Death and "Home pointing"
Managed to walk into a group of 75~ mobs on my way back to Ul'dah, including a few that were aggressive. After getting one-shotted, I opened the ever so familiar menu and went to return. As my character got up, another monster aggro-ed me, killing me. My character was brought to my destination, dead. I had to hit return again to have the game "return" me to that exact same location.
Why is my character targetable while I stand and the game goes through the process of sending me home? If I have accepted the return, I can no long take beneficial effects from allies, so the idea only serves to get me killed again and arrive dead at the Camp.
Pointless. Change this. Thanks ^_^
Edit: Alright, so I started this post shortly after having to return for a second time. I hit return, screen goes black and says "Loading". I leave, take a shower, grab something to eat. Screen is black, says "Loading". Give me a break. This game would have done much better sitting in alpha/beta phases. Why in the hades was the game actually sold? Lack of the things that make a game a game (i.e. Compelling story or intriguing gameplay), basic mechanics not functioning? Jesus guys. I came from 5+ years off FFXI and I honestly expected more.