perhaps we aren't using warrior properly for endagme content such as bahamut coil?
excuse my bad grammar, but this post got me thinking
Quote:
Originally Posted by
Makeda
When people said the class was weak, Yoshi, in more polite words, told them to "L2P":
Quote:
y; Earlier today, I was told by a player that Warriors are weaker than Paladins
y; They are harder to play
f; It’s more technical
y; You need to bring in a lot of the the additional (skills?) to get it fully out
y; But really, in development team, warrior are really strong, and it’s more stable
y; So right now it looks like Paladins can hold the enmity and tank, however
y; honestly Warriors are really strong.
y; Players haven’t researched enough so I would like players who are up for a challenge to stand up and play.
y; We the development team really recommend Warriors
http://gamerescape.com/2013/09/20/tg...h-translation/
I suspect that the devs feel the current crop of warriors and those healing them are doing it all wrong. Probably because too many people are trying to boost mitigation instead of self-healing.
perhaps the devs are correct and we,the community, havent found the proper way to truly ultizied war tanks. after all, alot of players keep assuming that we should try to mold the war damage mitigation like the pld instead in a completely different way. instead of the community waiting for the devs to do something, maybe we should take it upon ourselves to find a new way to reduce damage for war via cross skills.
Quote:
Originally Posted by
Makeda
folks need to stop trying to play a shieldless paladin, and go play a warrior - IF after doing that it stil comes back weak, Yoshi might pay more attention.
indeed
i think we should stop trying to build the warrior as a shield tank, but maybe as a absorption tank ?