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Ifrit Limit Breaks
After chain running Irfit (Hard) a few times tonight I noticed a lot of parties are worried about wasting the limit break after the one used on the nails.
Well, I noticed it builds up EXTREMELY quickly after taking out the nails, so I've been using the tank limit lvl 3 to mitigate his giant amount of damage he does after the nails have been destroyed. (Ya know when he goes to the center)
It is always back to lvl 3 by the time dps wants to use it to end the fight as well. So, if you're having trouble, this might help. :)
Also, to the people that complain about being a stun bot, there is still alot you can do to help out the other tank. Once threat is established, after your interrupt, you have plenty of time to use your rage of halone combo to keep the strength down effect on him for a good majority of the fight. Just don't use it ALL the time, right after an interrupt has the least risk of causing you to miss an Eruption since he doesn't re-use it that quickly.
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A lot of parties are worried about using LB3 after nails b/c that is when majority of your bad pugs will start getting creamed by plume and the charge phases because they either don't understand simple pattern recognition or do not know how to plan two steps ahead.