Sorry, I don't know how to upload a picture here (or if it's even possible) so I'm linking to my deviantart account.
Have a look! I took some time to make this chart!! I think it makes sense!
http://lmagene.deviantart.com/art/FF...hart-211252044
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Sorry, I don't know how to upload a picture here (or if it's even possible) so I'm linking to my deviantart account.
Have a look! I took some time to make this chart!! I think it makes sense!
http://lmagene.deviantart.com/art/FF...hart-211252044
They don't seem to be going for the FFT style of unlocks.
The way it seems to work based on rumor and hearsay is that you just need to be one specific class to unlock a job. Once you unlock that job using that class, you can use said job on any other class, and currently there will only be one job for each class to unlock until they add more later.
That you need to be one specific class to unlock a job is not rumor and hearsay. It's the only established fact in the debate. We don't know that there will only be one job for each class.
Nice job, looks neat. As the others have said, it doesn't look like it'll work that way, but it would be a pretty neat system. I'd hope each job gains more than the select abilities you suggested there in the actual system, though.
Edit: To add, I think when we eventually get Arcanist, it'll probably gain jobs like Scholar (very similar in looks and personality to FFXI's scholar, although nothing similar in abilities, i'd expect SCH in FFXIV to be considerably different), or Sage or something. Or Mathematician! That'd be sweet. Maths mini-games deciding damage and status effects for all!
From the art previewed several months ago, we can be fairly certain that Dark Knight will be in the game.
It doesn't make much sense that DRK would be a straight outgrowth of Marauder when it half of it's abilities are rooted in the Thaumaturge class. (Berzerker on the other hand..)
For my own part, I've always been a fan of the FF Tactics job prerequisites system and I would love to see it emerge in this game.
yeah i agree with Perrin.
From what i've read (probably from the discussions about the latest Dengeki article) If you have gladiator at R50, you can unlock the Paladin Job - however, it would be cool if there are prerequisites Ranks for a related subclass to your Job, for example the Conjurer in this case for the Cures. Thus while there may be a specific class to unlock a particular job. You would be kept busy by being required to level some other classes to unlock jobs.
If a specific class requirement for specific jobs then it would probably look something like:
Job > Main Class > Additional Sub Class/es
Paladin > Gladiator > Conjurer
Samurai > Gladiator > Lancer (Unlock Great Katanas)
Thief > Gladiator > Pugilist (Job will be restricted to Daggers)
Dark Knight >Marauder > Thaumaturge
White Mage > Conjurer > Thaumaturge
Black Mage > Thaumaturge > Conjurer
Red Mage > Fencer > Thaumaturge
Monk > Pugilist > Gladiator??
Dragoon > Lancer
Ranger > Archer
But as you can see, Dragoons, Ranger, and even Monks in this system would seem to be pretty straightforward advancement from their respective base classes.
Well Dragoon is technically a Knight type job, so you could say Lancer and Gladiator
Ranger could come from Shepard and Archer (since you would be gaining the tracking ability like a Shepard should have)
I would see the Musketeer with the Pugilist turning into a Corsair (not another Ranger)
Summoner goes where?
Summoner could just be part of Conjurer as originally Conjurer was said to be able to summon spirits. Part of story line also (I think cant remember much).
This is insanely good though nice work, I like it and I would also love the requiring 1 or more classes at x level to unlock something new. The only issues is you want to allow new players years from now the ability to get to to these classes. Though if they keep the lock down to like rank 20-30 which is achievable in like 2days-1week respectively I dont think it would be much of an issue.
Awesome work on the chart tho love it.
I'd rather not see summoner as a class or job.
In many single-player FF ( VI, VII, VIII, XII, XIII ) every character has access to summons regardless of class/job. Since the primals are part of the storyline, I would prefer to see summoned creatures available to all classes/jobs based on having completed high-level quests and making the relevant pacts.
Great work with the chart!
