For adding Gil drops in dungeons.
Maybe my days of being poor will be over by the time I get my Darklight set.
That's all I really wanted to say.
Bye now.
Printable View
For adding Gil drops in dungeons.
Maybe my days of being poor will be over by the time I get my Darklight set.
That's all I really wanted to say.
Bye now.
Thanks for listening to the majority.
Gil drops are a good addition, indeed. Helps with the repairs a bit.
I mostly clicked this thread because your name is fascinating, long, and entertaining. Good day.
Also thank you for not making AK harder/longer as a certain noob kept claiming they would.
Oh, and I read that Miners get an XP boost of some sort.
Thank you for that as well.
As it was previously, there was no real way of getting money into the economy. The systems in place were a great way of getting gil out of the economy, teleporting, repair fee's, taxes, ect. however there was no real way of getting money into the economy previously. The main story and Fates only provide a small amount of gil that enter's the economy, and often times leaves it just as quickly as it enters. This change was basically meant for the economy to grow at a healthy rate. Could you imagine a few months down the line when there is very little gil in the economy so teleports and taxes were a big concern of players because the circulation of gil just wasn't there.
Now if only gil could actually be used for something other than teleports and repair fees.....no gear is really worth buying now because darklight gear is so similar and offers no real sideways progression.
I also approve of this. i am now not slowly losing gill from repair and TP costs, they not only even out now but still come out on top even after 1 run.
I still remember I suggested this.
http://forum.square-enix.com/ffxiv/forums/667#threads/91962?p=1275867#post1275867
Agreed. Nice addition. I was having a hard time making money, actually. Mostly because I refuse to play the stock market or spend countless hours punching trees. If this was retroactive for dungeon gil, I'd be filthy rich by now, since that's pretty much all I do.
Yes thank you se thannnk you lol. my repair bill thanks ya
So... DoW and DoM are 100% self-sustainable now?
I don't really mind getting some gil from dungeons and I guess a good way of getting gil into the economy. But it was very unecessary if people are just talking about repair bills considering you only have to SB while running these extremely easy dungeons to earn large amounts of gil. Not to mention if you are done with DL you can sell the items for crafting. Those who didn't do that were just being lazy and why SE caters to people like that is beyond me. So basically people who only did dungeons could in 2.0 earn LOADs of gil easily without a single craft or gathering profession.
I think it's different play styles.
Here's my view. Battle classes should be able to do basic things such as repair, teleport, and buy things that are essential to a battle class such as their relic weapon base or whatever it is without gil making activites. They should not have excess money where they can buy iLvL 55 - 70 gear. If a battle class wants hundreds of thousands of gil, then yes they should do gil making activities.
Also, if things stayed as they were before, battle players were spending more gil than they were making. Battle players that participated in the economy were exchanging money but not adding to it. So the battle classes might have became broke in a year or so. After this patch, they might make money too easy. IDK if battle classes are making too much or too less so the economy is stable but you can't have players going empty or becoming millionaires.
That's their fault for not playing the whole game...
Don't get me wrong, I don't think there's anything wrong with dungeon loot. It's some of the other people that SE caters too. This is an MMO afterall, things should take time/effort, this isn't a FB app. Hell, even a FB app might take more effort.
My response was originally to the little brat that was thankful for the MIN/BTN buff. I just forgot to quote him.
Uh, I have run AK 2x now after patch and I see absolutely no difference in difficulty nor saw any extra spawns. Am I blind?
Any rate, the gil drops are much appreciated...now I can actually pay for the repair instead of losing money every single run.
"Little brat" is me.
The OP.
I never asked for the increase in XP. But I am thankful that it's there. I would of still enjoyed it if it wasn't there.
I would actually try to talk to you some more, but I don't care to have a battle of wits with an unarmed person.
You should probably leave this thread since all you want to do is fill it with your own hatred.