Originally Posted by
Sagittarian
I think that only comes up when there a real-world value associated with the virtual currency/goods.
If SE allowed players to pay real-world currency for in-game currency or gave out subscription rewards of in-game currency then it could cause an issue. Since RMT is forbidden by the TOS, I think SE is off the hook in that regard.
Going back to subscription rewards for a moment, those could be argued to have real-world value since you have to have spent a certain amount of money on the game in order to "earn" them. As such, if those items were available some other way in-game or could be traded/sold then someone could argue there is a correlation between real-world currency and in-game currency based around those items. Since I believe those items cannot be traded/sold and are not available any other way, I think SE is again safe on this front. If such items were later made available as 'gambling' rewards I can see it suddenly causing an issue with online gambling regulations.