But did anyone else laugh at blizzard removing the level processes totally in the next expansion .. instant lvl 90 for anyone .. just wow
Printable View
But did anyone else laugh at blizzard removing the level processes totally in the next expansion .. instant lvl 90 for anyone .. just wow
I sighed mostly because it's exactly what MMO gamers of this gen want - the "gimme now" ones that is, so the reason I sighed is that SE will eventually have to compete with that.
Seems like that will take away incentive to play the game.
Ain't equality amazing! /sarcasm off
It's only for one character, though.
Vanilla wow was by far the best, i played that through beta up to Wotlk expansion. It started going downhill for easyness with Burning crusade and the adding of Arena fights
I miss the original MMORPGS, hopefully they'll make a comeback one day.
WoWs success made sure that will never happen. Now that companies have seen what a cash cow a successful MMO can be, they won't/can't produce the same quality of work, get 300k subscriptions and be "successful".
WoW did infact change the genre, and it will never return to the former glory it once was. Any MMO released since WoW has been compared to it, even when it shouldn't be. They either fail because they are TOO DIFFERENT, or are ridiculed as clones for being TOO SIMILAR.
I love FFXIV, but it of course has been influenced by WoW as well. Luckily we aren't at the stage of lol facerolling yet, but the more people complain about it not being enough like WoW then the more it will become like it, I can only hope this happens after I've long since lost interest in this game.
I don't see what's the problem.
Level 90 won't be the max, cutting off the useless, boring crap from previous expansions? That's pretty clever, if you ask me.
So new player logs in the first time, is given a level 90 Paladin. He now has a Tank, DPS and Healer. He barely knows how auto attack functions, what ANY of his skills do, the proper way to use those skills, what each spec is supposed to be using, and the general play skills you gain from leveling a character up from scratch.
How would you feel stepping into AK or WP with a player who literally just logged in for the first time?
Thats how its going to be for the established player base of WoW (Such that it is), level 92 dungeon with a Tank, Healer and 2 DPS who've just made their character 15 minutes ago? Yeah, thats going to be downright amazing.
Lv 90 is the MoP max level, the new expansion goes up to lv 100. They only let you boost 1 character to level 90. Its mainly for returning players that buy the expansion so they can jump right in and do the new content instead of having to spam a bunch of boring fetch quests from old expansion packs to get up to the current content. It's a smart way to get back some players that may have quit their game.
I really don't understand why they simply don't remove levels and give enemies difficulty ratings that indicate what type of gear is needed. It would magically give them eight years worth of content back, and you would still give a sense of progression by making the gear tiers incredibly varied and unique.
I do find it kind of silly, but I do see a point to it. For example, if I was to return to the game because I'm interested in the next expansion, I probably don't want to have to play through Cataclysm and Mists of Pandaria content just to get to the new stuff.
It also makes it easier to invite friends to the game. I've been in the situation a few times where one of my friends started playing the game and I had to spend the next month dragging them up through 90 levels of old content just so I can do current stuff with them.
The difference is that they already had experiences with the class, adapting to change is easy.
Heres an experiment, find a friend who has never played XIV before, load into CM, give said friend keyboard as a Paladin. See how well they do.
Theres a vast difference between relearning a class that changed, and logging into a near max character for the very first time on a new game, and trying to work out what the hell everything is supposed to do, or when to use the right skills.
The leveling process is a learning one. You pick up on many different ways to use your skills while leveling. These new players will not have that experience.
I decided against joining several of my friends on XI recently due to the requirement start from nothing and grind up to even catch them a little bit on a single job.
WoW is not like that, during WOTLK i got 17 characters to level 80 out of sheer boredom. Leveling in WoW is a joke. If leveling in WoW was even half as rough as leveling in XI, people would have a reason to need the instant near max level boost. As it stands, it takes about a week, maybe two to get a character to level cap, and thats taking it easy.
The free level 90 character i think is a cool idea.
Yea someone new gets a new toon, but they still have to go from 90 to 100. Plus, there are some people who play for years and are terrible still.
