I feel constricted with dungeons being party and level sync only
Is it just me, but does anyone else seem like they're being held back by wires when playing, and more specifically doing dungeons?
I guess I should reword this.
It's like how the game is almost entirely solo play leveling up the job, doing quests, killing monsters, FATEs, but then you're introduced to dungeons, which is all party play, and if you wanted to explore a dungeon, you'd have to join up, level sync to a party, beat it, and /wave goodbye as everyone leaves, just so you can run around a bit.
I wouldn't mind a method of entering dungeons like entering a new area. Perhaps this could be implemented in a patch much later down the road, perhaps when the level cap increases. Add the area as an actual zone, with normally spawning high level mobs and (preferably low) drop rates for their own items. This isn't to say get rid of the dungeon itself, but perhaps move the 'entrance' light to the left or right and connect that location to a fresh natural zone.
Doing this, in my opinion would get rid of this unnatural 'wire' feel to the world where as we have the outside leveling world, and the inside dungeon world.
I'd like as much feedback as possible, as well as suggestions!