Since some of the achievements will take a lot longer than getting to lv 50 and getting darklight gear. Some of the achievements gear we get should be item lv 65 or 70. Instead of item level 55.
Since some of the achievements will take a lot longer than getting to lv 50 and getting darklight gear. Some of the achievements gear we get should be item lv 65 or 70. Instead of item level 55.
Definitely agree with this. Granted, most of them are just vanity/prestige items, the Luminary tools are pretty much useless now (way to shoot us in the back, SE), unless we can somehow upgrade them in the future.
That, and I'd also like to see some sort of system where players can earn rewards through reaching certain "milestones" with their achievement point score. For example, reaching 500 points gives you a good chunk of exp, gil, seals, and/or tomestones, while a much higher score could give you something along the lines of your choice of a unique ilvl 90 weapon or armor.
I agree with this thread.
Yeah, I agree with that!
I mean, what are the points actually for anyway?
E-peen and to cash in on people's OCD thus making them play the game longer basically. A couple of titles and items here & there to mask the grinding and give you a false feeling of accomplishment. This all coming from someone who grinds achievements :p Can't help it >.>;;;
For example the achiev for doing 3k fates could give a sword or staff or whatever.
Things like that I appreciate.
In my opinion every last rank of achievements should give rewards, like it is for crafting/gathering classes for example.
Level your chocobo to rank 10, get an unique barding with the number 10 instead of GC crest.
Get vanity gear for doing the last FATE achievement.
A vanity weapon for each lvl 50 DoW / DoM classes achievements.
Etc...
It could even be housing items or minions / mounts.
A mini bahamut minion for the "complete Coil 20 times" achievement :D
Here is a good example complete 10k battlecraft levequests, and all you get is the star. When limited to 6 levequests a day. Even if you join with friends avg 8 people people they all got 100 leves after 2 weeks. Bordem will hit and no good reward for the e-peen on it. Might be that the old ver.1.0 people got credit for it back when the leves were better for group play.
I'd rather they just work on giving us achievements to work toward that are more than just a time sink. I'm trying to think of any that require skill instead of just devoting time to gathering/crafting/farming of some sort and am coming up blank. But then again I just woke up and need more coffee. Fluff rewards are fun but they can't be so good that they become "mandatory" to complete IMO.
I'm an achievement hunter in games and find the ones we have to be boring and disappointing. Where are the achvs for killing titan with 0 deaths, or under x minutes? Beating the coil turns in low ilevel gear? Etc. "Turn in a billion provisions to your GC" is not an achievement, it's a boring time sink requiring zero skill.
I disagree and for good reason everything is already easy to obtain. Why on earth do you want more hand outs? Most of these items you get are already beyond useless, the luminarys for dol and doh should beable to be upgraded for those that wish to go and EARN them.
In the game I came from achievements gave you titles (such as 'Zakalwe, The Great Saboteur') or emotes (such as 'sword salute') or silly little things or even points for applying to traits (which don't exist here) for customizing your character. I've never understood 'achievements' that don't actually grant you any, well, actual achievement.
I come from DCUO and each feats ( achievements ) had a different value ( 10, 25, 50 and 100 ), each time you were earning 100 points you were earning a skill point.
^This should be... wait no.. HAS to be added in FFXIV.
I currently have 1210 achievement points, it would mean i can add 12 extra skill points on each of my classes.
First it would add a valuable reason to farm achievements other then E-peen and secondly, it would add more uniqueness in character skill customization due to not everyone having the same amount of skill points.
PS: I miss grinding feats with my league in DCUO. :(
WoW did it right by giving people who got achievements faster mounts or at least exclusive mounts.
I do prefer that type of achievements, of course. Ones which would give you an actual reward per certain milestones. Doesn't have to be anything that useful. Vanity items are perfectly fine (clothes, furniture, emotes....) and can only hope that SE does this for more ARR achievements.
To be honest, I think skill points as rewards is a horrible idea @_@;;; I have 3270 achievement points and it would put me at a big advantage over people just starting out giving me that much reason to be a jerk if I wanted to (not really but, we all know there's people like that out there). Not to mention, it would kinda force people into grinding the achievements in order to be "the best" (and the eyes of the World roll), and we all know that most achievements everywhere are inherently tedious. Imo, they should be optional. You can grind them, if you're bored like me, or they just "happen" without you paying any real attention, giving you something silly to kinda, sorta, in a way make you feel nice about it. Plus, people high on melding would throw a fit, since the purpose of materia is to lift the attribute numbers up as it is.