Guess people finally found out that they are really suck at DPS at higher gear levels. So should we start complaining about FCs stacking caster classes because of their insane damage output leaving everyone especially melee in the dust?
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Guess people finally found out that they are really suck at DPS at higher gear levels. So should we start complaining about FCs stacking caster classes because of their insane damage output leaving everyone especially melee in the dust?
They don't suck, and no one really stacked them.
Bards don't have the burst other classes do, therefore Other classes such as BLM (SMN to some extent?) and DRG would be "prefered." Though 1 Bard at least will always be necessary.
FotM QQers will always QQ, clearly the solution is to nerf bards, summoners, dragoons, monks, and buff black mages until there's a new fotm so they have something to QQ about...then that gets nerfed and we repeat the process.
We've never stacked bards even in coil.. In fact, I think it'd make it easier to have 2 summoners or 2 black mages especially in turn 4
Paladin "stacking" is a much bigger problem for War than any DD class has to contend with right now. : /
lol yeah every warrior I personally know rolled Paladin
People liked to stack bards in Titan when few people had the win because bards can move a lot while DPSing at the same time. Theoretically, this 'should' make it easier for bards to dodge while maintaining constant damage output. However, any dps can do just as much damage as long as they know what they're doing. Bard stacking also prepares you for prolonged fights (where the healers might need Ballad), but it's not necessary. It's just one strategy among many others. I saw a "Scholar dps" Titan group the other night (literally a tank and a bunch of scholars)... it's a pretty interesting concept.
On that note... I think SE did a really good job about balancing dps classes in this game. None are particularly better than the other, and there are zero fights which force you to class stack OR avoid certain classes. Some classes make certain strategies easier, but it's not impossible to beat it another way. Multiple classes have access to different enfeebles (silence or stun, for example), so there is ALWAYS a 'way' even if you don't have what you consider to be an ideal setup.
Sir, you're an idiot.
As long as movement involved, Bards will prevail under every situation. Thei dps doesn't suck, you suck if you can't keep up.
I have a geared BLM that does an insane damage, but struggle in i'm required to switch position every now and then.
Did you even see a geared BRD dpsing? Because it seems you're just a filthy troll.
You can't compare steady dps to a nuker. Kids these days see a BLM cast, hit, hp bar lowerd by half and OMGWTFWOWLOLOMG BLM IZ DA BEST DPS IN GAME OMFGWTFOMGOMGOMG.
The truth is, even if Bard wont outdps a BLM, it sure wont lag behind if the player can follow 1-2-3/keep stings applied.
You sir, talking out of your ass. And by the looks of your class, you seem like yet another frustrated Bard who was hoping to auto attack/spam instants abilities outdps everything and everyone in the game. Sorry buddy, this is no WoW. Get good!
People stopped stacking bards on our server? Since when? You see the sheer amount of bards in Revenant's Toll lately? People aren't playing them for their health ya know. Those new up and comers are playing the bard because everyone wants two for coil. Please don't tell me you're another one of those new guys....
People need to stop thinking about the recorded damage (meters) and start thinking about the fight as a whole.
SE gave bards two options:
1) Either they can play no buff songs and their damage will be completely on-par with other classes... OR
2) They can play songs and help the party out in a number of ways. This, however, can reduce their damage output.
Playing a TP or MP song is VERY important. (On that note, Requiem is important too.) The second a bard starts singing a buff song, their DPS will drop. It won't keep up with other classes... HOWEVER, they are helping their party, as a whole, do well. Requiem buffs BLM damage, for example. MP songs help healers, black mages, and summoners heal more and deal MORE damage. TP songs help melee deal damage and tanks keep hate as well as the bard itself use more abilities.
Everyone has their role and raw damage along is NOT what people should be looking at. Parsers/meters don't track every single useful thing that is done in a fight. Even without any songs being played, Bard is not the 'best' damage dealer in the game... EVEN if movement is involved. All other dps can and do keep up. If a dps isn't keeping up with a bard, it is the player at fault -- not the class. There is a huge difference.
I would like to point out here that bard is a VERY easy class to learn. The mechanics are SUPER simple. I don't mean to be insulting of bards here. The difference between an 'okay' bard and an AMAZING bard is very huge. MASTERING the class and being AMAZING at the job can be quite challenging. But here is the point I am trying to make: if you compare two fresh 50s with comparable gear, I would be willing to bet that the 'average' player of a bard would do better than the 'average' player of any other DPS. Once everyone starts really learning how to maximize their damage output and use in a party/raid, things start to even out. Any difference in damage between several well-geared, intelligent dps will be negligible.
People take 2 BRDs to Turn 1 and 2 only when they don't want their PLD or MNK doing the Silence on ADS. There are plenty of parties which use 1 BRD + PLD/MNK for the Silences, it's not in any way mandatory to have 2 BRDs.
For Turn 4, you really don't want 2 BRDs as it's a huge DPS race and most successful parties prefer SMN + BLM for the huge amounts of AoE damage, plus a DRG or MNK for the LB. The BRD would take up the fourth DPS slot, and really the ideal comp in Turn 4 has 2x SMN/BLM and no BRD at all. A lot of Coil groups have players who are multi-classed at 50, so they might go 2x BRD in Turn 1 + 2, then they switch up and go 2x SMN + BLM + DRG/MNK or something like that for Turn 4+.
We use 2 brds for everything so far. But yes, it is true BRD's are on the lower end of DPS, even with movement involved.
The coils group im in and that fcs main coil group takes 2 caster dps 2 heals, 2 paladins, 1 bard and one melee dps. In both groups (since we are using the same tactics) the paladins do the stunning and the bards silence is /only/ if one of the tanks mess up and the bard has to make up for it. This allows our bard to preform better , be on the ball with the songs. I donno where people get that their dps is bad when they do their job pretty well. We never saw bard stacking as mandatory to progress in coils.
People just got to the actual endgame and found out that bard's DPS is equal to the other classes when he doesn't have to go support (which never happens in coil) and slightly inferior when he's using songs/silence so yeah, it's really balanced.
On a side note, bard was the first job i got the relic with and since i think it's extremely boring when the fight doesn't require it to go support, I'm running titan as dragoon lately and i find it to be incredibly easier to dodge stuff as melee and the dps is exactly the same even though my dragoon gear is so much inferior
Wow... someone QQing about other people QQing about something that happened a month ago...
You must feel proud of your thread.