10 sec burst damage guide for t5 conflagration.
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10 sec burst damage guide for t5 conflagration.
I'm assuming you are asking about the fast one, for BLM:
Make sure you are under Astral Fire III with enough mana before Conflag happens (Astral Fire III is a 10 seconds buff, so 5 seconds before fast Conflag you should have it up). In addition, any Firestarter Procs or Thundercloud that happens within 5 seconds before Conflag should also be saved and used on Conflag. It is fairly easy to predict the next fast conflag without using any software or event timer.
Fire 3 > SwiftCast Fire 3> Bliz 3 is a good rotation but it is not static. You may also add Raging Strike to the rotation if needed for the first fast conflag and use mega int pot if needed on the second fast conflag. Although I highly recommend saving potions for the snake phase. It depends on how geared your DPS team are, you may be fine without using any cool downs on any conflag.
Note: Swiftcast Fire 3 is recommend when 2 DPS goes under conflag IMHO. A crit Fire 3 under Astral 3 hits for 1.5k-1.6k, 1k- 1.2k non crit.
BLM - Blizz3 > Scathe >Fire3>Fire3>Fire1 with procs... swift cast flare while still in Astral fire 3 if gets close but it wont lol
if the person is undergeared maybe i don't know was just a suggestion you can also use the swift cast for thunder 3 in place of scathe if you like up to player i guess i do it and use scathe when swift is on cooldown
Because it works for me thats why. You can almost solo the damn things as blm anyhow so that little thing is not as big a deal as you are trying to make it seem. I use it when coming out of astral fire 3 to get mp to full before fire rotation if that answers your question more effectively..
I've not had time to compare the math results but I feel the general theory for such short burst rotations like those on the conflags don't make effective use for casting thunders unless they come from a thundercloud proc that you get from Twintania's status. Better to save those swiftcasts for the Fire casts IMHO. My only curiosity is whether the firestarter procs are frequent enough to be ok using a single Fire 3 at the start rather than a double one.
I always cast double fire3 out of umbral ice3 and what you are failing to realize is that nothing i am doing is a hard cast. I dont sacrifice dps on twin to wait for conflag and we never have prob in this phase unless a whm is too busy looking at hp bars instead of the red triangle on their face. Also he asked for a rotation so post yours let the ppl decide what they like and stop tryna tweak mine. Blizz3 out of astral fire3 > wait a tick because if you spam fire3 to fast 1 will be a hard cast. cast fire3 2 times at double speed sec 1 hits like a truck always. while you are waiting a tick for that animation so your fires are both cast at double speed you can put your thumb in your ass swift cast a thunder3 insert a scathe do a dance or just swift cast a fire3 after your sec fire3 You decide what works best for you.
Who has an idea what's total HP on conflagration?
Bard rotation for Conflag in my opinion should be spam heavy shot and fill it with Blood Letter while using Blunt arrow and Repelling shot when Blood Letter is on CD. You would ideally want to dot up Twintania before this happens since dotting up conflag isn't the best use of DPS.
Aside from ^ I usually use 2 cooldowns at a time, doesn't matter which ones, from my experience, and I save barrage for when our heavy hitter monk is the one trapped in.
For Bard CDs, its situational as the poster above mentioned. This is what I do.
I have my CDs macroed and mapped to three different buttons.
Button 1 = Long CDs - Raging Strikes/Blood For Blood
Button 2 = Short CDs - Hawk Eye/Internal Release
Button 3 = Barrage
Slow Conflags - 1 Short CD if a DPS is conflagged, otherwise there is ample damage in my raid to ignore CDs altogether.
Fast Conflags - 1 Long CD (Raging/Blood) + 1 Short CD (use Barrage instead when a DPS is conflagged)
As for repelling shot, I suggest you try and save it for after the fireball target indicator appears during a conflag.
I have been targeted by fireball as I used repelling shot on a conflag and my group always yells at me to run back in.
There is ample time to make it in as I've never missed the conflag as a result, but it reduces the stress on your raid.
