So what do u guys think of whm pvp. I've noticed that once ur stunned ur pretty much dead. Swift cast and surecast helps a bit but once its on cd ur dead in the water. Unlike sch who has a faerie stil healing.
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So what do u guys think of whm pvp. I've noticed that once ur stunned ur pretty much dead. Swift cast and surecast helps a bit but once its on cd ur dead in the water. Unlike sch who has a faerie stil healing.
Sleep?
Also, of course this is going to be super chaotic before people actually get debuff skills, esunes and cancel effects and pvp armor.
I assume it's even worse for dps that get slept and cant' do anything at all either..
Oh also, it seems smelling salt and all those status removal potions finally come in handy?
no chance as healer when a BRD is sticking on you... and your "df" group is running behind a whm which they can't reach *sigh*
there are pvp skills which might help with this problem... but not with a 300 sec cd :/
Stone1 has some utility now as it adds Heavy.
Additionally, all WHMs should be dropping a Medica2 on the group just prior to gates opening - since it now lasts 30 seconds.
Don't forget your Swiftcast + Raise which comes in handy in a pinch!
(if you're not the first one dead, being a healer and all)
Without giving PVP a try. I can already anticipate 2 issues:
1) Melees have no ability to close down distance from range.
2) Classes don't have PVP only abilities to remove enfeeble effects (each class should have 1)
As a result, I can already tell BRDs will eat most mages and melees alive with their enfeebles. Instead of balancing the class as a whole they need to introduce some PVP only abilities that way they don't mess with the PVE experience. (SWTOR destroyed Sorc healers with their balancing) I'm looking forward to swiftcasting holies though. MIght be interesting.
SCH sucks too. Healing in PvP is just garbage, PvP is just garbage. This was extremely disappointing... been looking forward to it since the game released... SCH is totally unplayable in PvP... Stun or silence you're dead, you basically sprint until someone catches you. Once they do oh well... SO MUCH FUN. LETS MAKE A GAME MODE WHERE THE MAIN OBJECTIVE IS TO FREAKIN RUN. REALLY!?!?!
Interjection: Most of the PVP gripes this one has seen on the forums over the past 24 hours has been PvE carebears complaining about standard PvP mechanics.
Statement: There are ways around CC/Stun Lock/interrupts by skilling up and buying the appropriate skills. Starting out in PvP has always sucked until the proper gear/skills/abilities are gained and/or learned.
Condemnation: These complaint threads seem to be more a LTP issue than anything. If you want to learn how to splatter your enemy, just ask those who are excelling in the system. They are 90% of the time willing to teach.
instead of talking, why dont you start teaching us, you can explain it seems, as you place yourself in that category of the 90 % of very good super good players...I am all ears up. PvP doesnt exist in my opinion. Real PvP that is.. today we just have a place where super genius with super powers can beat others at free will without having some resistance...makes them feel strong..LOL...sorry had to say it.
Other then that I wait to hear your *teaching*.....
Mei
Both healers are very strong at the moment.
I only did a few runs, but I thought it was pretty fun as a healer. There were a couple times I was slept/stunned and went down quickly, but I could usually sprint away when I woke up. I spent the first part of the fight running from players who tried to kill me right away, but if I could survive that, once one or two of the other team members went down, I was able to stop running and be more active in the fight. I think limiting it to 4 players makes it hard for the whole team to gang up on the healer, plus if you have another player who can cast sleep, they have to divide themselves up between you anyway.