Originally Posted by
Kaloran
Warhammer: Age of Reckoning had a system (not sure if they still do) that would deny rewards to folks who were too far away from the battle when it finished. It was awful. I'd spend 45 minutes assaulting a keep, wind up dying while fighting the "boss," and it would end while I was running back from the friendly camp. No reward despite full participation, as if it was my fault that I didn't get healed.
Implementing a similar system for FATEs would just be ridiculous given the lack of overall team support during FATEs (another problem with the system).