I am starting to see the population thin out and it sure sucks. I thought for sure the servers would be packed like FFXI for years. Guess I was wrong!
Greg
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I am starting to see the population thin out and it sure sucks. I thought for sure the servers would be packed like FFXI for years. Guess I was wrong!
Greg
Legacy servers still pretty packed.
we're in same server and i assure you, still quite alot of people.
Are you playing every single day and counting?
Excluding the GIL FARMERs, there's pretty much on my servers, they just starting to spread out more.
There is still a decent amount of people on my server. But there are less people on this week then last week. When I first started this game is was wall to wall people. And now depending on the time of the day its hard to get a fate group. I know we are going to lose even more people at the 90 day mark and that really sucks. I wish this game was like FFXI, my server was wall to wall people for 4 years straight!
They just need a Jeuno in game.
http://www.youtube.com/watch?v=I-CEfMytkUg
FFXI Music > FFXIV by a mile or so.
With the average player logging in maybe 3 hours a day > not the normal crowd.
and the average hard core player logging in maybe 8 hours a day. > the standard.
People got to the End Game or lets say level 50 within 2 weeks of the game release.
They been farming CM , AK , WP and BC for weeks and weeks now. and the only thing SE has to offer us.. in the upcoming update 2.1 is a pre-req dungeon called CT Crystal Tower.
The gear dropped there will not be better than Coil and so what's the point ?
Only those that have not done Coil will even want to do this... and possible there still will be a weekly lock out for your character.
SE suffers from No End Game and Restrictive End Game content. It's all but lights out.
I'm still getting "world is full" and need to wait to login.
It only seems thinned out because everyone seems to have clustered in the standard exp areas. It was inevitable that people chose favorite spots and the rest of the areas would suffer when people stopped being spread out. It happened in FFXI. Not surprising it happened here and of course many other MMOs. Go to any of the favorite spots from 10-50. I guarantee it'll be over crowded as usual as people try to form parties for extra exp during FATEs but continue to fight over the same FATE mobs thereby nullifying their efforts.
Of course it could be a lot worse than I realize and many are quitting. When so many are in the 10-20 range on their max jobs, or at least as of a couple weeks ago, one has to wonder if they are playing super casual or just can't get into the game and have fun.
The start of everyweek (Monday) is highly populated on my server. IT dwindles as the week goes on, still alot but yes the population for most the week is much lower then it was a month/month and a half ago.
It only takes 6-8hrs to literally do all of end game each week. For a large segment of the population that is 2-4days.
The low population is directly related to the lack of content in game currently.
"Po" what? "Thi"-- HA?!
Good grief, OP is another of those Armant's disciples.
Well I do agree there is nothing really to do right now. But crystal tower isn't the only thing being put in for 2.1. Also there is a reason to do it, so that my other jobs can have gear better than dark light ( since i usually just have coil drops for my main and my myth is spent on my main.) Extreme primals will be put in, although im not sure if they will drop anything of use, HM dungeons. etc. There will be more to do in 2.1 other than CT.
I am on the Goblin server and I do not know about the population in general but it seems like nobody is leveling lower level jobs... it frustrates me so much. I spent all my quests on my first class and now I am trying to level Arcanist.. for about 4 days I've been looking for FATES in 2 different zones my level and even gone to check the FATE areas BELOW my level and all FATEs just stay there, popped up, with nobody doing them until the timer runs out. I feel massively frustrated.. I can only kill monsters solo in the field or do Leves and neither really seems like a fun idea at all as an Arcanist.
What you really mean is.. they will include more areas that introduce even harder dodge mechanics that make Titan HM look silly and 80% of people who paid for Titan HM win will not be able to complete. Only the ELITE core gamers will will enjoy 2.1 CT and even they will be like WTF ? Coil was way harder.. and by that they will be correct.
I assume you never played the initial release of FFXI in '02. You probably picked it up after its release in NA ('04) or EU ('05), in which case it was already 2 years old and had one full expansion (NA, Zilart) or two (EU, CoP), so what you expected in FFXIV was based on a totally wrong view of what FFXI was at this stage of its life and many, mnay months afterwards.
I thought the execs had said they'd need 32% retention to consider the game a success, and they were surprised to find they were lingering significantly higher than that.
MMO's just don't keep their initial user count, and FFXIV wasn't designed to only be successful if it killed WoW like so many others. Best of all, being a wholly owned project of S-E it can weather dry spells anyway; no panicky investors to appease at the slightest fluctuation.
But anyway defensiveness aside, I have to say I'm not seeing a population die-back either. Just a return to sanity from the launch days of horrifyingly overcrowded zones.
I've already been noticing. Legacy worlds are mostly fine, but more than a few people from lower pop worlds are still transferring to larger ones. (Myself included.) I wouldn't be surprised if some are merged in 2.1 or some time 'soon' eventually.
Some worlds literally have under 50 players at lvl 50, at a single time out of all jobs. While it's not uncommon to see Balmung with like 100 players in a single job at 50 through player search. Not the best indication, but it's there.
