Why should it cost so much more in tomes to create a set of crafted gear than darklight? I think the items needed for the crafts should cost the same as the darklight pieces.
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Why should it cost so much more in tomes to create a set of crafted gear than darklight? I think the items needed for the crafts should cost the same as the darklight pieces.
darklight requires a cumulative number of tomes by a single player, the crafted can be done by multiple people. Ever seen FC do 2 or 3 quick 8man speedruns and have their main crafter make the crafted gear HQ, sell it, and split profit?
Also, I have no use for anymore darklight, so now my extra from helping friends/capping myth go to making items to craft and sell, or mix with friends who have extra's too
Being on a legacy server most of my FC mates have all or pretty much all jobs to 50 so I would never ask them to help me unless they offered after they were done with gathering their own tomes for darklight. Just because a group effort is put into it though doesn't change the fact that they should still be the same cost.
That is a valid argument, but I should be awarded this luxury for leveling my crafting job to 50 so I can craft it. I know that most people would have someone else craft their items so how about making a rare/ex version of the material at the same cost of darklight for the people who craft their own gear too?
They used to take less time to make but SE deliberately made it take longer to get all the mats to craft them.
"We have made adjustments to the following crafting recipes to better balance the longevity of the existing content."
That's your official answer.
It's because they were future proofed. We're already seeing them drop in price and value because 2.05 made philosophy tomes much easier to get. Items that used to cost millions now sell for less than 300k.
The thing about darklight is that its bound to your character but the crafted items can be sold or traded, so that gives them a value above darklight that requires a higher cost - one that becomes cheaper over time as more people get richer and more tomes are pumped into the market.
Whatever their reasons for making ilvl70 crafted stuff cost tons of tomes, I think the consensus from crafters is that it's a very annoying, unfun, barely profitable, anti-climactic crafting endgame after putting so much effort into leveling and gearing our crafting classes.
They need to find some other way to make the "best of the best" crafting items hard to make. Some way that doesn't force us to grind PvE dungeons even more than non-crafters have to. Or spend so much money on the market boards for mats that there's a big risk of hardly making any gil and even a risk of losing lots of money.
If we leveled the gathering and crafting classes, we should be able to get the mats ourselves. PvE-only players shouldn't have an easier time getting equipment than we do.
Not that they should make it super easy, maybe they should have it so we need several stacks of 99 HQ rose gold mats or whatever to make 1 really good item. But crafting and gathering shouldn't be made so pointless by PvE.
The cost of 9 philo items for a big piece of gear seems fine, but the fact that some cost 18+ even for a ring, is just nonsense.
I hope the cost changes in the future as these pieces become less desirable ♥
Well, no offense to anyone who seems to think leveling a craft is an achievement, but it literally takes ~2 days to level a craft to 50. If it's taking you longer, you're not doing the right levequests. I wouldn't use the "work" put into leveling a craft as support for your argument.
honestly, i don't mind it taking longer to get the mats for the crafted gear, but i do mind how much longer it takes.
just think about making a complete set of vanya gear and how many runs it takes to get that many potash/animal fat and how many runs it takes to get darklight. it will take 180 runs to get enough tomes to even attempt to make the vanya set and i believe it's close to 75 for the full darklight set. i can understand the crafted gear taking a little longer to get the materials over darklight due to the potential high end for crafted is higher, but the difference is pretty large. when you think about it takes 23 runs(18 tome items) to just make one single accessory after getting all the other items compared to 4 runs(395 tomes) to get the darklight accessories that's a pretty huge difference.
Darklight is 51, +9 for relic.Quote:
it will take 180 runs to get enough tomes to even attempt to make the vanya set and i believe it's close to 75 for the full darklight set.
375 actually, but the downside is the rings are unique, and you want 2.Quote:
4 runs(395 tomes) to get the darklight accessories
you're probably correct on both sets of numbers, but the point stands. 180 >>>> 51 or 75 is a huge difference and 23>>>> 4 is a huge difference as well.
i just feel whether it's darklight taking longer or the crafted gear taking less time it should be closer to comparable. in other words if it takes 51 for darklight why shouldn't it take around 75 for the crafted? the better gear still costs more, but it's not 353% more.
It also takes a lot of money, time and/or skill to make/buy your crafter AF, then meld and forbidden meld it, get the food and eventually make that 2-star gear. It's not like a fresh-50 CRP in quest gear can make that 2-star, or that everyone is made of millions of gil and makes the spending trivial.
What I find funny is that materia prices seem more or less constant, while tome mats are going down in value steadily.
I completely agree, and they could solve this by removing the items that need 18 or 27 tome items, and making it 6 items per for all. 6x125 = 750 tomes, plus the expertise, other mats and labor cost it more than equals the high-cost 875 pieces (like DL body and pants). While its 2x higher for rings (750 vs 375), but this can be justified since the rings are more versatile (Astral Ring does ALL mages, not just casting or healing).Quote:
i just feel whether it's darklight taking longer or the crafted gear taking less time it should be closer to comparable. in other words if it takes 51 for darklight why shouldn't it take around 75 for the crafted? the better gear still costs more, but it's not 353% more.
Right now a full set of Vanya+ Astral for either healer or caster is 3.6 million (144 tome mats). Plus 5 to 15 million in materia melds and forbidden melds to get max possible stats.
While 51 runs (full DL) are currently worth about 1 million if they had sold the mats for 25k each (current worth on my server). Myth are not money-able, but I bet they would also cost less than a full-melded Vanya+Astral set, while arguably being better because main stat weights way too much.