Stronger punishments for bailing
The 15 minute punishment just isn't enough. As DPS you routinely have to queue 30-40 minutes to get a party via the DF, and it's all too frequent that some primadonna tank shows up and either:
a) Takes one look at the team, decides that the party isn't sufficiently over-gearred for his discerning taste
b) Within 10 seconds of the fight starting, the newbiest member of the party makes a simple mistake (Usually starts healing or attacking before the tank can build a meaningful amount of emnity)
To which the tank responses by screaming "you all suck" and bailing.
It doesn't seem fair that he should get only a 15 minute penalty, while the rest of us DPS have to suck down a 30-40 minute "penalty" sitting in the duty finder. Either they need to implement a way for the non-quitters to get reassigned, under-cutting the queue, or - for a sense of poetic justice; take the longest queue time served by the party, and slap that plus an extra 15 minutes onto the leaver. Either way, tanks are already made to feel like virtual royalty, who you bow and scrape before lest they bail, without giving them a means to mete out 30-45 minute punishments to DPS just because their whim dictates.
And let's be clear here... it is always, without fail - the tank. Never the healer, nor the DPS.
HM Primes & Rage Quitting
This definitely needs addressed.
You commit to a 90 min fight, that may or may not take the full amount of time. I completely understand unforeseeable events & empathize. What irks me is someone joins & quits for no reason.
Either gear not meeting their checklist, someone made a comment which quitter finds offensive (yep I've seen this) or somewhere during battle tank or healer dies, or we all wipe. All easily lead to Rage Quitting.
The biggest downside is:
1. 8 Players (often 1 quits & if randoms others follow)
2. Most generally still over 1/2 time remains on clock when experiencing rage quit
3. CANNOT just easily replace member
Other dungeons allow a "join" feature. HM Primes don't. They need to change this. Either implement "join" stipulating non-roll unless others pass (probably too harsh on one joining). I'm sure the devs could work out something beneficial to all. :)