Hi, i am a pretty awful tank and have been scouring the forums to try not to suck so bad. So please any skill rotations you guys may have would be fantastic as a suggestion. And don't say re-roll pld. We get it, you like doing things the easy way.
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Hi, i am a pretty awful tank and have been scouring the forums to try not to suck so bad. So please any skill rotations you guys may have would be fantastic as a suggestion. And don't say re-roll pld. We get it, you like doing things the easy way.
Well it matters for what content.
Basics: The threat meter is located on the party bar right underneath the class symbol. As someone fill it up, they are closer to taking agro.
Hate combo chain is Heavy Swing, Skull Sunder, Butcher's block. Your main buff como is heavy swing, maim, storms eye. Depending on where agro list is sitting 3 hate combo's, buff combo
Groups, use Over Power, and keep em grouped up. After 2-3 overpowers, use the combo's mixing in overpower between the combos.
With lots of mobs, make sure you use your defensive cd's.
BB combo>BB combo>SE combo. It maximizes your enmity generation. You don't need the SE combo up all the time and, in fact, going out of your way to do so reduces your enmity generation because you're using SE more often and it does both less damage and generates less enmity than BB. If you feel like it, you can add in a Fracture before the SE, but it's not really "required" since it's a marginal DPS increase and a slight reduction in enmity generation.
Thanks but all of this is stuff i already know. I was hoping for some better ideas on rotations than the standard ones i use to be honest. But i guess i am doing it right.
Aside from threat generation, rotations isn't really a thing with tanking. That's more of a DPS thing.
Are you asking for specific combos to survive better? Tactics for avoiding damage? tricks to gathering mobs?
Unless we know where your weakness lies, I'm not sure where to begin.
Is there any particular reason why you think you are a bad tank in general?
For large groups with big dps people I like to hit Berserk as I run in and Overpower until I hit pacify. It ensures a rather large lead in the aggro. :)
I actually don't think i am a Bad tank, just inexperienced in some of the end game content. Listening to some players in game brag about how well they do on war i was wondering if there was something i was missing, but i guess they are just flexing their e-peens. I use flash for large groups as well as Overpower. I rotate targets, granted i do miss one now and again, and if something moves off i have provoke and tomahawk macroed. I think people just like to bitch about a war tank for any endgame content now, no matter what it is.
Edit* So my OP was more to see if i was missing something.
Might also be your gear. Can't check since I'm browsing from my phone.
The amount of threat you generate is affected by your weapon's damage. If your axe isn't GC and above, you may have trouble keeping up with folks running relics.
To excel at tanking you need a strong sense of situational awareness and group positioning and that unfortunately comes strictly down to experience and experience is your best teacher.
It helps when your members understand how group and raid etiquette works too, inexperienced players will always make a tank look bad.
Best way to play warrior is to reroll paladin . That's my thoughts and that's what I did , Im having a blast playing my paladin which feels like a real tank .
This kind of posts got old real fast. I don't get why people feel witty or that they are laying new information in a clever way by saying the same damn thing: "reroll paladin". It doesn't add anything to the discussion and you only make yourself look like an ass. *Shrug*
Well one thing is for sure, any Warrior worth recognizing as a competent player knows that there is no issue with the Warrior's role in any content that is sub titan hard. Well, actually, I shouldn't say that (because you don't even need a second tank for Ifrit or Garuda), but just that WAR is fine for everything before then.
Any player blaming WAR for issues in that pool of content is just making up excuses for their sloppy play.
For War I find the easiest is:
Tomohawk>Brutal Swing>Overpower if in a group (making sure i hit them all or do 2 if i don't)>BB Combo>Overpower if in group>Maim combo>fracture>Overpower if group> BB combo
People say you really need flash as a war but overpower is much more effective. For the sake of taking 2 steps to a different position you generat much more hate than a war using flash. Yes it breaks cc but if you are unable to avoid hitting cc mobs with a frontal cone attack tanking is not for you!
Of course it is VERY situational and you weave cooldowns and IB's + Brutal swings inbetween them. The 3 hypogryphs at the start of AK are a good example.
I'll mark 1&2. Then Tomohawk 2. Tab to #1 and brutal swing as i get to him.
Overpower all of them grabbing hate.
Stand at the back of the stunned one and holmgang him (reduces incoming dps as he can't face me for another 6 secs)
Overpower again to be safe.
Then go into butchers block x2 maim rotation with overpower inbetween each combo and the other cool syuff in there like IB and cd's
Convalescence and Vengeance are great to pop at the start of the fight. the 20% extra heals helps until wrath ramps up and the sudden spiek in damage (most mobs attacking you at this point compared to end of fight only 1 or 2). And vengeance = extra outgoing dps = extra enmity.
Because 120 recast using them at the start means in long fights they are available later in the fight.
Personally I use Convalescence+Vengeance
40 secs later
Bloodbath
40 Secs later
Foresight and featherfoot
40 secs later the first two are ready again.
I weave berserk in wherever I need to (usually 10-15 secs after popping bloodbath and before IB's) so pacification ends at the same time as bloodbath for max bloodbath effectiveness.
Another thing is to make sure that you're quite vocal. Be confident in leading the group forward.
Talk to your mages about your rotations, what you're going to do with aoe on groups of mobs as opposed to boss fights etc. It helps them know when/which adds to sleep, when to hold off on cures, when you're going to pop convalescence/blood/second wind etc. It can be a brief macro you could set up into chat at the start of a dungeon, but generally it helps.
Most people I've partied with really appreciate knowing what you're trying to do. Everyone's learning.