It looks like PvP hadn't even being TESTED by devs.
SE please fix the casting one-hit-automatic-interruption right away please
PvP is so SILLY to casters that I once saw a Summoner sending his Ifrit to harass the BLM and then the team just IGNORED him because our plan was to down the BLM for last (if there was one). The Ifrit just kept its attacks (ocasional stun included) for the BLM to do NOTHING
What about healers? So a SCH or WHM is not even alowed to heal? It was obvious that the healers would be focused. It would already be HARD enough for a WHM, SCH or BLM to do anything in PvP 'cause they'd be focused EVEN IF YOU USED THE NORMAL SYSTEM
Using normal system would already mean that the casting would be hard, because the higher the damage of the skill that hit you, the higher the chances you'll LOSE your casting (not be pushed back on casting, like other games). And then it would be very intelligent and balanced to add a PvP trait to reduce interruptions. It's just ridiculous, so much it's surreal.
Sleep is kind of broken BUT
Not that much. Seems like most of the people complaining are not even good enough to get purify. Been pvping since yesterday, and it's been a blast. We have been running MRD-BRD and My friend WHM who btw had just 2900hp when we started. He alone is a testament that all of you complaining are just bad. With him on the team we have lost just 14 of 100 games, won against some really though teams including double BLM and the standard SMN-BLM SCH-PLD, we even got a SMN on our own and rock a 80% win ratio on premades.
That said, It won't hurt to cut sleep to 20 or even 15 secs 1st time, and give BRD a 4 sec silence.