I'd like to preface my response by saying that I have no T5 experience, and all that follows is basically outside-looking-in. As such, correct me if I'm wrong. . .
That said, the thread title says 10 seconds. It only takes 2 ticks of Venomous Bite -- between 3 and 6 seconds -- for Venomous to be more damage than Heavy Shot (170 potency vs 150); and 3 ticks of Windbiter beats Heavy Shot, as well (195 vs 150). The shortest BLM rotation I see in the thread is 3 GCDs long, which is nearly 7.5 seconds, more than enough time for Venomous to outpace Heavy, and halfway through the window where Windbiter outpaces it, too. Depending on how the dots line up with the server timer, that's actually enough time for your 2 dots to do 365 potency of damage, versus the 300 you'd get from Heavy.
Of course, you could've meant that it isn't the best use of TP, as I'm sure dotting up each Conflag is a strain on the TP. If that's what you meant, then ignore this post.
You might want to take into account that more frontload damage allows for faster finisher moves.
The server timer can work against you as well as for you when it comes to the dots. Add any server delay/latency and the timing might be too tight in some cases.
I can imagine the second dot not getting the second tick.
Working with less than 4 gcds worth of time, I'd be weary to rely on dots. Though the math may favour it for the Bard.
True, but if it lives for 6 seconds, Venomous Bite is *guaranteed* to be more damage than Heavy Shot, even if the worst possible timing happens. I freely grant that trying to Wind->Venom->Heavy might be pushing the timing a bit much, but Venom->Heavy->Heavy is almost certainly a go.
Of course, my earlier post did fail to account for the gap between using the ability and the dot applying. Even with that, though, Venomous->Heavy spam should still be worth it.
For bard all you need is to get straight shot buff before conflag, use a CD or two and spam heavy shot while using abilities in between. For example, Heavy Shot>Blooodletter>Heavy Shot>Blunt Arrow>Heavy Shot>Repelling Shot, also keep the rotation while spamming Missery Shot for fast use at 25% (if you get Bloodletter procs you wouldn't use the other abilities since they do less dps). Bard could also use Requiem Foe after/during/before fireball (depending on the sync) to have it ready for conflagration, and turn it off after it dies.
I just wonder how much dmg bard could get in 8-9 sec if all DPS buff ready before conflagration ?
The very justified reason to use scathe after B3 is the insure your UI3 stacks will be detected by the game client when you cast your 2 x F3. Latency will sometimes cause it for the first F3 to have its full cast time while still having reduced damage due to UI3 stacks. Fitting a scathe in there allows to have a reliable rotation generating a fixed amount of DPS (excluding Crits) without having to rely on fire procs. Assuming you start the conflag rotation with AF3 stacks: B3(swift) -> Scathe -> F3(swift) -> F3(swift) -> B3(swift)-> Scathe. If you need extra for the even ones, replace the last B3 with swiftcast+flare then convert or use megaether hq, throw in an extra scathe if conflag is still up, then you have enought MP to cast B3 on twint and restart your regular rotation.
People will argue that convert isn't used to its full potential and that int potions are better than ether, but this approach is aimed toward dealing a constant guaranteed amount of damage within 10sec. Using an ether instead of an int potion allows to have an identical rotation for the 2nd and 4th conflags, that's assuming you need to use flare because extra DPS is needed.
Another effective approach for 2nd and 4th is replace swiftcast+flare by swiftcast+F3 in the above rotation, allowing to continue the rotation without using convert or ether (can use raging strikes for 2nd and mega int pot for 4th)
Nonetheless, scathe has its places in many situations, including here. There is not 1 unique way to do conflags, just try stuff out and have fun :)
just mash stuff as their affects end, or come off cool down. fill void with heavy shots.
Conflags have just over 10,000 HP. (Just thought I would answer a question that no one else did.)
Ive always just hit conflags with my normal rotation, maybe a swiftcast flare if I felt like we were not on pace for it.