Is there anyone who can link me or provide BiS list for Warriors post 2.1 patch?
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Is there anyone who can link me or provide BiS list for Warriors post 2.1 patch?
http://xivdb.com/?wardrobe/5627/Warrior-BiS
???? Maybe, but I can't check it at work.....
Ohh. So it's mostly Myth gears.
Gonna take some time I guess.
Edit:
Eh? No love for EX primals' gears?
I have all Myth and allagan pieces and i just can say that there is no BiS in this game since acc caps change on bosses and since we just have parry as a tanking stat ( ssp , det or crit dont make a huge diference ).
I wear some gear in one boss and other gear in another boss and i think im not the only one doing that
There's a problem with "BiS" for WAR and that's that there are actually 2 sets you need: one for OTing, one for MTing. OT one should maximize STR and Determination, whereas the MT one should maximize VIT and Parry. Allagan Battleaxe is definitely the better axe for MTing as it provides extra VIT, STR, and weapon damage as well as enough accuracy to afford using the Allagan Flanchards (higher parry) - this is also helpful for OTing as those same flanchards provide +11 Determination. HQ crafted acc are also BiS for OTing as they provide, y'know, more STR/Determination.
Basically, your BiS changes for what you're doing in that fight. Don't try to stick to one set if you can afford to use different pieces.
I see no reason for you as an OT to focus on increasing your damage if your purpose is to be...well...OTing the stuff that would normally kill an MT.
Adding in those stats doesn't raise your damage nearly enough to really end the fight a significant amount.
Well it depends on what you'll be OTing. Twintania doesn't require the OT take a butt ton of damage, so essentially becoming a DPS who tanks some things there's no reason not to build for STR and DET. For EM Primals both OT and MT have stuff to actually tank that hits hard so you can't build for STR/DET in that situation. Survivability is important in most fights, but there are times when Parry will be practically worthless and your damage output (no matter how small) would matter more. Plus WAR can burst down a Conflag like no one's business.
Anyway, it's pretty easy to determine BiS. Just take your main stat, get that as high as possible, stay at the accuracy cap for t5, and build your set around parry. Allagan helm, Myth chest, Myth gloves, Allagan belt, Myth pants, Allagan Flanchards, Allagan necklace and earrings, Myth wrist, Allagan ring, Hero's ring, and finally Allagan axe. There's your BiS for tanking, glhf.
Parry is always useless really, and should never be considered in terms of survivability due to the nature of how it works.
As a WAR, you'll burst hard no matter if you are Heavy tank geared or DPS accessory geared, and it kind of matter.
Even if you use full DPS accessories through gryphon skin, the fight doesn't end much more shortly.
I believe someone calculated that at best, it saved something like 4 globals.
Of course that may have been an exaggeration but that is true in that you shouldnt worry about your damage too much.
But we're talking about BiS. @_@ Even if it is shaving off 4 GCD, that's the best you can get for your role as (essentially) an extra DD. If you're tanking it, there is no other stat outside of VIT that mitigates any damage for WAR besides Parry. So stacking Parry is kinda what you have to do. It doesn't scale well (honestly, no secondary stats do scale well except for linear ones like accuracy) but it's all you've got to work with.
Just to be clear: BiS is sort of pointless at this point of the game, that's the reason you have these objections in the first place (and why I agree). You'll get the most damage by using DPS gear but it's minimal. As long as all your pieces are i90 and you're at accuracy cap for t5 you really shouldn't be worried about obtaining BiS as it will be quickly replaced in 2.2 with higher ilvl pieces.
Am I wrong in thinking that the difference between full AF+1, Full Allagan, and everything in between is only a trivial difference? All the gear has identical strength/vitality, our primary stats. The only thing is that you should either be close or have accuracy cap. Everything else is minutia.
Can someone honestly say that one i85 tank is SIGNIFICANTLY better than another i85 tank in a completley different mixed and matchd gear set?
My philosphy has been, if it's an upgrade.. roll on it. Is there any reason for my to save 825 myth tomes for Warrior AF+1 Chest if I already have allagan chest piece, just because most if not all BiS lists have AF as a better BiS than allagan?
I think that there are a million things that could cause you to wipe in turn 4 or 5, and not having BiS is not one of them.
My personal opinion is, go for BiS if you're ONLY focusing on a single class and you ahve the time to farm it. If your'e like me, who want to have 2-3 i80+ jobs, you take the upgrade knowing full well that BiS gives you a marginal advantage where it will never make or break a given encounter.
My 2 cents.
So the BiS in the 2nd post is viable ?
Itemization is fairly trivial in general. For current content, you don't even need the extra VIT afforded by ilvl90 accessories. If you're already geared in full myth and Relic Zenith with i70 accessories, you have 8200-8300 HP with food. You do not need more than that at this time.
This is actually better, even if harder to achieve: http://xivdb.com/?wardrobe/5479/War-BiS-2.1-Taal-Kheru
I will not argue that a pld or war with max available parry will be massively superior to a similar eHP tank without similar parry, but.. its not quite so trivial. This is just like a dps min/maxing or a sch going full crit build. There is no quantifiable "welp, this +12 crit on my sch build saved the run" or "this increased chance to parry saved us" because those fail/pass moments are nearly invisible. But think of all the times you have bottomed out at quite low hp, been saved by a last moment crit cure before a big attack, parried -24% and lived with 300. All min maxing does is give you more of those narrow survival moments.
