Idea(s) for treasure hunt
Greetings. Why not to make rare maps with really good loot? It will be impossible to locate the treasure location using only 1 piece of such map because the location will not be written on this peace of map and piece itself will be very little. So, to find the treasure players will need to find some pieces of such map (the pieces will add to each other automatically) and, by looking on this map, to find out in what location treasure is. Also, the point of digging may not be located on the map- only red round of possible location of the treasure. Also, the location for such treasure can be any dungeon or guildheast
Anyone has other ideas? Thank you
Customized Treasure Hunt/ Item Drop
I've really enjoyed doing the maps so far in the game but thought of a few ways to modify it to regular gameplay. This doesn't have to replace maps but only add to the options of finding treasure.
– Item Drop would allow a player to discard an item from their inventory onto the map for others to find or pick up. This would encourage exploration or roaming in areas of the map where one would normally not go. Basically, one man's trash, is another one's treasure. The Scenario could work in different ways such as:
1) Items would remain where dropped for a specified amount of time. Once time expires, item would vanish to prevent item build up on zone maps. Time allowed would be determined by what the server could handle.
2) Items that are dropped or discarded would automatically go to the nearest hidden treasure box placed throughout the maps. This would encourage daily or weekly journeys all over to uncover random treasure and to make better use of the lesser used areas of the maps. Treasure chests would not be highlighted in any way. If treasure chests are located near high level fates, there could be a chance an item would be added to that treasure chest if the fate boss or creature is defeated.
3) Customized Treasure Hunt – This would allow for a crafter to make their own treasure chest and fill it with their choice of treasure. Achievements are given for crafting chests with different level contents. Achievements could also be based on treasure themes (gatherer's treasure or mage treasure). Chest levels could be determined by either the average level of all items, or level of highest item in chest. There would be a minimum requirement for number of items in chest. Map placement for treasure could be either a.) freely placed by crafter where a “successful” placement would be somewhere where the treasure isn't discovered within a certain amount of time from placement, or b.) a treasure distribution system that places the treasure for you. This could be anything from a charity moogle to a drop from a flying creature. Only “successful” placements would count toward achievements. Competitions could even be held on who could get the highest level chest to remain hidden the longest.
I think 2 and 3 would be a lot of fun. It would give more reason to roaming and not teleporting everywhere. I know I have discarded a lot of things in the past just to make room in my inventory when someone else could have used it.