This is a single player game with multiplayer aspects. Everyone that isn't you might as well be an npc. There is 0 comradery in this game.
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This is a single player game with multiplayer aspects. Everyone that isn't you might as well be an npc. There is 0 comradery in this game.
My Free Company of over 200 members begs to differ.
Sounds like you haven't made any friends yet. >.> Of course, you can't expect friends to just spawn out of thin air, gotta help the process along or it won't happen. :p
Your game must be broken, every time I log in I see a "Massive" amount of people playing this "Multiplayer" game "Online".
Hello ErBear! I wanted to be your friend, but then you said I might as well be an npc, and that didn't sound like a great start to friendship...
Dont feed the troll
Friendship is magic, not mandated.
There are some valid points in his statement. A lot of activities in this game is not team based. The story is solo only. Crafting is solo. FATE is a group event but not a team event. Only dungeon stuff is team based.
Even then, there is no need to talk to anyone, we have Duty Finder with people across the worlds, we will never them again.
Kinda sucks when you have cool people and seem friendly and fun to be with.
At least to avoid DF fears, FC are there to help. GW2 held your hand so badly esp with no Trinity bleh.
Zero social aspect in that sad sad of a game. At least they tried to be different.
Many would argue that being forced to mingle or group in pretty much everything (including crafting) is a bad thing. The option to socialize is of the players initiative. We're human beings, meaning we are capable of social interaction. No one is to blame for this MMO feeling like a single-player game but the players themselves. If you don't like to group with people, as in you don't ACTIVELY try to socialize or group with friends (even for little things like exploring an area), then you've effectively ignored the multiplayer aspect and made the game into a single-player one.
Final Fantasy is a single player game series with a FEW (i can only think of 4 total off the top of my head [FFXI, FFXIV, Crystal Chronicles, FFIII for DS] ) multiplayer games tossed in
Yoshi-P already stated that he was going to keep the SINGLE PLAYER aspect of the Final Fantasy series IN TACT for FFXIV-ARR, while not allowing the game to be 100% completed without playing with other players.
Try reading more of what devs post, OP, by using the search function, instead of just crying about things that have already been addressed.
Being social is something you must do of your own volition. It isn't Squares fault you don't know how to make friends. I do things with people every single day I've played this game.
Odd... unless I have very little time to play, or just don't feel "social" after a long day at work, I'm always in a group... I must be doing something wrong...
You know, I actually have met some people from my own world in DF, and run stuff with them again later. So.. Even though I do play this largely solo in that I don't have a static group, I disagree.
I mean I have even found myself in the duty finder with the same people more than once. The other day I ran Copperbell, with one person, then ran Sastasha with a different person, then ran Haltali and found myself with both all in a matter of 2 hours, which was kinda fun, it was like "wait, didn't I just run a dungeon with you?" Deja Vu.
Even when you play solo there are many places and ways you can find yourself suddenly working together with other people. That is what makes it so much fun.. And also at times so harrowing. So I agree. And I disagree. It very much is a multiplayer game in some places, and not in others. How people choose to play can make it feel very isolated, but that is in a sense, as much on them as on the game. I do think the game could and should probably do more to encourage party dynamics in world outside of dungeons earlier on in the game (Sastasha time frame I think given the guildhests being unlocked then). But I don't see that happening right now.
Further, when I am running around as CNJ or WHM, I love the feeling of being in this giant community. I heal random strangers as I pass them by, I get requests for raises. One time as I was rushing to a story instance I ran through a FATE with KO'ed characters everywhere and stopped to raise them with a SCH who was also passing by. We raised about 15 between us. And everybody was great, and offered thanks, waved, bowed. It was just an all around friendly sociable experience.
So really, if you think there aren't enough personal connections in game to call this an MMO by your own standards, perhaps it is in a sense incumbent on you to try and socialize more, independently of game mechanics, to change that at least for your own experience, and maybe those you interact with.