Most people alrdy capped everything gear-wise on a certain job and are waiting for pvp.
I can imagine people only logging on for the myth cap/coil and then play other things
Of course they will think coil was harder. When they went into coil they had IL 70 gear max fighting mobs for IL 90 gear. Now they will be in IL 90 gear fighting IL 80 enemies. They would have to add some crazy mechanics to the difficulty match coil for the mere fact that people will outgear the content vs being way undergeared.
Welcome to the MMO genre where population always dwindles between patches and the points don't ma- Nevermind.
I was playing for like 6 hours a day for the first 2-3 weeks or so after launch. Now I play for maybe 6 hours a week maximum.
Log on. Clear binding coil. Do a few dungeon runs to finish cap. Never log back on for the rest of the week. I'm sure I can't be the only one in this situation.
The game just doesn't provide enough content to keep players logging in every day once they reach the "gear threshhold". That point when you no longer need to farm philo for gear, and are literally only waiting for coil drops, and weekly myth cap.
I am on the Behemoth server and it really depends on the time of day and area. I see players on my screen all the time unless I am traveling. Even then I see all fates basically filled up from lv1-50. Doesn't take me long to Que. I think the longest I have ever had to wait was close to 22 mins or something like that. It was early morning on a week day as well.
Reason for people not logging in as often:
1) We are gamers. PS4 just launched as well as COD, BF4, and so on. Xbox One comes out next week.
2) New patch is on the horizon. Believe it or not some people play less right before a huge update. I personally don't want to level another job until after 2.1 for dungeon runs.
3) Titan HM. Like it or not this is a huge problem for a lot of people and might want to look at some adjustment after 2.1 comes out. Not so much a nerf as an time adjustment, say add 1 or 2 sec to red zone.
Relax on the sensationalism and the FFXI nostalgia bias.
You're using 2 months of a new game as a basis for comparison to a game that's been around for a decade? How can you jump to such baseless conclusions? Are you psychic? Did you predict the slow but inevitable collapse of FFXI's population as well? Can you link me to the threads you made about that?
Do you have any idea how silly it makes you look to essentially proclaim the game is dying or dead?
Let's talk facts.
FFXI maintained about 500k subs over a five year period ('04-'09), sure, but then the population began to take a nosedive in 2010 and SE hasn't released actual numbers since. If you log into FFXI today and do some world searches during NA/EU/JP peak times, even on the most populated servers the results are pretty depressing- even moreso when you consider how many of those results are singular players who are multiboxing additional characters.
FFXIV:ARR is less than 3 months old. In spite of that, it has already topped FFXI's peak subscriber mark of ~550k. It took FFXI about 2 years from launch to reach that number. MMO populations will always fluctuate, especially in the early stages when the game is still building a foundation of content. FFXI was no different- but you probably wouldn't know that if you came into the game sometime around the peak. I happened to start playing at japanese release in 2002, and once people started hitting level 50 (the level cap before NA release) there was nothing to do except start grinding other jobs until boredom overtook you and you stopped logging on.
Literally nothing to do. There was only level grinding and crafting.
Most successful MMO populations will grow greatly after the first expansion, and don't truly stabilize until sometime around the second expansion. This was very apparent with FFXI to anyone who actually started at the beginning. If you came in between '05 and '08 though, you wouldn't have ever seen that and just assumed it had always been that stable. CoP was an excellent expansion and it really kept people in the game. For those who played WoW since the beginning, they would have seen similar population trends with Vanilla/TBC/WotLK.
Many of the people unsubbing from FFXIV:ARR now will resub in 2.1, then unsub again, then resub for 2.2, etc. This was a common occurrence in FFXI as well. People very often unsubbed between expansions and major content patches, except it was even more pronounced since content patches were so spaced out. As a result, it wasn't uncommon to go 6-8+ months at a time without seeing some of your friends come back to Vanadiel.
There are things in ARR that aren't perfect and need improved upon, absolutely. But these doomsayer threads about how the game is dying/dead/done for have been happening since alpha and people keep saying exactly the same things. The threads were proven wrong before, and there's a good chance they'll be proven wrong again- assuming Yoshi and crew can continue to deliver worthwhile content in a timely manner while fixing/improving the important little nagging things that are driving some players away from the game.
You loved FFXI, we get it- but settle down on the hyperbole. The more you repeat yourselves the more it looks like you're simply trying to convince yourselves rather than the rest of us. And that being the case, you should ask yourself what it is you need to convince yourself of in the first place, and why. And what do you gain from regurgitating the same tired rhetoric over and over?
The FFXI community is already largely looked upon with stigma from the rest of the community, and if anything you're just making the FFXI community look worse with these threads. FFXI was a great game for its time, but its time is over. Stop the madness, and stop dragging its name through the mud. Enjoy FFXIV:ARR for what it is, or don't- but the harder you try to find excuses for baseless comparisons to FFXI the more of a wedge you drive between that community and this one.
And people wonder why ARR's community feels so toxic.