Turn 4 is a little out of tune
What's up with this?
The DPS and AoE requirement on Turn 4 is so high that we're forced to stack certain classes in order to down it. A regular, well balanced group falls just short of it.
The primary problem is that due to the high amount of AoE required, everyone but BLM runs out of MP/TP.
This is fixed either by running two BRD and having them alternate MP/TP song, or running two BLM, because they don't run out of MP.
If you run a more balanced group that isn't stacking two BRD or BLM, there just isn't enough TP/MP to keep up.
Additionally, there is a problem with WAR's (lack of) mitigation that makes them vulnerable to being RNG one shot as Dreadnaught tanks.
I'd be interested in how many, if any, FCs downed this with well balanced groups.