endless battle at the end of 1.0 but make it a epic open world raid with all the garlean forces/bosses & all the trims in it. (give us the chance to try and defend our land).
4. need more mobs.. ALL level 15+ need to arrgo thus making the world more engaging.
5. slow down the leveling system a tad so gear can be appreciated more.
* more ideas i thought about:
6. give us the bizarre system so we can sell stuff on the market as well as ourselves.
7. give us NM's to drop interesting gear that caters to the glamour system.
8. give us a same world option when using the duty finder so we can play/get to know people that is on our own server.
9. do not lift the myth cap but rather make it so its raised to 900/week so people can grab a any piece or multiple pieces per week. (this is to keep that gate somewhat in tact to pace the game).
10. give a 30 minute penalty to those who pop in and out of the progression. (people who try to skip to the end for the tomes.. that is not a good enough reason to hinder others that's trying to get in and enjoy said content).
I could go on but this should do lol.. this just some things that would help in my opinion. and i know i wont see these things but one can hope right.
edit: if you like any part of this please say so and why ^^.. thank you in advance.