I actually like the fact that you have a lot of options in this game. It is not perfect but you can choose to go leisurely or go crazy grind level at end game. You can do minimal interaction with people or heavily grouping with your LS + FC people. It is however you want to make of it and the game is giving you that options. People who are very social can easily make new friends since most of the later level contents are much bearable to do with friends. The antisocial can do their crafting and gathering without dealing with others ;P
Multiplayer? Well there are other players besides me so . . Check!
Online? Yes, the game is played online . . Check!
I'm sorry but after careful analysis, I must disagree. This does indeed appear to be an MMO.
There is a reason they aren't referred to as Massively Multiplayer Online and Always Delightfully Sociable & Wanting to Chat Roleplaying Games
Levels 1-15 of your first class are the only levels required to be solo content by the nature of the game. Even then you still have FATEs, which give better reward to those who group up. After you reach 15 on your first class, there is dungeon content you can do with three other players at a time. Yes, there are still story/class quests that you can only do solo but having a little solo content mixed in with party content is not a bad thing. Then, at top level you really need to either have a decent free company or linkshell to finish the main story quest or do any of the end game content thereafter. Sure, you could just pick-up-group your way through it using Duty Finder, but here's the beauty in XIV's system: You're not being forced to do it one way or another. You can choose to find a free company to play through content with or you could find a party through Player Search or shouting in zone or you could even just use Duty Finder.
The mechanics of the game content 1-50 are highly anti social. Anyone who doesn't agree hasn't played a game that was a true mmo. Currently the mechanics are in a way that you have to go out of your way to find people and make a party if you wanted to grind exp for levels and it isn't even necessary when you can just do fates which are scattered everywhere, by the way does anyone actually have friendly conversations with those they do fates with? If i'm level 30 and i need to go kill 30 whatever i can not only do that on my own, i can do it just as fast or faster by myself than taking the time to get a party. If the mechanics were such that getting from 1-50 with a group of friends or players was X amount of weeks, and the time to get 1-50 by yourself solo was 3-4x amount weeks because solo should always be more inconvenient than group play, then THAT would be a real mmo.
Instead it's flipped backwards and you can get through the content in a week or two alone occasionally using duty finder and the solo quests themselves can't even be done as a group...the mass amount of content is completely solo until end game. I agree with the OP, this isn't an mmo it's like SWTOR but at least swtor the solo quests were super entertaining...
true MMO? really? FFXIV isn't a true MMO? weird! I thought it was being critiziced because it was too much like old MMOs. I didn't read the rest of your post because I can't care enough.
This game isn't really any different to most other "MMOs" these days, they have largely gone from a genre where they were far more "massively multiplayer" to one that is largely solo/segmented multiplayer, for a couple of reasons:
1 - They have largely removed things that "encouraged" meaningful grouping, in particular they removed things that "encouraged" grouping with people other than your little huddle of friends, e.g - difficult open world content, public dungeons that you had to travel to, separating PvP & PvE into their own servers, large raids, etc.
2 - The playerbase has deteriorated so now what is left of the MMO playerbase is less about MMO or RPG and more about a thinly disguised skinner box, and games are designed accordingly to fit that.
There are exceptions, EVE Online for instance.
Erbear is our local trusty troll, feed him at your peril.
You're right OP this is not an MMO. But it is...SPAAAAAAAAARTAAAAAAA!!!!!!!!!!
Edit: Yea you're right, too bad my work blocks memgenerators.
lol an image would have been great for your post stryker
I must respectfully disagree. And I would imagine that anyone who remembers what it was like sitting in Jeuno waiting for hours on end to get in a party in FFXI would disagree too. An MMO is a game where people come together and play in a persistent online world. And if by your definition a true mmo means forcing people to "socialize" then I'm glad this is not it. I play a game to have fun and I don't care what the game is labeled as, I should not be forced to socialize with others if I'm not in the mood.
Just look at CM and you'll see a perfect example of what happens when you force people to play together. If you want a truly entertaining social experience with people you like, you have to go look for it yourself. Don't expect the game to make friends for you.
Someone doesn't know how to use a friend's list. It's difficult, but it can be taught.
Oh I guess the weavers should band together and knit a quilt, solo crafting is a moot point.
Where do I find the single player version of this game? I'd love to be able to farm up some fleece.