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Dev Blog: Hard mode dungeons and equipment drop
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That's some ugly looking gear.
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Oh look... more hooded gear for us mages... cause that's EXACTLY what we asked for /sigh
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Quote:
Originally Posted by
Yamimarik
Oh look... more hooded gear for us mages... cause that's EXACTLY what we asked for /sigh
Ugh yeah...I refuse to wear anything with a hood I don't care how good it is anymore ; ; Vanity slots can't come fast enough lol
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gear looks generic as heck, when can we get some unique pieces rather than reused models?
this is not even worth getting for vanity
edit: are those new hairstyles? particularly the female roe
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This is actually on the lodestone rather than the blog (unless there's a new dev blog that hasn't reached NA yet).
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More importantly - Look at the She-Elf's Hairstyle!!!! :O! (Can't wait for the redesign shops!)
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Holy shit! That female elezen hairstyle!!! So damn hot!
And I actually like the new armor and head pieces.
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Looks like we can expect to settle the score with Siren once and for all in Pharos Sirius based on the translation.
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They really blew their load early with the Lv.15 and Lv.32 gear sets... That stuff was really refreshing to look at, but it was wasted on such low levels which are over nigh-instantly. Then you get to Lv.50 and all the gear outside Artifact is generic as hell...
Couldn't they just reskin the Acolyte's/Battlemage/Foestriker/etc. gear for high levels instead?
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Quote:
Originally Posted by
Sotek
They really blew their load early with the Lv.15 and Lv.32 gear sets... That stuff was really refreshing to look at, but it was wasted on such low levels which are over nigh-instantly. Then you get to Lv.50 and all the gear outside Artifact is generic as hell...
Couldn't they just reskin the Acolyte's/Battlemage/Foestriker/etc. gear for high levels instead?
You know I'd be overly joyed to have reskins of those gear sets. You only ever see them once in the game, and it would be refreshing rather than reskinning the same gear over and over already to death. SE Do this for the next dungeons after these please!
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Quote:
Originally Posted by
Dano
gear looks generic as heck
ARR is generic as heck lol. They're probably saving the 'less generic' gear for the not reskinned dungeon runs which would make sense. Also, they really need to get off of the 4man stuff at 50.
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Wasn't one of their reasons for changing miqo'te's figure because it would make it easier for them to create new gear designs more rapidly? What happened to that?
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average item level 48... content is dead on arrival...
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Well then, more gear to turn into seals.... if I find anything to spend 50k on ~___~ Unless they're faster for myth grinds I (unfortunately) don't see myself running them more than once :/
I feel like they're missing a mark, constantly. If only dungeons were viable enough to level in....
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Quote:
Originally Posted by
razzgrizz3
average item level 48... content is dead on arrival...
...? That's the requirement, not the item level of the drops. Drops ilvl is 60 if you followed the last live letter.
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Yes, more re-skins! Just want I wanted for Christmas. How on earth did you know SE?
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I don't mind the reskinned armour, but do casters have to get a cowl?
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gear all looks plain, tank gear is boring as hell...
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2nd thing I noticed. Do we have an emote that resembles how they are posed? Arms crossed and all. Because I kinda want that.
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Quote:
Originally Posted by
Vydos
2nd thing I noticed. Do we have an emote that resembles how they are posed? Arms crossed and all. Because I kinda want that.
I wish they would include it, under /displeased (atourgearsogiveusbettergeardamnit!)
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New content.... everyone whines about what ilv60 gear looks like.
GG forums, cry some more.
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That gear literally screams 'Final Fantasy', good job ;)
/sarcasm off
SE never ceases to underwhelm me...
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Quote:
Originally Posted by
whoopeeragon
Drops ilvl is 60 if you followed the last live letter.
Are you serious? Do the devs of this game just not understand how to design an mmorpg?
I get the whole challenge aspect and people would run them for challenge (not a lot, kind of like wow challenge dungeons - just vanity items and no gear to make you more powerful)... However, with it being harder (at least I assume they'll be hard) they really should have upped the gear drop from these places. With CT coming out which is lvl 80 gear drops, this should have been one of those stepping stones that 70 gear thus giving you another way to obtain lvl 70 gear giving you the option of either buying it with tokens or running dungeons hoping for a drop. With their set up, people are going to continue to run ak/wp because those can be knocked out in 15-25 mins and these will probably take 30-40 mins but the gear is the same. This is a poor design on their part. First it was releasing a dungeon that drops IL 90 gear before the level 80 gear and now this. I hope in the future they do it the other way around.
