Why do some of the new dungeons have zone lines in them? I can understand why they have them outside where there are a lot of players. There is no excuse for this in a four man dungeon.
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Why do some of the new dungeons have zone lines in them? I can understand why they have them outside where there are a lot of players. There is no excuse for this in a four man dungeon.
I'm a little baffled by this as well. But thankful as a ps3 player that the zone time is very fast compared to outside.
I never saw a blue zone line in a dungeon
Do you have a pic?
Pharos Sirius has several zone lines. Apparently Squee couldn't be arsed to actually design stairs and connected levels...
Uh.
Amdapor keep has zones too. So does Halatali. And there's probably a few I'm missing. Those Aetherial flows are essentially the same as a zone line.
I prefer it this way. The entire dungeon isn't immediately loaded so it's not an overload to servers, client, PC, etc. Everything in moderation, friend.
A friend whose client was bugging could run through zone lines one day and they wouldn't take him to the next zone, he could just keep running. He joined a Labyrinth of the Ancients run. He tried going north, through where the zone line is and apparently the entire zone is already loaded into memory, but for some reason there's a zone line anyway. Possibly to load the bosses.
http://jaclynclaire.files.wordpress....10-506-467.jpg
Well, pin a rose on your nose!
I'm gonna go out on a lime here and say maybe those lines are because they plan to expand them when they make the HM/EX modes of the dungeons like Yoshi has stated?
The aetherial flows and the zonelines in CT/PS allow them to expand on the dungeons, as we can't tell exactly how large/small it is. You can see paths in Halatali and Darkhold too. AK has plenty of a areas that are just BEGGING to be opened up.
Who knows, maybe after SE feels a dungeon is as complete as its going to get through various difficulty modes, we might see that completed version in the open world as explorable zone.
PS:I wanna know whats behind that slightly open door in the wall near the Ixali Logging Grounds north of Fallgourd >_>
I wouldn't call the Aetherial flows zonelines exactly, at least the Amdapor ones, you can actually target/hit mobs from below/above (ie: you can hit a taurus or the blue light thingies in the room before Demon Wall from above after defeating it and getting through the Aetherial Flow), so it's not a different zone, there's just no stairs.
Its probably because they can only make it so BIG or so tall. They got limitations on roof space of zones & probably saves issues with loading the hole dungeon from top to battle for ps3.
Uhm, no they don't have zone lines. Teleports are not zone lines. You can't see things on one side of a zone line from the other. In these dungeons you can see the stuff in the areas you're visiting or came from. Look down from the balcony in Ampadoor. You're still in the same zone.Quote:
Amdapor keep has zones too. So does Halatali.
Only Pharos Sirius and CT are broken up into multiple zones.
On CT it's probably for serverside performance reasons (It's easily the largest dungeon in terms of physical area covered) because it's one world as far as level design is concerned; it's just like the main cities, they're split into 2 areas for serverside performance reasons (except Gridania which was significantly redesigned for 2.0)
For Pharos Sirius, it's probably because the dungeon is most likely an impossible space (meaning, different floors would have to clip into eachother for it to be one zone).
Pea vestry lime elations.