That said, as paladin, while I continue to drive my parry higher and higher, my total parry + block rate is quite high now, to the point that between cool downs and parry and block I take nearly no full damage attacks. I do think the gap opens up once everyone involved is at or near i90. As individual stats begin to be pushed quite high, they become more tangible.
Also, given the magnitude of the damage involved in turn 5, even a few more parries really could make the fight for a progression group. Afterall, parry is stronger than rampart or inner beast, and its basically a free use of those cool downs either on their own or on top of what ever cd you used.
See, this is kind of the problem. If you have full i90, and your healer has full i90, no matter which pieces (assuming you meet accuracy cap one way or another) you WILL survive anything Twintania has to throw at you. That little bit of extra parry from you and that little bit of extra healing weight from your healer is null and void. Sure, yes, if you've got BiS pieces there is no point in NOT using them (acc cap, etc) but once you hit that gear level the differences between BiS and non-BiS are negligible. It's unfortunate and I wish secondary stats held more weight, hopefully they do in 2.2 and beyond, but for now... it's a little bit of extra parry on a set that already outgears the hardest content in the game by default.
And yeah, extra parry is good, especially on Warrior since we lack block rate, but it's like 2%-3% overall extra mitigation that you don't really need. Maybe it's just me, but once my WAR is decked out in full i90 and meets the acc cap for turn 5, I'm done with gearing it up more til 2.2 and moving on to my Dragoon. I'd just rather not use my time trying to get gear that will be quickly replaced in 2.2 and that little bit of extra secondary stats won't make much of a difference in the new content needed to get that gear.
Except, how many progression groups have the luxury of multiple full i90 members? Sure, if your group has the fight on farm you can probably get it down to full darklight + santa caps and winning.The real use of gear is to lower difficulty for your group. Everyone does their best to contribute the most they can. As a tank, I do my best to take as little damage as I can. Besides, pld is my main, I want to grow as far vertically as I can on it (you have said you have a different priority, I don't expect you to play the same as me), now that my vit is as high as it can go, the only space left to grow is secondary stat maximization. My point was simply that yes, the primary factor in any tank (or healer or dps) efficacy is their main stats (vit/str/mnd/dex/int), and that even perfect secondary stats might not be a huge increase.
All I am saying is that while secondary stats are not essential to be effective (or even "out geared") they are not "negligible" entirely. For those people who wish to grow their main class, secondary stats are a viable and meaningful way to do so once you hit full i90. Again, as I said before, I will not argue that you "zomg must max parry or your awful." But I also won't accept "zomg parry is pointless just max vit and everything else is dumb."
I identify with your desire to level other classes (personally I'm at war i85, brd i79, whm/sch i76 and drg i76 and growing). We just come from two different play styles. Some people will always want to max as far as they can vertically on their favorite class, and the gains those people achieve will be relatively small but still present.
As a mathematical aside, 2-3% mitigation over time isn't as small as it sounds. Ex: Pld's Rampart is 20% for 20 seconds every 90 seconds, or 22.2% of the time you mitigate 20% which is 4.44% over time. Similarly Sentinel is 2.2% over time and Vengance is 3.75% over time. So those "small parry gains" are actually pretty strong over time, effectively giving you an entire extra cool down.
It's something like 2% difference in RNG mitigation from best to worst for tanks, in most cases people will have a mix and the difference will be 1% or less; in many other games the difference from BiS per slot and the next best thing is that 1% or greater making it much more worth it, but a possible 2% difference from the "perfect full set" of gear to the "worst full set" of gear is a bit daunting to strive for considering RNG factors on drops. I agree, if you can get it great, but don't expect it or be intimidated by content for not having it.
While this is true, and having BiS vs non-BiS will help a group not already in full i90, it is most likely that by the time you GET to BiS your entire group will already out-gear Twintania. I understand the want to grow vertically, Warrior is my favorite job to play and I would absolutely love to maximize it to the top of it's potential, but the secondary stats are just too minimal in the current content for me to bother with it right now.
Secondary stats certainly aren't negligible, you're right. I just think that the stat difference between the worst possible i90 you could be (while maintaining the accuracy cap) vs BiS isn't going to make any sort of real, sustainable difference in the content we have right now, up to Twin. Yes, 2% mitigation over the course of the entire fight is a good amount, but it's just not necessary. By the time you get there, as I said, the rest of your group will already out gear Twintania and your 2% extra mitigation over the course of the fight is honestly not going to make or break the fight. Unless, of course, you've decided to go crazy and not pop a cooldown for DS and just rely on that RNG parry to come through for you.
All that said, I'm not against people maximizing one class if it's the only one that interests them. If that's the only class you want to play and you feel the need to have the best gear you can get, I can't say you're in the wrong there. If the difference was just a bit bigger I'd definitely be in the same boat, but it just seems trivial for me to get the boost in Parry when I'm sure it won't make or break the new content in 2.2 where I'll get better gear with better secondary stats. Also I just like DRG a lot. :P