The one job that peaked my interested from the chart was Engineer. To me it would seem to be a combination of Arcanist and one of the Disciples of Hand classes. Perhaps the only requirement would be to have one DoH class leveled to 20. The more 20+ DoH classes you have, the more skills an Engineer has access to.
As for what they would do in battle, I haven't the foggiest. It's not like there is a plethora of mech-based enemies wondering around in Eorzea that they could beat up or take over. Maybe Engineers would be the FFXIV version of a puppeteer.
You call out your machines during a fight, ones which you have built prior. (The opening Engineer quest would be to collect the materials you need to craft your first machine.) Different machines exploit different weakness of an enemy. And, of course, they need to be repaired occasionally, like any other piece of equipment.
Each DoH would have a specific, albeit simple, machine associated with it. While the more complex and complicated machines would require cross disciplines support in order to build and maintain.
The Engineer's motto, "I don't use what I can't build."
And while we're at it, since I didn't see it mentioned anywhere...
Ninja > Thief > Ranger
Bard > Dancer > Conjurer -- no idea what classes could unlock this
I was thinking of this as well, and I think it'd be cool if it were somewhat based on your Guardian Deity. Maybe if you pick Halone The Fury, you'd get access to Garuda, Pandemona, Valefor or some other wind-based Eidolon. If you pick Lymlean The Navigator, you'd have access to Leviathan, Bismark, Mist Dragon or some other Water-based Eidolon. Something like that.
...Hell, they just need to actually do something with the Guardian Deities...
I do like your idea but I personally hope they nix the Disciples of War/Magic and just make it a Disciples of Combat and then be able to mix classes easier that way. An idea I posted in another thread for a pet related class was:
Pet Class - all rounder, non-specific, weaker(or shorter duration charms)/"jug" pets/spirits(elementals)/etc
-Job1 stronger elements than class
--Job1a use of primals
-Job2 imbue an elemental giving you an aura/spells
--Job2a transform into a primal/humanoid race hybrid
-Job3 temporary charm pets
--Job3a permanently trap pets
-job4 gain use of some monster abilities
--job4a transform into some monsters
The "a" stands for advanced and would be an advanced form of the job. This way each Class could evolve into X amount of Jobs that you could unlock via quest lines. You'd also be able to unlock them all and advance them all but only be able to be one at any time. Maybe some of the names could be (advanced in parenthesis): Elementalist(Summoner), Evoker(Primalist), and idk what names could be used for beast master and morpher... I'm too tired to think much.
Maybe they could take Lancer as it is and flesh out some jobs for it that incorporates already like Dragoon and Dancer. Maybe to get Dragoon you'd have to have the pet class leveled some and the Lancer class leveled some (to say 30 like in xi (not too hard to get but still takes a bit)) though to be true to the series DRG was also able to use rapiers like a fencer. Conjurer could unlock white mage (to be advanced into seer) and black mage (to be advanced into black wizard and maybe further into sage with THM leveled high enough) while a mix of THM and MRD could produce dark knight and GLD and THM could produce red mage... idk haha
I'm tired (4:25am) and these aren't fully fleshed out ideas but I wanted to get them out and apologize if I don't make much sense. I'll come back rested and maybe edit it if it needs it or reply in a more coherent post.
tl;dr - combine DoM/DoW into disciple of combat. less class combinations (or save for advanced versions of jobs), more jobs unlocked by one class. still keep some "light" combo's for the obvious DRK/RDM/ETC. Advancements to some or all jobs.
Just keeping it brief,I think that each class may have 1 job to start,but as the game grows and new content/expansions are released we will get advanced jobs.Hopefully those use a ff tactics unlocking system.there is so much potential here I hate to see it go to waste.
Very interesting but I don't want jobs passed over from FFXI.
You...you did Red Mage right. I'm impressed and releaved to see that someone finally got it. Even the "more emphasis on melee and enspells" part.
I support this thread.