BRD? or BLM? or SMN o_O?
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BRD? or BLM? or SMN o_O?
SMN
/10char
BLM, cause we bring the heat.
nuff said...
That's going to depend on the factors of the fight.
How long does the fight last? Will the SMN get the chance for their DOTs to ramp up?
How much movement is there? Is the BLM spending more time dodging than attacking?
And in a situation where both of those factors are at play, a BRD will dominate.
Though from the sound of things, Bard is probably just going to lose Blood for Blood. People are acting like Bard is getting potency reduced by 50% on all of its abilities.
2.1 isnt changing "Who's highest ranged DPS?" though. BLM and SMN already out-damage BRD.
In a pure test dummy scenario, given enough time, SMN edges out over BLM. BLM can deliver large amounts of damage on-demand though.
If there is any real AoE...BLM by far.
Single-target...BLM or SMN, depending on the skill of the players and how many Firestarters the BLM get.
BRD...is not even close to either of them, really...
Heavy movement = bard
AoE = Blm
Multitarget/single target with high uptime = Smn
This is exactly how they are now and bard is the only ranged job getting adjustments and it is only a very minor nerf.
Boss w/o little to no phase changes - SMN
Boss W/ multiple phase changes - BLK
Smn out dps blm by quite a bit on single targets.
though yes. Blm goes through trash mobs like a hot knife though butter :P
It's really close at the moment tbh between SMN and BLM. Due to the fact that certain fights benefit certain classes, it really doesn't matter as long as your players have a complete understanding of their class and are doing the best dps that they can in that encounter despite any shortcomings due to mechanics. On a patchwerk style fight with 1 mob or a heavy AOE fight, I would probably say BLM. Where, on a fight like T1, I would probably say SMN. And finally, if mana song wasn't necessary, a bard may take top dps on a fight where mobility is high, but even then a good blm may still take top.
It's hard to give a concrete answer on threads like this because to be honest dps on a target dummy doesn't matter, it matters in actual encounters where mechanics may hinder or benefit certain classes.
So "it depends."
http://xivdb.com/?skill/90076/Firestarter
So an insta-cast Fire III doesn't increase you damage at all? Interesting...
I don't think you all realize how summoners work.
On any fight where targets last longer than 20-30 seconds, summoners are at optimal dps.
So "phase changes" unless they are extremely rapid, or happen at terrible times (such as right after DoT application) don't really mean anything.
BLM actually wins on extended (read: like 6 minutes nonstop) fights hands down, because again infinite resource you stupid developers >.>
And SMN wins cleave.
I don't think we have enough data to say whether one is better than the other on single target standstill fights though.
Movement isn't much of a problem for summoners already compared to black mages.
Movement isn't much of a problem for summoners already especially compared to black mages.
So, we're expected to believe that replacing a 150 potency, 2.5 second cast costing a lot of MP with a 220 potency, instant cast costing no MP is somehow not a DPS gain?
I know I'm not a BLM, but there are very, very few cases where pushing the shiny button that gives you more damage at less cost is a bad thing.
You. . .you said it's not a DPS increase, even though it clearly is. The implication is that you wouldn't use it, because it's not a DPS increase. You also still haven't explained how it could possibly not be a DPS increase, aside from the (I thought) well-known bit about not waiting between casts to see if it proc'd.
Lol?
You are aware that even if thundercloud procs the following Thunder III(why use any other) runs on the gcd as well?
Firestarter procs are clearly DPS increments simply due to the free insta-cast'd Fire III which is stronger than Fire. It also allows you to stay in Astral Fire III with an additional Fire to cast each proc which is where majority of your damage comes from.
So regardless of his reasoning, you should prioritize thundercloud procs over firestarter.
The simple reason being that firestarter procs aren't going anywhere, while you can miss out on a thundercloud proc if you don't pop it asap.
Nothing will change. SMN will remain top DPS in extended fights by a very large margin.
There's no fight long enough for SMN to run out though. The longest fight currently is Twintania and SMN is by far the strongest class on that encounter, due to various other mechanics that are friendly to SMN (lots of cleaves, ability to keep dps up in situations where other classes aren't), plus bards have the ability to play ballad during the first set of divebombs just for the SMN at no dps cost. This isn't going to change in 2.1.
Blackmage for sure. SMN got nerfed to the ground and back
BLM might be getting nerfed too. There's no mention of it in the notes but there's a good possibility they're losing double dipping.
Dear SE, why on earth would you NERF SMN? Yoshi, please, I know you like BLM, but you cant just keep crapping on SMN as "the other casting class"
I have my doubts we'll lose double dipping. But they did mention it being a bug so we'll see.
Regardless, we have lost Blizzard II due to it's potency getting halved which is a big part of our Flare rotation.
I wonder if Flare is even viable now since Transposing is going to have a greater effect on the speed of the AoE rotation.