So what is the point of this skill? Is there any use to this in endgame? It even has this debuff that makes it impossible to rotate apocastastasis, like devs thought that it would be op like with virus or something. Maybe it is useful in ifrit?
Printable View
So what is the point of this skill? Is there any use to this in endgame? It even has this debuff that makes it impossible to rotate apocastastasis, like devs thought that it would be op like with virus or something. Maybe it is useful in ifrit?
It's the best skill in the game.
Anyone who disagrees should be shot out of a cannon into the sun.
Can be useful in Ifrit EM, as it reduces the main spike damage the tanks take. At the least you can throw it on before "cars" to let the healers move more freely. It can can also be useful in Turn 5, Liquid Hells.
Sadly though, even in those two examples, it rarely saves the day and the content is certainly not balanced around having an Apocatastasis user. It's more for trying to add mitigation if you wanna help the healers out, usually at a slight DPS loss to yourself.
It's not a bad skill to use on someone during the conflag phase on Twin. I mostly use it if someone has res sickness going into conflag phase if the group they are standing in gets fireball, but in all honesty that is the only time I really ever use it. For the most part it's a pretty useless skill.
As a BLM, I've found that it feels very helpful to toss on the tank (or should the tank be full health, maybe on a healer) in Titan hard. I try to time it so that it'll be up during a mountain buster, right before tumults.
Remember, the more damage that's mitigated, the less work the healers have to do to keep everybody alive, and that's a good thing.
That's my problem. How on Earth am I supposed to know what kind of attack it is? If it is not a big fat flash, I could not say it's lightning damage. In the end, all attacks cause damage..how do you guys make the difference? Does Titan only use earth attacks? How do you know? So far I did not use this spell even for once because I never know if it is worth my time or not.
Take for example the Garuda weapon. If I recall correctly it has a lot of points for Wind resistance. I made the fight again using this weapon but I couldn't really tell a difference to a weapon without the resistance effect. When I received dmg, it was still in the same range. So I am clueless about when to use this skill.
The entire elemental resist/damage thing in this game is wonky. Pretty much a useless aspect of the game in its current state right down to elemental materia.
apocastasis is op.
you just have to know where to use it. and it says it reduces elemental damage, nowhere does it say only fire, wind, and ice.
i normally toss it on during aetherial profusion during t5. on anyone with too many stacks from the snakes, or just on mt.
it's also nice for pvp.
http://xivdb.com/?skill/160/Apocatastasis
It does decrease damage from other elements however since elemental resistance is the same in ARR for every element. YoshiP didn't want people to include a specific job because of the elements they have access to.
The ability itself says only fire, ice, and lightning. lol Tooltips aren't terribly hard to read.
It's nice on fireball in T5 and Ifrit Ex. That's about it. Should probably be a mantra-like ability and function like manaward does. Currently pretty useless with just extremely specific uses.
It´s like cure III. I allmost never use it but if I do everybody is happy I did.
I don't get why people post without checking absolutely anything related to the matter. Yeah, nowhere does it say it only reduces fire, wind and ice, and that is because it says it reduces fire, thunder and ice. It reads on the fricking tooltip. And lemon8or, enemies do have the same elemental resistance for every element, but players do not, you can alter your elemental resistance with gear and your starting guardian.
The thing is, why put an elemental resist ability when we dont have any elemental weakness or the elemental wheel? Those are the things that bother me from SE
honestly I don't really like it and it's - in my opinion - not really "black-mage"-specific.
Anyway, I find it poor. 12 seconds, + 60 seconds of resistance to other apocatastasis, + 120 seconds of recast time.
LOL. I find it a bit useless.
They need to change it to and enemy debuff that lowers their resistance to Fire, Ice and Lightning by 30%. Currently, the only BLM buff is a cross class skill we steal from Archers. Making Apoctastasis a debuff would make much more since to the job itself and would make it super useful.