Is this really SE's design? Just by entering a turn you are locked out of all the preceding turns until reset? If so, this is a poor design in my opinion.
--Dyn
Is this really SE's design? Just by entering a turn you are locked out of all the preceding turns until reset? If so, this is a poor design in my opinion.
--Dyn
It tells you this when you unlock Coil in the first place.
How do you enter turn 5 by mistake?
the party can only enter what the leader is on. It's kind of hard to confuse "Enter The Binding coil of Bahamut - Turn 5." - i'd say it's even harder to not remember that's what you're on.
How could the leader take people into a later turn when they were recruiting for an earlier one? You can't do that on accident- it could only be intentional.Quote:
Only the leader knows which turn the party is going into. None of the other party members are given any dialog asking them if they want to enter the leader's turn. It's more of a blind LOCK-IN to the leader's turn than a lockout system.
Wow OP got mega-trolled.
Who is this ingenious mastermind? Locking people out of Coil except for turn five. omg
I can see this happening by bored end game trolls.
Clear T1-4 invite people to join your party for T1 then lock them all into turn 5.
Nothing to do with poor game design. It's your own fault for not paying attention to what party you were joining.
That's poor game design
You joined one of those pug coil parties?
T4 pug groups on Balmung ;P i clearly see T5 owned by pugs @end of november/ early december
have you tried zooming your camera out all the way?
Lockouts of entire dungeons are onerous and frankly, outdated. It should just be a loot lockout for bosses you kill, that way you can still help other people run it and avoids situations like this where you are locked out from the entire thing from entering just once.
Lock should be on completing an objective instead of just entering...