SE - Bringing Dungeon EXP on par with Fate, will make better players :)
Many people have been dealing with bad players in the later/endgame instances. It is a common complaint I've seen both in game and on the forums. Although, you ofcourse have your trolls, people that truly can't think properly, and just plain bad gamers. Compounded on top of that, there is a multitude of people that just don't know how to play the game, their class, or even movement controls.
All of this is in direct correlation with the Fate Grinding that is going on. Grinding Fates is so mindless, that once a player reaches 50 and starts to do dungeons, they have no clue how to even play the game, let alone actually have to work with people and use tactics.
Gameplay aside, the ability to work together and communicate seems to be suffering. Players get to 50 without ever working with other people or taking advice. This leads to the unwarranted anger when someone is trying to help, ie: "hey buddy, during X part of X fight, you should do X" with a response of "dont tell me what to do".
Besides the above, Fates are mindlessly boring. I think many people enjoy your dungeons SE. However, do to how little EXP they award, people shun away from them. Personally, I'd grind all the way to 50 doing your dungeons if they were even close to on par with Fates.
Ok, thats my bored maintenance wall of text.
Discuss s(^_-)b