Yeah..... if you could stop rehashing the same content
but with different strategies... that'd be great....
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Yeah..... if you could stop rehashing the same content
but with different strategies... that'd be great....
nice Office Space reference
We'll have as many fights with Ifrit, Garuda and Titan as we have so many Street Fighter II's.
Keep in mind a considerable part of the community asked for Ramuh, Leviathan, Shiva, Bismarck, Gilgamesh, Odin, Fenrir, Wyrms return, Bahamut and Titan far more than they asked for 80 versions of the same fight.
People asking for "hard mode" got the hard mode - Titan, Ifrit and Garuda Hard Mode. People didn't beg and plead for Extreme modes because Extreme Mode Ifrit only existed due to Relic quest in 1.x as they didn't want to spend the resources introducing new fights.
Now let's be honest - It's not the same exact strategies, but it's pretty much the same mechanics thoughout with 1 or two exceptions. Hell, it's still an odd choice that Ifrit in ARR can be stunned and silenced (HM) but in 1.x he only could due to a development oversight lol. What does Titan do completely differently that doesn't make EX a dodge fest like HM?
Garuda's main difference is the sister's behave differently and she can instantly kill you if you don't have the Spiny shield, otherwise it's pretty much the same strategy with less "hey you can dodge my directional attacks!" at the start.
You know... they could save a lot of time and effort by just making encounters and then allowing the group to check checkboxes for abilities the bosses have to scale the fight up or down. Rewards could scale as well based on amount of checkboxes chosen.
That would eliminate this rehashing of content. Those people that think adding an ability to the same boss means it's "new content" could have tons of combinations to play with - tons of "new" content... while the rest of us that aren't entertained by this shortcut development method could move on to other things.
I suppose you could create your own "new content" by hitting yourself in the head with a stick while playing the same encounter to "make it harder"... that wouldn't require development time.
You say let's be honest and you instantly start off by being blatantly dishonest. The only part of the entire Garuda fight that has the exact same strategy is the initial pull. The tank pulls it near the rock. The moment the cyclone comes out it is a 100% different fight. Just because a few mechanics are similar in no way shape or form means the fight is the same. The phases utilize the mechanics differently and add some new ones all while doing them in completely different orders. Due to this the strategy to kill Garuda HM is fundamentally different than the strategy to kill Garuda EX.
If your problem is that you are simply bored of fighting the same mob then say so, but making baseless arguments for the similarities between the two fights isn't doing anything. Every player who jumps into Garuda EX learns very, very quickly that this is not the same battle despite being against a familiar foe.
Same goes for Titan EX. Sure he shares more similarities to his HM cousin than Garuda's does, but the addition of the new fight mechanics fundamentally change how the fight is tackled. Without utilizing new strategies the fight would be impossible to beat.
So as I said. Same bosses yes. Same strategies? Not even close.
Can't wait
http://imageshack.us/a/img850/5660/ikhv.jpg
I would rather have the extreme fights than no new fights or delayed 2.1 because they'd have to create new assets.
I just wonder what the next version will be? Mega? Ultra?
2.2, Titan Ifrit Garuda Brutal mode confirmed.
basically this because its easier to rehash something than to create something totally new.
I want the mode described in the title. xD
I want them to fix their latency first.
Bullet hell fights are fine but let's make sure the game can support them first.
You must be fighting an entirely different Titan EX because I don't think Titan HM and Titan EX are even remotely similar.
Well, I've beaten Titan EM and I really dont think that it's similar to HM lol. Anyways they aren't going to add new difficulty modes to EM primals and they already stated that. There will be just new primals and extreme difficulty for Mog.
I don't understand the point of this thread. We already have confirmation of Leviathan and Shiva in 2.2 so what's the problem?