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Quote:
Originally Posted by
Kikosho
That's some ugly looking gear.
It's a good thing I don't need any of it. The dungeons might be nice for tomes, but any gear that drops is getting sold to my Grand Company for seals.
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Quote:
Originally Posted by
Genesiser
With CT coming out which is lvl 80 gear drops, this should have been one of those stepping stones that 70 gear thus giving you another way to obtain lvl 70 gear giving you the option of either buying it with tokens or running dungeons hoping for a drop. With their set up, people are going to continue to run ak/wp because those can be knocked out in 15-25 mins and these will probably take 30-40 mins but the gear is the same.
Umm...stop assuming things. That's exactly what they're doing - Pharos Sirius and the two hard mode dungeons give tomestones. Whether they're the same amount is unknown, they still will drop tomestones.
Also, same ilvl gear does not mean same stats.
Compare crafted ilvl70 gear to darklight ilvl70 gear. Compare militia body pieces to AF body (both ilvl 55).
Who's to say they will be perfectly the same? Not everyone is up to coils farming stage yet. We're the minority. SE can't just cater to us.
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Quote:
Originally Posted by
Genesiser
I get the whole challenge aspect and people would run them for challenge (not a lot, kind of like wow challenge dungeons - just vanity items and no gear to make you more powerful)... However, with it being harder (at least I assume they'll be hard) they really should have upped the gear drop from these places. With CT coming out which is lvl 80 gear drops, this should have been one of those stepping stones that 70 gear thus giving you another way to obtain lvl 70 gear giving you the option of either buying it with tokens or running dungeons hoping for a drop. With their set up, people are going to continue to run ak/wp because those can be knocked out in 15-25 mins and these will probably take 30-40 mins but the gear is the same. This is a poor design on their part. First it was releasing a dungeon that drops IL 90 gear before the level 80 gear and now this. I hope in the future they do it the other way around.
These dungeons are designed to be completed in AF1, according to the devs. They're the same difficulty as WP, if not easier. They're meant to offer more variety for the WP/AK level of farming. 5 dungeons to farm phil/myth, instead of 2. I'm tired of WP/AK, but I still farm them for myth/phil, so farming these new dungeons instead will be refreshing.
Also, i70 gear isn't needed for CT, as they've said CT is designed to be completed by players in i55 (WP, less than the new dungeons) level of gear. So these new dungeons can be a stepping stone for newer players to get into CT, and then CT awards i80 gear.
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That cowl looks like every other cowl 1-50.
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Hopefully the new gear is dyeable. I mean, it *should* be, considering its the same as various 1-50 sets which are dyeable, but then so is AK gear - which isn't dyeable.
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What they need to do with the hardmode is to have the boss give a random chance. You can get a one piece item lv70 gear equal to the darklight gear. Example a hard mode only head piece. That can random drop from copperbell boss hardmode of that style only and dye able and convertable. with half the tokens reward and myth be the same as wp and ak. But the drop rate should be nasty hard and probally be faster to just to get the token route. This way people got a random chance to get the gear faster on luck or they would still have to get the darklight gear the token route. It would also change players looks. I see no one even playing hardmode, but one time. Even with the gear only being item lv55-60. Give players a reason to play it. Besides looks.
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Quote:
Originally Posted by
Hysterior
That Elezen looks badass, i like her hairstyle and "ninja-ish" mask. apart from that, all my gear is better, stat and looking wise.
Edit: Oh well looks im still gonna Need to death on them regardless if people want the drops.
Im just needing so i can turn this stufff into Seals. :D
What ? Im being greedy ?
/care.
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I remember that on 1.0 (too lazy to find the source) SE blamed gear looks reskinning on PS3 limitations... I wonder if that's still the case lol
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Dont care about the gear so much - but I love playing one-group-dungeons, so I really am looking forward to 3 (more or less) new Dungeons on lvl 50.
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Will do once, ignore gear. All fugly and useless.
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Say no to cowls..
Also, as others have mentioned: If you reskin please reskin some of the lower level dungeon gear that actually looks unique.
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