Whydoes fisher have no native abilities that cost GP, and only one learned ability?
In some ways I'm happy fishing is different from the other gatherers. Despite its uselessness, it's not unfun and I like that you can do it almost anywhere rather than just in set spots. But despite being a disciple of the land, it's too isolated from the others, and the devs missed any oppertunity to leverage the class system on it. Why does fisher even have GP if they have no use for it? I found that they CAN set the Ward abilities from miner and botanist (as well as the node detection abilities that can actually be set on ANY class, even disciples of war/magic), but it's not clear if it actually does anything or not. Can shards be obtained from fishing? so far I haven't seen any. If you activate one of the Ward abilities on fisher, you get a buff that doesn't go away until you change classes.
I don't know, it just bugs me. Even without making a minigame out of fishing, they could have given it some more abilities. I'm not sure what tehy were thinking. Yes, fishing was heavily abused in FFXI by RMT, but by making fishing unattractive, RMT simply went for the next most lucrative gatherer.
TL;DR: I like fishing, but why doesn't it learn anything?
(And, do the Ward abilities actually do anything on fisher?)