i think SE made pld lack of abilities, i try got aggro many mobs and the same time but is usuless, for example flash, i dont know how i can keep and got aggro for many many adds on dungeon
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i think SE made pld lack of abilities, i try got aggro many mobs and the same time but is usuless, for example flash, i dont know how i can keep and got aggro for many many adds on dungeon
Flash, , Skill 1 on Add 1, Skill 2 on Add 2, Skill 3 on Add 3, Flash, repeat. (and the other AoE from PLD, i forgot the Name)
I am Warrior, but i dont like spaaming Overpower, because it cost to much TP.
and, what helps alot, MARK Primary Target.
You can do it just fine.
Pull enemysign 1 and enemysign 2 from your Signs menu to your hot bar.
As the tank you are in front. Mark enemy 1 (if a group of 2) and enemy 1 & 2 (if a group of 3).
Shield Lob enemy 1 (that gets you aggro). When they all get there, Flash the group (that gives you a little hate on all of them).
Then rotate through the mobs putting a little hate on all of them, then return to mob 1.
Easy as pie.
press:
↓ ↘ → Flash
this will cast Mega Flash doubling it's potency and it's radius.
how i do it (and it seems to work fairly well), and assuming you have 3 mobs A, B and C
1. Mark the main target (A) you want everyone to attack (so people dont start attacking everything and make aggro management even worse) with /enemysign
2. Shield Lob > A
3. Get in range with all the mobs A, B and C
4. 2x Flashes and make sure all A, B and C are hit
5. Complete a full Fast Blade > Savage Blade (and later > Rage of Halone) combo on the main target, A
6. Use the highest enmity attack you have (either Savage Blade or Rage of Halone) on B, then use it again on C
7. Go back to A and use the full set of combo again
things may vary sometimes but this usually works.
Toss in a few Fast Blade > Riot Blade combos in your rotation so you don't go Out of Mana before you run out of need to Flash.
I have been told my method is overkill, but I don't have any trouble with tanking packs. As long as DPS follow marked.
1. Shield lob
2. Flash until I am down to 20% mana
3. Fast blade, savage, rage combo mob 1 until dead.
If 1 mob is left, fast -> riot to gain mana back up for next pull.
If multiple mobs are left, repeat steps 2 and 3 until you are on the last mob.
Simple...
You could be much more efficient, flash is kinda weak and you could put your time to work with a combo rotating targets along the way. Ideally its more like:
1. mark targets
2. shield lob + fast blade (1st)
3. flash (group)
4. savage blade (2nd)
5. Circle of scorn (group)
6. rage of halone (3rd)
----
This gives you alot of group enmity. Usually I will do the rage of halone on the 1st target and let flash+circle of scorn hold the rest, but depends on the group. Enmity mechanics: http://valk.dancing-mad.com/?page_id=231
I think those #'s are still relevant.
I always mark targets, I assumed that was a given :)
shield lob + fast blade mob 1, if I have an over-zealous healer or have a rejuv on me...the mobs will B line to the healer before my GCD is ready for that flash. I tend to prefer to not run after mobs that are chasing a healer who is running away from their tank.
I don't have step 5 yet.
Mana down to 20% or so, is like 4 flashes maybe 5 I think at my level...and it seems to have been that way since I got flash. The mana costs scaled all the way. If I didn't have flash or if it was on a longer CD, I would do what you have listed. But why over complicate it? When I'm worrying about positioning/orientation, CD usage, watching threat on all the mobs, I could do it that way, but if it works, why complicate it?
That said, when DPS doesn't follow marks, I do spam my flash just as above but then I do rotate my combo across all mobs just to add more threat. But if they are, why over think it?