Dragoon Jump mechanic issue.
When executing Jump, Spineshatter Dive, and Hellfire Dive characters are locked in place where they first executed the ability.
Timing the ability is one thing but when a mob/boss can one shot with an aoe just as you jump make it unavoidable and with lag impossible. If a reticle coild be left on the ground and moveable to allow you to control where you land would alleviate this. Otherwise aoe immunity would work but not ideal.
Many may say that is the risk that comes with the job. However, I do not believe it excuses these abilities to hinder the player where other job abilities do not.
Secondly, Spineshatter Dive Activation time does not make it an ideal or effect stun. this delay between activation and the time it hits the target needs to be addressed as well.