I see alot of bitterness from people just in mentioning the name WoW.
http://1.bp.blogspot.com/_6Hq15LR-pt...alt+Shaker.jpg
Haters gonna hate
Honestly, most players in WoW today are returning players —the game must have had something like 22M players over the years I believe, so the 7M or so that still play it or will play the next expansion did play WoW at some point during the 8 years of existence of the game. You just don't see newcomers in WoW, or very very few, the game is too old for that —I suppose most newcomers to MMO play newer games such as TOR, GW2, Tera, and of course XIV currently (I've seen many players who never touched an MMO before in this game). Of the players that return to WoW, most don't really like to have to grind their way up to the newest, current expansion (for instance Lv90 at the beginning of the next expansion) in order to get to play the new content. That's the downside of vertical progression games, it's just often boring to do the outdated content. Depending on when they left, they may have to go through a whole expansion or two (most actually left during BC or WotLK), and may not really appreciate that since WoW's low-level areas are pretty much void of interest once the expansion is outdated. Remember there's no scaling whatsoever in this game, so your up-to-date friends can't really come and play with you either.
It's a bit like in FF XIV, where most people praise the fact that you don't have to roll a new character to get another class to level 50: you just change your weapon and skip all the content, then proceed on to just "grinding" your way up to 50 through fates. Well, in WoW, it's the same, you just "grind" your way through a zillion quests (nerfed, giving you way more XP than they did originally, but it's still a long road that isn't really enjoyable as it were when it was current content), until you reach the beginning of the new content.
So I think it's pretty smart; it's a way to tell old players: "come back, you skip the old content, you get to enjoy the new content right off the bat". I know it's a valid incentive for me to come back, because even if I have a couple of characters at level 90, I get to try a new class without having to go through all the older content that I know way too much to enjoy re-doing again. It's a "small gift" that may play in favour of my return.
About "learning": it's not really a problem, since all guides are made for max-level characters usually; your rotations will change during your leveling, and eventually it's just as easy to start with a level max character (I know I don't read guides until I have reached max level, it's just useless). The leveling is more of a journey, and again, that journey is only really enjoyable when you're on current in WoW, which will be 90->100 in the next expansion.
I'm kinda out of the loop as far as WoW is concerned but isn't what you're describing the same thing they already do with the Scroll of Ressurrection [read: reactivate your account promotion] thing?
Last time I was asked if I wanted to reactivate my account I think I was offered a free server/faction transfer and a levelup to 80 for one of my characters [characters with that new class excluded but those have a built-in exp boost].
I also seem to remember a friend who did come back to the game making a new level 1 character and having that pushed to 80 as all his other characters were already at 85 at the time.
So really all they do now is make the service accessible to everyone, not only those who were gone from the game for a certain period of time.
This is not a push to endlevel as some seem to misunderstand, endgame is still an expansion away. That's enough time to get acquainted with the class.
Actually, how is what we're discussing here that much different from people FATE grinding to 50 in a matter of days and only knowing how to aoe?
Experience with the character shouldn't even be a factor as far as that game is concerned. The game used to be really accessible, there's a plethora of guides and addons out there to help those who need the help and, at least when I still played, LFD folks were all either overgeared or terribad with a handful of reasonable people inbetween anyway.
This is likely the right of it. Most folk who are gonna be buying the next WoW expac have already played WoW for at least a couple previous expansions. They know how things work; it's just a matter of getting them caught up to experiencing actually new stuff as quickly as possible. It's a smart move. And like they said in the panel, for most folk, it's just gonna be one of those "Hey, now I have a new level 90 alt woo" things, like how the scroll of resurrection boosts often were used for.
@Astrus & @Naunet: Exactly. 100% agreed.
From Astrus: "Actually, how is what we're discussing here that much different from people FATE grinding to 50 in a matter of days and only knowing how to aoe?"
—> Indeed. A good player will learn to play its class correctly once she's 50 (respectively 90 in WoW), and a bad player will not learn anyway even if there were a million levels to up. And even then, it's my contention that being a "good" player isn't a innate ability or some sort of gift or talent that some of us have and others don't; it's above all a matter of being open-minded, of trying —reaaaally trying— to understand how a game (or a class) works, and to be humble enough to see where you're doing the right thing, and where you're not. I remember many games where I met players that were undoubtedly very bad, but it usually was so because no one told them exactly what to do, how, and what they were not doing well. In the end, after I explained to them, or referred them to someone who knew about their specific class, they got better. They got good. Some of them went from "painfully bad" to "awesomely efficient".
It always takes practice, but as with most things in life, you have to know what to practice for it to make a positive difference… :)